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User: yegods: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
6
Jul 2009*
5.992
Plays: 3
(TRADE Interest: high) played thrice. had a good time playing. if it plays well with 5 then this will go up to an 8. still fun, but there are problem with multiple Greek players.
2006-11-30*
Alhambra (2003)
6
Jan 2010*
6.969
Plays: 4
okay tile set collection and placement game. it is entirely dependent on having the right money/tile available when you have the right tile/money. watching someone consistently get extra turns because they happen to have exact change is NO FUN. Saved by the box of expansions that came out years later. elevated.
2010-01-09
Amun-Re (2003)
6
Nov 2006*
7.205
Plays: 1
(TRADE Interest: low) this is a fun game. after one play, i know where i made my mistakes, and will do better next time... hopefully with more people. we had three, and there were some sports where it seems like more would be better.

played with five, and i think the game may be broken. i made one error on the first round, and was basically out of contention the whole game. yuck.
2006-11-30*
Andean Abyss (2012)
6
Sep 2012
6.782
Plays: 1
no surprise here, but it's not my type of game. however, it is pretty interesting in the way it handles asymmetric player choices. it's definitely not a game you want to go into cold. there may be some deep strategies to discover here.
2012-09-23
Andromeda (1999)
6
Nov 2005*
6.058
rating is off a couple plays, long ago. i seem to remember it was a somewhat fun resource collection game. i like the cosmic ashtray mechanism.
2005-11-02*
Antike (2005)
6
Oct 2007*
6.904
Plays: 1
(Desire: low) decent game, but i like Imperial better. the rondel was a cool idea.
2007-10-09*
6
Nov 2006*
6.001
Plays: 1
not too bad for a party game. i think it would work better for a crowd of people who know each other, rather than as a mixer type game. i suppose it is mildly interesting finding out what each person judges as the best item. but i also found them to be rather capricious choices most of the time.
2006-11-18*
Arkadia (2006)
6
Jan 2009*
6.741
Plays: 1
(Trade Interest: medium) okay game. not very good theme. a little confusing at first about how to score points.
2008-02-24*
6
Dec 2007*
6.336
Plays: 4
thought i'd have more fun with it. but it turned out to be a bore. not much to do. too random. i might play it again, but probably wont own it again.
2007-12-10*
6
Sep 2010
6.906
Plays: 1
maybe there's a little "growing used to" room in the rating. but it really seems like just a very chaotic version of Dominion, but without the deep strategic game play. You can basically play any cards in your hand, and there are many attack cards that put cards in play back in your discard. The combos are very tactical due to the random nature of the availability.
2010-09-19
6
Jul 2009*
5.937
Plays: 1
interesting expansion, with extremely high replayability. not sure i like the aesthetics of the game like this, as much as the country specific maps.
2007-12-10*
Attika (2003)
6
Mar 2006*
6.855
i am bad at this game, and have never gone anything but first in four player games. i want to try going later, see if it makes a difference. (i have now tried it again, and went last. i won... small wonder. i think the game is flawed, but i would play it again)
2006-03-22*
6
Nov 2006*
6.211
(Trade Interest: high) played long ago. fun.
2006-11-30*
BANG! (2002)
6
Feb 2008*
6.519
another okay card game. better for larger groups.
2008-02-17*
6
Nov 2012
5.762
Plays: 1
too much chaos, and some overpowered special powers make this not much to be excited about.
2012-11-26
6
Aug 2011
5.588
Plays: 1
it's basically a stripped down, re-themed Dune, and it shows. it plays in a shorted time, but is far less interesting. it appears to have some deep balance problems with the various factions' victory conditions. it was "ok".
2011-08-08
6
Feb 2009*
6.192
Plays: 2
yeah, it's a Knizia. yeah i was annoyed at all the risk-taking. i mean they were taking so many risks, and getting away with it. that doesn't seem right. but it was exciting.
on a second play, it was me who was taking and making the risks, and i ended up winning. small surprise. we ended up having a debate afterward about the risk-taking, and whether the randomness makes or breaks the game. i don't think we came to a conclusion. i will give it one more shot at greatness, before trading.
2008-04-22*
6
Jul 2009*
5.655
played some of them. does that count? search for the emperor's treasure is wonderful!
2010-03-07
Biblios (2007)
6
Oct 2008*
7.033
Plays: 1
(Trade Interest: medium) decent card game, if you like auctions
2008-03-24*
Big City (1999)
6
Nov 2006*
6.563
Plays: 1
(TRADE Interest: low) haven't played it enough for a real rating. it seems "okay" so far, but we didn't really know what we were doing.
2006-11-30*
Black Friday (2010)
6
Feb 2011
6.146
Plays: 1
it's an alright stock manipulation game, with a lot of randomness. it does a fair job of showing the rise and inevitable fall of the stock prices, but is quite lacking in rich theme. it's essentially a simulation, and a little bland.
2011-02-25
Blue Moon (2004)
6
Dec 2007*
6.605
Plays: 2
played three times, once with the Vulca, and twice with the Hoax. i won once with each, so it seems pretty balanced. long term funness seems to be lacking.
2007-12-10*
Boomtown (2004)
6
Oct 2006*
6.338
Plays: 2
fun little card game
2006-10-19*
6
Dec 2007*
6.442
Plays: 1
not so hot on this one. it was sort of fun, but there is absolutely no luck, and it may involve too much thought. i like Across the Desert better.
2007-12-10*
British Rails (1984)
6
Aug 2008*
6.095
(TRADE Interest: high) love me that crayon rail building action
2006-11-30*
Buccaneer (2006)
6
Mar 2010
6.049
Plays: 1
it(Trade Interest: medium) it's pretty chaotic, and is definitely better with more people. The whole things also depends on remembering which pirates are in which stack. fun, in a quick and lite sort of way. i don't feel much like a pirate when playing.
2010-03-12
6
Nov 2005*
6.287
Plays: 1
okay two player, but very easy to be luck screwed.
2005-11-22*
Camp Grizzly (2013)
6
Jun 2015
5.759
Owned
cool theme, but seems kind of hopelessly broken due to setup issues. will try again to see if it was a random fluke of a bad start.
2015-06-27
6
Nov 2008*
5.712
(Trade Interest: medium) hmm, interesting game. seems fairly hard to create a movie. we didn't create any movies until the game was almost over. the links are interesting, and balance of having only five of them is cool. not sure how much interest there will be in a replay, but some.
2008-02-24*
6
Jun 2009*
6.606
Plays: 1
(TRADE Interest: low) fun beginning and middle, too long to the end, and too much of a kingmaker complex. we did play one rule wrong (because the rules are wrong), and that is that you "may" join territories when you build two adjoining castles. you MUST join the territories. not sure if that would have changed an hour game into a three hour game, but just in case, i'll play again.
2006-11-30*
Castle (2000)
6
Nov 2006*
5.913
Plays: 1
semi-fun little card / board game. reminds me of Uno.
2010-07-22
6
Oct 2006*
6.685
Plays: 1
(Trade Interest: medium) seems to be a little long and table-space consuming, and the rules were somewhat confusing. but it did have the flavor of the settlers main game. want english version
2006-10-26*
6
Jan 2010*
6.110
Plays: 1
first play of the new edition, tells me that this is a very complicated game that you could delve into and get really good at, but that would be the only game you played. there's a lot of depth, but it's like multi-player chess, if you could argue the other guy out of his move. not really my type of game. very good thematic content. too many errors and typos in the new edition.
2010-01-17
6
Mar 2005*
6.855
fun, but too long.
2005-03-31*
Cave Troll (2002)
6
Dec 2007*
6.202
Plays: 6
well themed area control dungeon romp. a little boring with only two players, and a little too dependent on getting timely random chits.
2007-12-10*
Chess (1475)
6
Nov 2005*
6.948
another of the big abstract strategy games. you could spend a life-time getting to know it. umm... no thanks.
2005-11-02*
ChiZo RISING (2005)
6
Oct 2011
5.541
the art is really good, and the tiles feel nice. it is a decent game, but difficult to get anyone to play.
2011-10-26
6
Dec 2007*
6.806
good expansions, with interesting additional characters and districts.
2007-12-04*
The City (2011)
6
Nov 2012
6.201
Plays: 1
german edition played, not understood very well, but it was decently quick and pretty much harmless. maybe i'd like it better in English, when i understood how the buildings were related better.
2012-11-26
6
Jun 2006*
5.753
Plays: 1
(Trade Interest: medium) not bad for an area control game. pretty good quality for a lower distribution game. mechanics of adjacency are good for the guilds. might be better with more people (tried with three).
2006-06-01*
City Tycoon (2011)
6
Feb 2013
6.103
Plays: 1
card based tile laying game... looks fun
2011-12-07
6
Nov 2010
6.403
Plays: 1
it's so so Euro! This should be a theme song. The theme is pasted on, the cubes are plentiful. the role selection is present and acceptable. there is bidding, and victory points, and lots and lots of cubes. did i mention cubes? okay there's not that many of them, but they are the focus of the game. pickup and deliver. not much new here.
2010-11-07
6
Dec 2007*
5.761
Plays: 1
(Trade Interest: medium) seems a little trite, and there's not enough options to really do anything but move then shoot. i wish Gunslinger were easier to explain to people. Maybe adding a few rules, like rolling, or move and shoot, would help. There's also not enough scenarios for varying numbers of players.
2007-12-10*
Cranium (1998)
6
Mar 2008*
5.650
Plays: 1
in the realm of the "trivia" inspired genre games, i find this one the most fun... because it gives everyone a chance to shine. i for one am good at the puzzles and word games, while others in the group may be good at drawing or acting. nice. nothing something i'd want to play regularly, but not too bad.
2008-03-02*
Cribbage (1630)
6
Nov 2005*
6.787
a good card game -- not sure why they mucked it up with the meaningless board.
2005-11-02*
D-Day Dice (2012)
6
Feb 2013
6.633
Owned
Plays: 3
Daemonibus (2005)
6
Feb 2007*
N/A
Plays: 1
played with two and it was very chaotic. we spend about forty minutes trading curses back and forth, and the final ten minutes to have one of us kill the demon. i would like to try it with more people, maybe it would be more fun.
2010-03-06
6
Dec 2013
5.978
expected good things, but it turns out to be merely so-so.
2013-12-19
Dorn (2006)
6
Jan 2011
5.848
decent tactical dungeon crawl, with an amazing board like none you've ever seen.
2011-01-08
Dragonland (2002)
6
Nov 2005*
5.962
Plays: 1
played once. it was fun, but a little silly. some good strategy. traded for Mystery of the Abbey.
2005-11-02*
DruidenWalzer (1999)
6
Dec 2007*
5.716
Plays: 1
nice two player game, though it involved a little too much deep thought for my girlfriend. it has room for growth in the rating, based on another couple plays. there is some strategy and planning, and nicely fit into the druid theme.
2007-12-10*
6
Jan 2008*
5.907
seems like the catacombs are quite random and almost useless. i tried using them to advance in a particular direction, but that doesn't work very well. although it fits the theme of dark and dank catacombs, i don't like not seeing where i am.
2009-07-14
Dust (2007)
6
Jun 2008*
6.142
Plays: 2
(Trade Interest: medium) not too bad a game in the Risk-genre. i like the changes which fuse it with Euro-ness. maybe if it comes out on the table again, we'll get a better feel for the depth. still very possible to be dice screwed.
2008-06-27*
6
Jun 2008*
5.542
Plays: 2
decent theme, interesting game play. humans versus alien. somehow falls a bit flat. definitely doesn't play well with three. like to try with more people.
2008-06-13*
6
Nov 2006*
6.466
Plays: 1
not awful... seems to be a lot of backstabbing possibilities, and in the wrong group that could go over bad.
2006-11-14*
6
Jan 2006*
6.266
Plays: 3
played twice. seems fun so far, the exploring at least. end game is not very fun. slow and tedious.
2011-12-23
6
Nov 2012
7.030
Plays: 2
very quick co-op dungeon exploration, is probably one that i should like more than i did. maybe the theme is too much lost in the frantic dice rolling.
2012-11-26
Euchre (1848)
6
Jul 2009*
6.338
this is a fun card game... probably my favorite next to poker and hearts. i like the increasingly more difficult hands mechanism.
2005-11-02*
Factory Fun (2006)
6
Jul 2008*
6.659
Want In Trade
Plays: 1
fun but frustrating, especially when making the decision whether to grab a machine or not. can also go down a wrong road when trying to move a machine. maybe with practice, it will get better.
2010-04-09
6
Feb 2006*
5.976
fun and cut throat card game
2006-02-06*
6
Dec 2009*
6.196
Owned
For Trade
Plays: 1
(Trade Interest: low) not a terrible game, and quick and easy to learn, but there's really not much there to grasp. the game is too easily thrown to the leaders if the all players don't participate in the "take that" style of game play required. maybe good for a few plays, but i'd much rather play Fearsome Floors, or Mississippi Queen.
2010-03-12
6
Aug 2009*
5.789
Plays: 2
too much luck driven. it's like monopoly, but just a little better. i admit, i probably opened the wrong company, but it was also way too late, and another player lucked out and got three markets open on the first turn.
2006-02-08*
Fowl Play! (2006)
6
Dec 2006*
5.634
Plays: 1
well, breese is always hit or miss with me. i like the art, but the theme and execution leave something to be desired. maybe it's because it comes off as a breazey (pardon the pun), light themed fun game, but is actually needful of some hard thinking.
2006-12-17*
Fresh Fish (1997)
6
Dec 2007*
6.143
Plays: 2
tile laying game -- must try! I got it from a trade, and have now played twice. it is definitely a brain burner, and also the instructions do a poor job of conveying the limitation on tile placement. but somewhat fun.
2007-12-10*
6
Oct 2008*
6.290
Plays: 1
it has some okay ideas, some poorly explained rules, and doesn't play in 90 minutes. i'd rather just play Puerto Rico, or Twilight Imperium. i find the Influence award to be too good, compared to the rest of the actions. i might be convinced to play again, but it is doubtful.
2008-10-24*
Ghost Stories (2008)
6
Jan 2010
7.276
Owned
For Trade
Plays: 4
(Trade Interest: low) i like the theme, and the degree to which you have to cooperate with the other players. it has lots of interesting mechanics, and good graphics. i think it is WAY too difficult, and though you can get better at it, i would not want to play very often unless the difficulty were adjusted down. i mean, it's not fun to lose 90% of the time. further thoughts on the game come with more plays: the cooperation aspect is too much group-think for there to be much fun. Everyone has to agree and execute their moves perfectly, or it will result in a loss. there is no individuality, and that makes the game not much fun, except as an exercise in four people making an agreement. will never surpass Arkham Horror on the coop game front.
2010-03-12
Glen More (2010)
6
May 2011
7.158
Plays: 3
interesting variant tile laying game with tile selection reminiscent of Around the World, or Thebes. The manipulation of workers allows placement of tiles in various zones, and as a consequence allows actions of the tiles to activate. a cool system. the final scoring bit where you lose points for having more tiles is pure euro bullshit. i would never play the game again with that rule. why punish players for doing well at the game??
2011-05-06
6
Nov 2011
5.805
Plays: 1
just another samey euro, with a moderately different looking board. nothing really impressive. decent play.
2011-11-07
6
Nov 2005*
5.517
another cheap good fun game from cheapass line. a classic from that line probably.
2005-11-02*
6
Feb 2006*
6.376
fun silly party type game
2006-02-06*
6
Nov 2006*
6.043
Plays: 3
okay game, but you've really really got to get out of the wall stalemates early, or you'll ruin both your game, and the person you're fighting with. not too bad, and fairly short, so it gets a thumbs up.
2010-03-07
6
Jun 2013
6.731
Plays: 2
another pretty good splotter, that plays in a quite reasonable time. good mechanics, and theme. It bogs down somewhat when the second tier crafters come into play, since it becomes very difficult to figure out what you can or cannot use to pay for your totems. Dislike.
2013-06-02
6
Dec 2009*
6.283
Plays: 1
too much resolves around negotiation, so i'm not that interested in it. though, i will say that the pricing of victory points mechanism is brilliant, though also the chunking and limited availability of victory points is disappointing and perhaps game-breaking. very easy (like almost all splotter games) to get yourself into an early hole, and never recover. i'd probably play again, but do not want to own this anymore.
2009-12-06
6
Jul 2009*
5.848
fun and silly
2006-02-06*
6
Jul 2009*
5.877
fun and silly.
2006-02-06*
Guillotine (1998)
6
Dec 2007*
6.447
Plays: 1
a better than average card game. off with their HEADS!
2007-12-10*
6
Sep 2010
7.448
Plays: 1
standard euro with development tracks and action points. it has the flavor of Endeavor, with a different theme. it was decent, and there are various routes to victory, but in the end, Euro-designers are running out of ways to make this style of gameplay very interesting.
2010-09-19
The HellGame (2003)
6
Mar 2007*
5.797
decent game. the ending can kind of sneak up on you. great theme, and well presented with good graphics.
2007-03-05*
6
Mar 2007*
5.668
some nice extra features to a interesting game.
2007-03-05*
6
May 2007*
6.752
Plays: 3
it's a little too childish for me, though it does have some strategy. with four players, it's very chaotic, and difficult to implement strategies, since every other players can affect it greatly.
2010-02-22
Hive (2001)
6
Dec 2007*
7.259
Plays: 1
very strategic, and somewhat fun. i like the different movement powers of the bugs. reminds me of a fun chess type game.
2007-12-10*
6
Oct 2006*
5.588
good expansion
2006-10-09*
6
Dec 2007*
6.679
Plays: 2
a good area control game. need to play a few more times. not so sure how fun this will be in the long run.
2007-12-10*
6
Mar 2010
5.553
Owned
For Trade
Plays: 3
so far only played solo, but it definitely shows some sparks, in that the theme aspect is high. the actual game can be tough or easy, depending on the order in which the cards come up. it is a real thrill determining your own fate -- i.e. how speedy you go through the island. interested to see how it plays multi-player.
2010-03-17
6
Mar 2012
5.585
Plays: 1
pretty fun chaotic race game, in a junk yard. the movement is very simplified... just roll all the dice you have, and that's your movement speed. it is adjusted for the surface you're starting on, and complicated by all the traps that the other racers put out. it runs a little long.
2012-03-09
Kahuna (1998)
6
Nov 2005*
6.502
nice area control game for two
2005-11-02*
Khronos (2006)
6
Feb 2008*
6.128
Plays: 1
interesting game, and very thought-provoking. i like the theme but wish it were better implemented. the instructions are fairly clear, though i do recommended the interactive tutorial on the publisher's web site.
2008-02-17*
6
Dec 2011
6.940
Plays: 1
"random tiles on a grid" build. bland. i guess, decent game play with plenty of variations due to random victory cards.
2011-12-04
Kremlin (1986)
6
Nov 2005*
6.650
only played this once, but i remember it being somewhat fun. unfortunately it is also necessary to have at least 6 people to play this right, so it almost never is played.
2005-11-02*
Landlord! (1992)
6
Oct 2006*
5.715
Plays: 1
(TRADE Interest: high) a fun card game. random, but nice and "screw your neighbor"ish
2006-10-27*
6
Nov 2006*
5.599
Owned
For Trade
Plays: 1
(Trade Interest: low) played single player game, and was entertained. some good systems there. i hope the multi-player game is as fun.
2006-11-30*
6
Jul 2009*
5.633
decent game. board is pretty bare-bones. good art.
2007-12-10*
6
Apr 2012
7.709
Plays: 2
sigh. another bland worker placement game, using the pleasant but stale Fantasy theme. It tries to spice it up a bit with the intrigue cards, and to some extent succeeds. Not enough to maintain my interest for more than a game or two.
2012-04-06
Lost Cities (1999)
6
Nov 2006*
7.040
Plays: 5
(Trade Interest: low) i read the rules and didn't think i'd like it. but i've played it, and it was actually fun. total pasted on theme that we didn't pay attention to past the first few minutes, but definitely fun. ... fun that is until you are completely screwed by the draw of the cards at every turn. wow, is this very much luck dependent. i'm revising my score downward.
2006-11-30*
Lost Worlds (1983)
6
Dec 2007*
5.836
(Trade Interest: medium) fun for two. there's a lot of variety to be had.
2007-12-10*
Louis XIV (2005)
6
Dec 2007*
6.938
Plays: 1
fun sort of area control game. i'd play it again, but won't clamour for it.
2007-12-10*
Mag·Blast (1998)
6
Nov 2006*
5.632
Owned
For Trade
(TRADE Interest: high) fun and brutal. players can get knocked out rather quickly.
2006-11-30*
6
Dec 2007*
6.950
Plays: 1
complex "road building" game... sort of. it has some interesting mechanisms to disperse population, and i found it to be fun, but not really worth seeking out to play.
2007-12-10*
6
Dec 2007*
6.443
not too bad in a light gaming sort of way. it's another of those "random due to other people's choices" type games. can be fun if you get into the mood.
2007-12-10*
Manhattan (1994)
6
Nov 2006*
6.484
Plays: 2
(Trade Interest: medium) a little too much luck in the draw of cards, plus if you get three out of four players all deciding to attack your buildings it can be a little too devestating. not too bad i guess, and the rating may go up with subsequent plays.
2006-11-30*
6
Aug 2005*
5.963
Plays: 3
pretty good game. played thrice now, and had a much better idea on how to play the game the second time. i did pretty well with secluding myself in Mexico for most of the game. in the latest game it was a much closer call, but i think going for maximum breakthroughs really helped me pull off the win. but there do seem to be some major rule problems which are causing me to lower my rating until they're resolved. the "Wireless" progress is completely broken.
2005-08-14*
6
Feb 2008*
6.275
would have to play again for a real rating. i like the scoring aspects of it.
2008-02-12*
6
May 2011
6.124
Plays: 1
pretty standard euro-faire. the auction cards were varied, and had nice abilities. can't they think of something else to auction besides gemstones?
2011-05-09
6
Jan 2014
5.500
Plays: 2
a fairly aggressive deck building game, with a lesser emphasis on building the perfect deck, but rather tactically taking the best card for the moment, whether it be an attack card for your neighbor, or a class student card to improve your deck. Plays pretty quickly, and is a good changeup for the genre. The theme is also fun.
2012-04-16
6
Nov 2010
6.696
Plays: 1
it's so... euro. so so euro. nice art though. it has a Race for the Galaxy style action selection (sort of), and it almost works. the text on the cards is way too small, showing off the art, but is not very functional.
2010-11-05
6
Jun 2012
5.842
Owned
Plays: 1
simple but somewhat fun and thematic. the plastic monsters are awesome. the cards are pretty varied, and add a lot to the game. it's a little too dependent on the dice rolls.
2012-06-16
6
Jul 2009*
6.316
Owned
played eon games
2006-10-27*
Munchkin (2001)
6
Nov 2006*
5.879
(TRADE Interest: high) fun silly card game.
2006-11-30*
Notre Dame (2007)
6
Jan 2010*
7.266
Plays: 1
forgettable
2010-01-13
Oasis (2004)
6
Feb 2008*
6.430
Plays: 1
decent area control game, with pasted on theme.
2008-02-17*
Odin's Ravens (2002)
6
Feb 2006*
6.471
Plays: 1
not sure how much i like it, but it was okay, and it is very quick.
2006-02-06*
Olympus (2010)
6
Jun 2011
6.376
Plays: 1
decent action placement game with pretty good theme. there are some touch choices, and plenty of good strategies. still, it is a fairly dry and normal Euro, with nothing really fancy or innovative to recommend it over the horde.
2011-06-19
Pfusch (1992)
6
Jul 2005*
5.604
fun game. the clay building structure mechanic is clever. use a cube or not!
2005-07-18*
6
Nov 2006*
N/A
Plays: 1
(Trade Interest: low) components are sub-par and easily ruined by the tracking mechanism. the adventure system seems like a good way to have specific and finite goals for a multi-player competitive RPG boardgame. i liked that part. the combat is easy, and the encounter system is pretty good. with only four adventures though... the replayability aspect seems a bit light.
2006-11-30*
Phoenicia (2007)
6
Sep 2007*
6.297
Plays: 3
not too bad, not too good. of the three games (Outpost, Zeptor, and this), i like Outpost, then Phoenicia, then Zeptor in that order. It's a little simpler than Zeptor. But i thought i didn't have many ways to improve my situation after the first few turns... unless someone made a mistake.
2007-09-17*
Pictionary (1985)
6
Oct 2007*
5.751
Plays: 1
fun with the right crowd, although if you are lacking in artistic skills, it can be frustrating. i prefer cluzzle for this type of game.
2007-10-07*
Pirate's Cove (2002)
6
Feb 2006*
6.482
fun, but i want to give it another play before i commit. i like the dialing for islands action.
2006-02-06*
Polarity (1986)
6
Nov 2006*
6.139
Plays: 3
(Trade Interest: medium) interesting concept, but the rules lack direction and clarity. i found myself confused at almost every turn. there are some illustrations on another sheet that help. i guess it could be more fun with some practice. but i could find no way to turn things around, once the discs were mostly flipped. might as well stop playing.
2006-11-30*
Poseidon (2010)
6
Mar 2011
6.415
Plays: 1
trackless 18xx?? no thanks. it was alright, and had most of the traditional 18xx goodies, but it really rubbed me the wrong way that there were no tracks to lay. sorry, that's just the way it is.
2011-03-06
6
Mar 2010
6.762
Plays: 1
meh. not too bad, but then again, i'd rather play power grid seems fairly well balanced, and there are plenty of ways to achieve victory. but at the end of it all, it just isn't that interesting.
2010-03-07
6
Dec 2005*
5.701
Plays: 1
okay dice game with a nice conceit. placing the dice on a crowded board is a little too hard, requiring very nimble and small fingers.
2005-12-03*
Rattus (2010)
6
Aug 2010
6.674
Plays: 1
a little silly area control type game, but it plays quickly. the role selection is a little wonky, and it seems that you are encouraged to pick the worser roles, so that you can keep more of them. once you end up with two or three roles, you have an immediate and viable advantage. ending up with no roles, really hurts, especially in the en game. it's short though, so maybe that doesn't matter much.
2010-08-08
6
Apr 2007*
7.128
(Desire: low) frustrating if you're not all in sync, because you can easily lose the whole game if there's no cooperation. perhaps playing a few games of Lord of the Rings before this would help. maybe the score will go up with a few more plays.
2007-04-23*
6
Feb 2011
6.129
Plays: 1
an interesting attempt at deck building, although it seems the characters may not be too balanced. also, the end game is of quite variable length, as you have to end up with the right weapon combination at the right time to kill the bad guy -- he is also worth the most points by far. a meh.
2011-02-25
6
Jun 2009*
6.229
Plays: 1
(Trade Interest: medium) rules could definitely use a rewrite. we played once, and it was very confusing. i found it somewhat fun.
2007-03-17*
6
Mar 2006*
6.796
Plays: 2
okay game requiring heaps of quick spatial analysis, and apparently i'm not very good at it.
2006-03-27*
Risk (1959)
6
Dec 2007*
5.476
silly dice rolling, somewhat strategic and a bit fun
2007-12-10*
6
Jul 2009*
5.895
Plays: 1
i like the movement rules, as opposed to everyone else at my game table. i am thrilled most of the time. it seems to take too long to play. moved on to 2nd edition.
2007-10-07*
Russian Rails (2004)
6
Jun 2008*
5.979
Plays: 2
good rails game. the shift in play when the communist empire fails is pretty good. other than that and a few other events, it is a typical crayon rails game, which is to say, if you like those, then you'll like this.
2008-06-29*
Samarkand (1980)
6
Jan 2006*
5.995
i really wish the ratings system took into account decimals. i rate a bunch of games 6.5, but they always come out 7's. oh well. this game was somewhat fun.
2006-01-09*
San Juan (2004)
6
Jan 2006*
7.221
Plays: 1
only one play, and i won. but it's just not that great.
2006-01-09*
6
Oct 2008*
6.687
Plays: 2
(Trade Interest: high) it plays A LOT like Outpost, and maybe it was all the German text and names that threw me off, but i like the theme of Outpost better, though i usually like fantasy themes a lot.
2005-06-24*
Scotland Yard (1983)
6
Oct 2006*
6.418
(TRADE Interest: high) okay guessing game, but i like Fury of Dracula much more
2006-10-05*
6
May 2008*
7.053
Owned
For Trade
Plays: 4
(Trade Interest: low/medium, offervalue: 40) originally i liked this game even better than the LOTR coop game... but after times and a few plays, i find it a little boring. the traitor aspect was a good idea, but seems poorly executed, and mostly just annoying.
2008-05-14*
Shipyard (2009)
6
Dec 2010
6.939
Plays: 1
a decent enough euro game, with a terrible endgame mechanic. you spend 99% of the game building ships and sending them on trials, and then in the final 1% of the game, the contracts that you have determine the final score... by a lot. i could handle it, if they were moderately less likely to completely change the final ranking. anyways, probably not worth the three hours it takes to play.
2011-03-27
Silk Road (2006)
6
Jul 2008*
5.657
Plays: 1
okay game with some decent interactive mechanics. just not very interesting. also, pretty disappointing presentation, since there's not enough pieces to play with six players, and it is rated for six.
2010-02-08
Snit Smashing (1977)
6
Dec 2006*
5.507
review is referring to Snit's Revenge, which is a fun and cute game.
2011-09-20
Squad Leader (1977)
6
Jul 2009*
6.972
(Trade Interest: high) fiddly war game, but definitely superior in playability and fun to many other efforts.
2007-02-23*
6
Feb 2008*
6.587
Plays: 1
i don't know if this was fun. i know it was annoying to get an event almost every turn, and to get your hard-earned ship parts taken by the damn pirates. i'll give it another play sometime.
2008-02-17*
6
Dec 2007*
6.541
Plays: 2
a lot of potential things to do, and only two actions per turn. how Knizia is this game. i found it fun. need to play a few more times though, to see if the fun dies down. i'm not sure i like how the shares and goods are identical when scoring. seems like it could've been made more interesting by changing up the scoring of those two items, and maybe made different rules for grabbing goods to even it out.
2011-09-20
Takenoko (2011)
6
Jan 2012
7.219
Plays: 1
very nicely produced, and decent gameplay, but a little too dependent on lucky card draws. if there were a way to mitigate the luck a bit, i would say this would be a keeper.
2012-01-13
6
Jan 2008*
5.642
Owned
it's an okay expansion. not sure how much i like the sci-fi cross with the extremely fantasy oriented Talisman.
2009-07-14
Tempus (2006)
6
Nov 2006*
6.314
definitely a Wallace game. Lots of different paths to victory. We had one person focus entirely on breeding and city building for the entire game, and she came in second by one point. Everyone was fairly close in the running to the end, and we finished in a decent three hours -- which includes learning the game. i'd like to play a time or two more. It's not, and doesn't look like it will become, one of my favorite Wallace games, but it's okay to good.
2006-11-14*
6
Dec 2007*
5.605
Plays: 1
played the full game with some modified rules. it's long but fun. i like the ability to drop units in almost anywhere. gives a nice open feel to the game. you have many fronts.
2007-12-10*
6
Jul 2005*
5.558
see review of main game
2005-07-26*
6
Jul 2009*
7.029
Plays: 1
on the one hand i was pretty impressed upon reading the rules, and looked forward very much to playing. seemed like it had a good assortment of mechanics, and interesting game play options. i have a particular fondness for action point / time based games and this implements that pretty well. however, the resources in the game are entirely random, and this can be very disappointing. you could tell that Wallace knew it too, since he has fiddely bonuses to the resource die rolls at the beginning and certain other points. they aren't enough. in our game, the copper resource never went above the second lowest value, and the tin stayed between medium value, and semi-high. this had a curious and stilted effect of bringing the game to a near standstill. good thing it's only four turns. also, the victory points are almost meaningless and very gamey. there's no difference between buying the very expensive VPs, and buying a couple less expensive. maybe with some tweaks this could be a very good game. but it ain't there.
2009-07-03
6
Mar 2009*
6.706
rating is for the coop game, which i feel is underdeveloped, and lacking in comprehension. there is a kernel of a good game there, but there are too many questions to be answered. it needs to play quicker. as it stands, we may as well play Arkham Horror.
2010-03-06
6
Oct 2005*
6.394
Plays: 3
(Trade Interest: medium) hmm, i guess i don't get it. i'm bad at it, and it isn't that much fun. double bad -- lost again by far, and just don't see how to score points. i always seem to pick the wrong way to go.
2005-10-03*
Tutankhamen (1993)
6
Oct 2007*
5.899
Owned
For Trade
Plays: 3
(Trade Interest: high) not too bad for a set collection game. needs more plays to discover whether it is good for a Knizia. there is some strategy in whether to complete an artifact set, or wait for someone else to do it.
2007-10-10*
6
Oct 2007*
5.797
(Trade Interest: high) didn't really like the additions
2007-10-10*
Uchronia (2012)
6
Dec 2013
6.095
not really a favorable impression. It was ok.
2013-12-19
Undermining (2011)
6
Nov 2011
5.995
Plays: 1
it was alright. there is a bit more strategy involved than you would assume by the lackluster board setup. the art is fantastic though. the UMV figures are great too. i'd play again.
2011-11-07
Union Pacific (1999)
6
Jul 2007*
6.999
Plays: 3
(Trade Interest: low, offervalue: 60) not quite sure what to think of this one yet. it seemed like it could be fun, given a few plays. after a few more plays, i am worried that the sheer randomness of the share cards plays too big a part. many times a game, the share card i've been looking for, shows up just after my turn. not sure where i can improve my game, so something must be wrong with it.
2007-07-20*
UNO (1971)
6
Nov 2005*
5.275
hey in the right group this can be a blast.
2005-11-02*
6
Jul 2009*
5.842
Plays: 1
mostly an area control game with a good amount of theme added in. the event cards can really run the game amok, but it's probably good for a play or three.
2007-10-21*
Villa Paletti (2001)
6
Mar 2005*
6.313
Plays: 1
a decent dexterity game, more suited to the party environment -- a better version of Jenga, with a lot more strategy involved.
2005-03-30*
Vinci (1999)
6
Jul 2009*
6.876
Plays: 1
some nice ideas, and very easy to explain. plays comfortably in a couple hours, with about a half hour of explanation and reading rules. i still prefer the more full bodied attempts at civilization games, but none of those will fit in a game night.
2008-02-10*
Vox Populi (1999)
6
Feb 2006*
5.395
(Trade Interest: high) pretty fun game, with some cool end-game bidding. placing the votes in a hidden-style is pretty unique. good theme too. however after repeated plays, there just isn't enough there to warrant many more.
2006-02-22*
6
Apr 2012
5.705
Plays: 1
clever use of light and shadow, in a simple game of freeze tag. Seems, due to placement of trees, very easy to have nothing to do for several turns, when the light holder rolls low.
2012-04-06
6
Jan 2015
5.638
6
Nov 2009*
6.266
Plays: 1
kind of like a bland version of Arkham Horror. It definitely falls flat in comparison, but it is short, and has some interesting decisions.
2009-11-30
6
Jun 2008*
6.277
Plays: 1
6
Feb 2009*
5.959
Plays: 2
hmm, i really wanted to like this. it has the flavor of WoW, which is commendible. it is fairly easy to explain. but, it is very long. we played for three hours, and only one of us had a victory point. it would probably speed up toward the later part of the game though. i'd play game, but i don't have high hopes that it gets much better.
6
Dec 2007*
6.375
Plays: 1
took a long time to go through the rules, but they seem pretty clear, and we didn't really have any major questions. there is a LOT of cards and stuff. there was not enough interaction between the two side -- which i suppose duplicates the PC gameplay, but is maybe not so good in a face-to-face boardgame. after a couple sessions i would say that this is a decent game, and that you could get to know the characters and abilities, and be pretty good at it. there is still very little interaction between the sides, and that makes the wait before your faction turn seeem long.
2007-12-10*
X-Bugs (2001)
6
Oct 2005*
5.854
fun like tiddley winks with lots of twists and special actions. a good sense of humor too, with funny illustrations. team play is strong. however, the limited appeal of a "tiddley winks" game lowers the rating.
2005-10-21*
Yahtzee (1956)
6
Nov 2005*
5.197
i like rolling dice, and i've been known to play this with myself or someone else if there's dice laying around doing nothing.
2005-11-02*
Yspahan (2006)
6
Dec 2007*
7.000
Plays: 1
not great. had a terrible first play, from getting a rule wrong because of the bad translation. i like the mechanic of dice tower, but think that the cards are unnecessary. MIGHT play again.
2007-12-10*
6
Jan 2011
6.063
Plays: 1
there is quite a bit to like here, from the rampaging zombies, to the interesting development of technologies to fight them. there are strategies to lead zombies out of your states, or trap them between vacated states. but something also seems off about the game -- maybe it's a little too gleeful at producing more zombies. it didn't go over well, and seemed too difficult for our group.
2011-01-03
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