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User: yegods: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
7
May 2007*
7.340
Plays: 2
a classic, and my plays of this are old, but i remember it being fun. it did introduce me to "train" games
2007-05-30*
1835 (1990)
7
Nov 2005*
6.161
i love these railroad games. if only they were shorter, i would probably rate them all higher.
2005-11-02*
1853 (1989)
7
Apr 2010
5.980
Plays: 1
a fairly interesting branch of the 18xx tree, in an unusual location. India is so mountainous, that it makes track laying very expensive. The introduction (start) of the game is unique (to me at least) in the way of "starter packages", but definitely not friendly to new players, as it is a secret bid and easy to mess up -- and the error can be not found for quite some time. the stock system is simple and fun, like 1825. In those two related games, i prefer the length of 1825 to this, which is more typical 18xx length of 4 to 5 hours. Good game.
2010-04-18
1856 (1995)
7
Oct 2004*
6.697
i like the rail/stock games. this one is not an exception.
2004-10-07*
1870 (1992)
7
Nov 2006*
6.501
(Trade Interest: low/medium) some good decisions to make, and still could use some more plays. but it's fun.
2006-11-30*
51st State (2010)
7
Mar 2011
6.616
Plays: 3
a good card game, with lots of juicy theme, and good game play elements. it has the problem of too many icons, that are not so easy to differentiate, but with a good cheat sheet, it is not too much of one.
2011-03-06
7
Sep 2009*
7.439
while this doesn't have much of the RTS feel of the AOE III video game, it does present an interesting and fun look at a Eurosnob/Ameritrash hybrid. i enjoyed the game play, and there was enough ways to stab your neighbors, though not always taken advantage of. runaway victories seem common, and this causes some concern. Nice pieces, everything looks good... though the board seems a little spare. The rules are awesomely complete and clear. Every time i thought i'd found a problem, i'd look down to the next paragraph and it would be outlined.
2009-09-11
7
Nov 2006*
6.392
Plays: 4
played twice so far. i enjoyed the map. it present some interesting choices, and a very segregated beginning. the bonuses for delivering coast to coast are pretty cool. the west coast may be too expensive, because of the mtns. the german map is very different, and because of the rules against incomplete lines, and no four tile turns, very challenging.
2010-04-06
7
Nov 2006*
6.400
Plays: 2
(Trade Interest: low/medium) the Korea map is very interesting -- but pretty much give your first play of it a wash, since it's also very confusing. the first few times you screw up on deliveries can be counted as the learning period.
2006-11-30*
7
Nov 2006*
5.682
Plays: 1
hard, and maybe not so good with six players, but i guess it is good for a challenge. of course all the blue and yellow cubes ended up on the wrong side of the board. is that built in?
2010-04-06
Airships (2007)
7
Sep 2008*
6.229
Plays: 5
interesting dice game of producing airships. it has a few ways to victory, so there is some moderate replay value.
2010-01-15
7
Nov 2006*
6.652
Plays: 1
its a fun game with some thought needed to do well
2014-07-03
7
Aug 2009*
6.405
Plays: 4
decent fun dice game. not really a press-your-luck game (well somewhat), but mostly situational decisions.
2010-07-22
7
Sep 2009*
7.113
Owned
Plays: 2
takes an okay game, and makes it darn good. the sheer magnitude of the number of little expansions is impressive, and they all bring new life to this simple game. still too much luck involved, but makes a decent fun game for once in a while.
2009-09-18
Aliens (1989)
7
Apr 2008*
6.217
(Trade Interest: low) not played yet
2008-04-24*
Android (2008)
7
Jun 2009*
6.527
Plays: 1
(Trade Interest: medium) wow... there's a lot of flavor here. perhaps too much. It's more like a role-playing game, than a boardgame. i'm afraid i'm the only one of my group that fell for it. the setup is long and complicated. the rules are long and complicated. NOT for a casual gamer. But if you like your theme hot and heavy, with a storybook feel, then this may be a great game for you.
2008-11-24*
Archipelago (2012)
7
Feb 2013
7.115
Plays: 2
Quite a lot of different mechanisms, all combined into a world exploration, resource gathering, worker placement mess, that is actually somewhat fun. It could easily lose the first player bid throwaway. Learning to play is a little daunting, but when finally playing, it's not that complicated. I look forward to playing it a couple more times.
2013-02-18
Arkham Horror (1987)
7
Jan 2008*
5.862
i like the new version much better.
2008-01-15*
7
Nov 2010
7.392
it has a lot of the flavor of the fictional Innsmouth, but sadly lacks that flavor in one of the cooler new mechanics -- the pc quests. i wish the quests were more details, and more flavorful in their actions. the expansion makes the game much harder, and the one old one i've fought seems nearly impossible -- magically and physically immune, and his attack is to outright devour the first player. youch.
2010-11-28
7
Jul 2011
6.747
Plays: 1
like it. interesting flick-style space empires game play. i feel that the small ships are overbalanced, and do not flick well. problems with the boards not matching, and being warped. otherwise, i like the tech trees, and play.
2011-07-03
Automobile (2009)
7
Aug 2009*
7.155
Plays: 2
falls flat for me. although there are plenty of systems going on, i didn't feel connected really with any of them, and it was all too mathematically opaque. it wasn't terrible, but i don't know if i want to play again.
2009-08-02
Autoscooter (1999)
7
Dec 2007*
5.659
Owned
For Trade
Plays: 3
(Trade Interest: low) fun for what it is. i like the idea of a simpler Robo Rally game, with enough strategic qualities to make it non-trivial. The planning of which rank numbers to use when is not as easy as it sounds. i'd like to play this with a whole crowd of people to see if it is as fun as i think it would be.
2007-12-10*
7
Dec 2008*
7.705
Plays: 2
(Trade Interest: medium) haven't really reached a full conclusion on this one yet. it's kind of fun to be guessing who the cylon is. assusation fly, and the slightest hitch in play of cards can send you down the wrong path. it's pretty difficult to win, especially if you get a bad run of cards. Fuel seems to be one you NEVER want to waste, since it is required for almost every single jump card.

on further plays, i think the game lasts too long, and doesn't hold interest, and not sure if anyone would be devoted enough to get good enough to make the game shorter. too bad. i really like the theme.
7
Feb 2012
6.231
Owned
Plays: 2
after one play, where i did not have any choices, did not have one animal live more than one turn, never was able to have more than two animals on the board EVER, until the final turn, and ended the game with three victory points to the leaders thirty something, i can truthfully say that this is a game that doesn't work. yuck. i really wanted to like it too.

note: after another play, i like it a lot more, and not just because i did better -- i didn't really. just going into the game with the expectation to die constantly, made me enjoy the process more. it's just that kind of game.
2012-02-19
Blokus (2000)
7
Jan 2011
6.902
Owned
Plays: 2
pretty fun strategy tile laying game. feels like a multiplayer version of the old video game Qix. there are some strategies to emply, but it is pretty chaotic, especially with more people.
2011-01-09
7
Sep 2007*
6.903
Plays: 1
(Trade Interest: medium) not too bad! it has some nice mechanics, and was pretty fun with four people. you can really tell it's a Knizia game from the well-balanced crystal point system -- we kept thinking there was no way we wouldn't run out of crytals before someone had four obolisk parts. we'll see how it plays over time, but it was light and fun.
2007-09-20*
7
Nov 2009*
5.785
Plays: 1
i like this set collection game, and the theme of course is funny and appropriate. i don't think i would want to play it more than a few times, but it definitely is not fluff.
2009-11-30
Bohnanza (1997)
7
Apr 2005*
7.013
fun trading game
2005-04-15*
Bolide (2005)
7
Feb 2008*
5.994
Plays: 1
(Trade Interest: low) excellent simulation of car racing. played with the basic rules, it already gives much of the flavor, especially coming into those curves, and navigating through them. wow. i'm not so sure about the random charts, and there could have been a better way to do that.
2008-02-17*
7
Aug 2010
6.278
Owned
Plays: 4
decent remake of the classic game, and it really does cut down on the time to play. there are still balance issues between the civs which i don't think any of the variants or editions have fixed. the bonus victory points go a little way towards alleviating this, and the best civilizations in the final phase still seem to set the victors.
2010-08-08
Capitol (2001)
7
Feb 2006*
6.403
Plays: 1
(Trade Interest: low/medium) even fun with two. much more fun with four. good strategy, and a rather innovative way of picking cards.
2006-02-18*
Car Wars (1981)
7
Dec 2007*
6.050
Owned
For Trade
(TRADE Interest: high) i have a personal fondness for car wars, but have trouble find people to play, because of all the fiddly stuff.
2007-12-10*
Carcassonne (2000)
7
Nov 2006*
7.347
Owned
For Trade
Plays: 4
(TRADE Interest: low/medium) i tend to like tile laying games, and this is a good one. however, i do think it could use a little non-randomness to the tile drawing. if that were solved, this would be an 8.
2006-11-30*
7
May 2005*
7.463
Owned
For Trade
(TRADE Interest: low/medium) fun... same as main game
2005-05-01*
7
May 2005*
6.773
Owned
For Trade
(TRADE Interest: low/medium)
2005-05-01*
7
May 2005*
7.422
Owned
For Trade
(TRADE Interest: low/medium)
2005-05-01*
Castle Dice (2013)
7
Jun 2013
6.122
Owned
Plays: 2
another type of dice play worker placement game. It has an interesting style, and is pretty fun. The whole dice pool mechanic removes some of the strategy I feel, since you don't get to keep "your" dice. Since the points are quite limited, it is important to keep even on all fronts, especially the market cards, where there are the Bards, and don't let anyone get both "animals" and "villagers" points.
2013-06-27
7
Feb 2012
7.941
Plays: 4
this was better than expected, though a little too Euro for me at the moment, and far longer of a game than advertised. it simply has too many decisions that must be made during your turn, and that can't be very effectively planned in advance due to the interaction with other players. That said it was sort of fun, and "pleasant".
2012-02-19
Catan (1995)
7
Jan 2006*
7.219
Owned
Plays: 5
everyone seems to like this one
2009-07-14
7
Sep 2010
6.476
Owned
Plays: 2
first settlers style game i've enjoyed in years. it has a fresh feel, and the theme of expansion era USA is appropriate and developed well. the wagon train settlers make the "westward ho" expansion flow very quickly. the counter-intuitive railroad development is a little questionable -- in that the natural desire is to connect your settlements with your track, but this is totally wrong for the game. you can of course go dry on resources with lousy die rolls, but this is par for the course for settlers game. good game, if a little long.
2010-09-19
7
Nov 2006*
7.037
Owned
For Trade
Plays: 2
(Trade Interest: low/medium) good expansion, though not as good as Cities and Knights. it has a certain versatility because of the scenario type setup, which is good.
2006-11-30*
Caylus (2005)
7
Nov 2006*
7.784
Plays: 5
not too bad actually. i'm certain to like it more after i've played again. i tried a castle-building / vp only strategy, and succeeded fairly well until the end of the game. it's nice that there are seemingly many viable strategies to this game.
2010-03-07
7
Jun 2012
7.515
Plays: 1
plays fast and is decently meaty. The different ways to win the game for the four races add both flavor and variety. The art is pretty gross though.
2012-06-03
China (2005)
7
Nov 2006*
6.826
(Trade Interest: high) see review of Web of Power
2006-11-30*
Chrononauts (2000)
7
Feb 2008*
6.086
Owned
For Trade
(Trade Interest: medium) fun time travel game. clever.
2008-02-06*
7
Nov 2006*
6.254
Owned
For Trade
(Trade Interest: low) one of the more fun beer and pretzels games with complex rules. yes, that seems a contradiction of terms... but it's really not.
2006-11-30*
La Città (2000)
7
Nov 2006*
6.904
Plays: 1
(Trade Interest: low) wow lots of decisions, and not that many possible in one turn. we played, and several people made awful mistakes by not building the market early enough. fun though.
2006-11-30*
7
Apr 2013
7.298
Want In Trade
Plays: 1
decent civilization game with some very good design mechanics. The research board is a wonder of over-engineering. It plays reasonably fast for a civ game, and yet is full featured, complete with wonders, resource production, exploration and murder.
2013-04-07
7
Feb 2015
7.365
Plays: 1
two player dungeon crawl. the dice placement features are clever and fun. it plays quickly -- about an hour, and seems fairly well balanced. the figures are cool, and are pre-painted.
2011-12-27
Cluzzle (2004)
7
Feb 2009*
5.908
Owned
Plays: 11
(Trade Interest: low) well, with a group of fun people, this is a fun game... not a gamer's game by any means, mind you. but lots of laughs to be had. lots of grumbles too if you stick to the rules about requiring exact matches.
2007-12-04*
7
Nov 2006*
6.676
Owned
For Trade
Plays: 2
(TRADE Interest: low) fun and strategic card game
2006-11-30*
7
Jun 2009*
5.970
gold! that's about the only thing i noticed about the expansion, but it sure changed the game. so i guess it's worthwhile.
2009-06-21
Core Worlds (2011)
7
Jun 2012
6.958
Plays: 1
As far as the deck-building genre goes, this is pretty decent. It runs long, especially in our group, but has some good strategic, as well as tactical decision possibilities. there are some problems, especially with new people, since you have to read and understands 50 or more cards during the play -- as opposed to Dominion's reasonable 10 cards. some of the hero abilities seems a little underpowered. The theme is pretty good.
2012-06-23
7
Jul 2009*
6.661
Owned
played long ago, so rating may change with current playing.
2007-02-28*
7
Nov 2006*
5.959
great expansion
2006-11-14*
7
Dec 2006*
5.919
played with the other expansions. good.
2006-12-17*
7
Feb 2009*
6.217
Owned
Plays: 2
interesting. settlers did it much better. still... for the theme, and differences, it would be nice for this to see a reprint.
2008-02-22*
Cuba (2007)
7
Jun 2009*
7.032
Plays: 2
(Trade Interest: medium, offervalue: 40) actually a pretty good entry in the role selection genre. lots of little systems going on, with some good interactions. difficult to understand on the first try. whether to build over your plots, or gather resources. seems tightly designed.
2009-06-14
7
Feb 2009*
6.450
Plays: 1
it's hectic and random, and yet strategic and fun... i thought. it may be very hit or miss depending on who you play it with. i enjoyed the combat and the back-stabbing.
2010-03-06
7
Feb 2009*
6.239
Plays: 1
a decent expansion. it adds one-time per game use character abilities. not all of them are useful, but i got good use out of the archer's "take no damage during this encounter" ability. the extra beasts are cool too.
2010-03-06
7
May 2015
5.984
Owned
Plays: 1
Could grow on me. It's a decent entry into the Flashpoint, Pandemic type of co-op. It's pretty tough, has some good theme. Most of the mechanics seems fairly familiar if you discount the theme.
2015-05-22
7
Jan 2015
7.832
Owned
Plays: 1
First play was a bit chaotic, and the darned text on the Crossroads cards is so small we needed magnifying glasses. If you only had to read them occasionally, it would be alright, but you have to read them constantly. Downgraded due to that. After a few more plays, we'll see if it is more acceptable. I do like some of the ideas in the game, and the special secret objectives is fun.
2015-01-24
Dice Town (2009)
7
Sep 2009*
6.674
Want In Trade
Plays: 5
decently fun yahtzee variant, with a little role-playing, and plenty of back-stabbin'
2009-09-25
Dixit (2008)
7
Aug 2010
7.324
Plays: 1
a clever party creativity game with decent light rules, and very good art. the art is the key to the game, and is full of themes and ambiguousness.
2010-08-27
Dragonriders (2005)
7
Nov 2006*
5.379
Plays: 1
(Trade Interest: medium) not sure what all the negative fuss is about. this is certainly an engaging race game, with a good theme, and interesting mechanics. once you get better able to judge the distances, it becomes fun. throw in the magic cards, and it becomes quite tactical. move out into first place, and all of a sudden you're dodge fireballs, and other mean-spirited spells. keep a close last place, and you'll be able to lasso yourself to first with a deft play.
2006-11-30*
7
Apr 2008*
6.253
Plays: 1
if only the quality were upped a little bit. this game could have really used some minis or something. it's really too hard to see your little chit guys, especially with so many of them. probably those used to old style war games will have no problem with this, but those raised on Descent, Doom and Arkham Horror will hate it. That is my game group. I liked that game, and would have liked it more if we'd have used more characters -- the more the merrier. The full set item stack is truly insane... they could've developed more adventures instead.
2015-02-01
7
Mar 2008*
6.284
add some nifty features to the base set. hard to tell what this adds compared to the rest of the expansions, so i don't have a lot to say.
2008-03-14*
DungeonQuest (1985)
7
Dec 2007*
6.378
Plays: 2
(Trade Interest: low) 15% chance of survival. yep! i had some fun with this, the last two times i played it. i don't really think there's much strategy, but there is sure a lot of variety.
2007-12-10*
7
Nov 2010
6.802
Plays: 3
does a credible job of introducing 4th edition rules to a boardgamer audience. lacks a little in flavor, since the dungeon tiles are very "samey", and the monster card art is dull. the figures are nice, and the dracolich incredible. the actual crawl is bland, at least for the first couple adventures. it remains to be seen whether the later adventures are more fun.
2010-11-19
Earth Reborn (2010)
7
Jan 2011
7.306
Plays: 2
a complicated bit of mess that manages to be fun and exciting. advise playing with at the most 'add-ons' that you can manage, or you may not see the full flair of this game.
2011-01-16
7
Nov 2011
6.986
Owned
Plays: 3
has several key mechanics that remind me of other games, Race for the Galaxy, Glory to Rome, Dominion. Overall, i think i like it, but would like to play it a few more times to see if there's some good strategies. all the players of the game went with different whole game strategies, and the scores ended up fairly close.
2011-11-04
7
May 2007*
6.558
(TRADE Interest: high) another rail game -- well i like rail games, and i like crayons, and i like this game.
2007-05-21*
Endeavor (2009)
7
Sep 2009*
7.301
Plays: 1
has some distasteful aspects that are similar to Puerto Rico, in that mixing experience players with inexperienced players, lessens the quality of the play to such a degree that it nearly ruins the game. it has some good qualities, in that there are moderately interesting decisions to be made, and it is mercifully short.
2009-09-27
Eurorails (1990)
7
Jun 2005*
6.517
(Desire: low) i like this game, because i like crayons, and i like train games. what's not to like? player interaction is a little lite, so we usually play with common cards.
2005-06-27*
Evo (2001)
7
Nov 2006*
6.701
Owned
Plays: 5
fun game even when compared to Primordial Soup. i picked this up again, after playing it a few years ago. i like the building of the Dino, and it's pretty simple, but has some great conflicts.
2010-02-22
7
Nov 2006*
6.528
Plays: 2
fun if chaotic game. we played with 6. maybe it's more strategic with less people.
2010-03-06
7
Nov 2006*
5.980
Owned
For Trade
Plays: 7
(TRADE Interest: low) fun rock/paper/scissors-ish game. the random characters add a good different-every-time dynamic.
2006-11-30*
7
Jan 2011
6.832
decently themed youth oriented version of pandemic. it translates well to the sinking island theme. the game has truly great presentation and pieces, especially for the price.
2011-01-17
Formula Dé (1991)
7
Feb 2008*
6.826
Plays: 2
finally played this with seven people, and i had a blast. only the basic rules, but it was still fun. problem is, it just wouldn't be that much fun with fewer folks i think. that's why it's taken half a year to get this out on the table.
2008-02-17*
7
Feb 2008*
7.162
Plays: 1
only played this game once, so there's room for improvement. have played twice now, and got creamed the second time. i was stuck in the tiny spot left and right of the island power. he kicked my ass, and it wasn't fun.
2008-02-10*
7
Feb 2008*
7.182
a good expansion to a pretty good game
2008-02-11*
Genoa (2001)
7
Oct 2007*
6.995
Plays: 1
(Trade Interest: low) nice game, but need to play it more.
2007-10-01*
Giganten (1999)
7
Oct 2009*
6.332
Owned
For Trade
Plays: 2
(Trade Interest: low/medium) not sure why we dont play this more. the few times i've played it, i enjoyed. one annoying thing is how the train costs so much to move forward in later positions, but can be moved backward at the cost of one pt. grr.
2009-10-02
Go (-2200)
7
Nov 2005*
7.467
this is my favorite of the top three abstract strategy games (go, chess, backgammon). i haven't played it that much, but i have a good idea of the ideas involved.
2005-11-02*
Goldland (2002)
7
Nov 2006*
6.257
Plays: 2
(Trade Interest: low) seems like a decent spending of time. lots of interesting decisions, and not enough time to do them in. could go pretty quickly too if everyone knew what to do.
2006-11-30*
El Grande (1995)
7
Feb 2010
7.724
Plays: 1
(Trade Interest: low) fun game, but i don't think i've ever won! i like the pseudo territory control. i like the castillo.
2006-11-30*
Gunslinger (1982)
7
Nov 2006*
6.316
Owned
For Trade
Plays: 1
(Trade Interest: low) extremely fine detail in a western shootout game. it plays well with two, and i'd like to definitely try it with more. the scenario based system works well, and the card based movement and actions system is accurate. the random shot cards are sometimes frustrating, but then again, so is shooting at someone and having them shoot back.
2006-11-30*
7
Dec 2007*
5.731
fun, like Illuminati, but with the hacking of the computers. great, if you like the theme.
2007-12-10*
7
Jun 2011
6.473
Plays: 1
it was difficult, and interesting to play... a little light on glitz and bits -- but not all games must be Descent. It's a pretty clever cooperative setup, that you can play yourself with a couple decks of cards. there are plenty of tight decisions to make. good filler.
2011-06-10
Hearts (1850)
7
Nov 2005*
6.213
my favorite of the trick taking games
2005-11-02*
7
Jan 2008*
6.040
(TRADE Interest: low) adds quite a lot to the base game, and you just got to love the miniatures. although, the bases provided for the miniatures don't work very well -- they're too light for the lead figures.
2008-01-28*
Heroes Wanted (2014)
7
May 2015
6.346
Plays: 1
7
Mar 2011
6.202
wow, this is really hard to play. i like the original, and have played it several times, and even that is somewhat difficult to grok. but this just goes so far beyond difficult, that it ceases to be a lot of fun. needs more plays, but i would not want to play it enough to get to the point that i don't think it's very difficult
2011-03-06
Ikusa (1986)
7
Nov 2006*
6.750
(TRADE Interest: low/medium) fun game from younger years, just repurchased.
2006-11-30*
7
Oct 2006*
5.776
great expansion
2006-10-09*
7
Oct 2006*
5.767
great expansion
2006-10-09*
7
Nov 2006*
6.345
Owned
For Trade
(Trade Interest: low) played all sorts of versions of illuminati. all fun.
2006-11-30*
7
Feb 2009*
6.015
(TRADE Interest: high) very fun trading card version of the classic game
2006-11-30*
Imperial (2006)
7
Jun 2009*
7.437
Plays: 2
(Trade Interest: medium, offervalue:35) i have never played Antike, but i have seen a video playthrough, and read the rules. this seems seems like a more streamlined version of that. there is a similar mechanic of the action rondel, which is innovative and useful. also, both games seem to present themselves as a wargame, but then you find out that they don't really reward the wargame mentality of crushing your enemies. i would play again, even though i lost pretty badly.
2007-10-26*
Infiltration (2012)
7
Jun 2012
6.421
Plays: 1
seems like a SF themed Dungeon Quest, and plays fast and furious. Watch out for the clock, because if you don't make it out with all the juicy information you've gathered, you all lose.
2012-06-03
7
Dec 2007*
6.207
Owned
For Trade
Plays: 6
(Trade Interest: low) it's pretty good at evoking the excitement of digging in ruins for ancient artifacts -- i.e. it's mostly not exciting, unless you find something but i like some of the systems, and that you have to build up your knowledge before you can do an excavation. also, the time system works a lot better than Around the World in 80 Days, which i didn't like at all. after playing a few more times, i've come to the conclusion that the swings in luck are just too great, and so i've reduced my rating, and am now interested in trading away the game.
2009-03-01
Junta (1978)
7
Dec 2007*
6.574
Owned
For Trade
(Trade Interest: medium) good political game surrounded by okay war game. i like the part about convincing others to go your way, but then i'm not very good at stuffing away the money, so i don't like that too. the war game part is alright, but takes too long. all that said, it does evoke the theme rather well, and that for me is the most important part of a game.
2007-12-10*
Key Harvest (2007)
7
Jul 2008*
6.399
Plays: 1
a pretty good Breese game. it has a pretty cruel streak running through it, as everyone is in competition for the same tiles at the beginning.
2010-11-07
Keythedral (2002)
7
Nov 2006*
6.795
Plays: 1
(Trade Interest: medium) until i hear different, the new version of the game seems broken. adding points scored for resource cubes makes it so that the game can get stuck with one or two high cost Keythedral seats that no one will want to pay for. it's a minor issue to deal with, but it really bogs down the game.
2006-11-30*
7
Nov 2006*
5.969
Plays: 1
fun card game, a little silly. but silly is good.
2011-03-27
King of Tokyo (2011)
7
Nov 2012
7.330
Owned
Plays: 6
not sure how much depth is here, but it is a short fun blast, with pretty good theme.
2012-11-29
7
Nov 2006*
6.218
Owned
For Trade
Plays: 1
(Trade Interest: medium) played long ago. fun. haven't played the new german version yet.
2006-11-30*
Kingsburg (2007)
7
May 2010
7.145
Plays: 2
pretty fun and interesting dice game. don't kid yourself... it is VERY dice dependent. if you consider yourself unlucky with dice, then you will not enjoy this game. but, if you can get over that, then it's kind of fun. you get to build buildings, and screw your neighbors. there's decent strategies, and various ways to win. may never be a great game, but it is fairly fun.
2010-05-07
7
Dec 2006*
6.580
Plays: 4
has good theme and mechanics that enhance the theme... .lots of chances to improve strategy from multiple plays.
2010-03-07
Liar's Dice (1987)
7
Oct 2007*
6.820
Plays: 2
(Trade Interest: high) dice-rollin' fun. i like odds games. and makes a good party type game, for non-gamers.
2007-10-01*
Light Speed (2003)
7
Nov 2006*
6.029
Owned
For Trade
Plays: 1
(TRADE Interest: medium) hey, for a cheapass game, this is quite a blast. furiously paced. i never once was able to lay down all my cards -- though i did win once.
2006-11-30*
7
Jun 2008*
6.445
Owned
For Trade
Plays: 1
(Trade Interest: low) pretty good expansion. allows a player to take on the role of the Dark Lord, Sauron. makes the base game fairly difficult... but is thematically sounds.
2008-06-16*
Lost Valley (2004)
7
Sep 2010
6.430
Owned
Plays: 4
it's kind of like a mini Roads and Boats; and in that sense, i like it. There may be some balance issues, with mines for one, and with the limited carts for another. Mines seems to seriously punish the builder of the mine. The limitation on the number of carts is also contentious. However, it does have a neat aspect of exploration versus development, and is relatively quick.
2010-09-10
Macao (2009)
7
Mar 2010
7.227
Plays: 2
had some really good mechanics, and game play. was a little bothered that so much of the time is spent warding off negative victory points for no gain. also bothered by having lots of neat tiles and cubes, but nothing to do on the turn to improve the victory points. the tie between the tiles and shipping needs to be much stronger. still i like the use of dice and cubes placed around the dingus. that all the potential tiles are layed out front i think just encourages too much AP, and would prefer if a more limited set were available.
2010-03-07
7
Mar 2012
7.265
Plays: 2
good theme, but pure Euro action placement. It has some pretty good mechanics, and i like the use of different flavor workers for different tasks. On the first play, it's not obvious how to effectively use your military to hinder your opponents, but that will open up with successive plays.
2012-03-17
Mare Nostrum (2003)
7
Nov 2006*
6.486
Plays: 2
(TRADE Interest: low) played with the basic setup rules, it flowed pretty nicely, though the lack of experience with the civ special powers ended up giving the game away. i would definitely play again.
2006-11-30*
Marvel Heroes (2006)
7
Aug 2008*
6.182
Plays: 2
first game played, had a blast! there's a lot to learn there, and yet it is a decently short game. it gives a good amount of comic book flavor.
2007-06-08*
Mecanisburgo (2008)
7
Jul 2009*
5.779
Plays: 1
it is a difficult game to get started on. the rules are not that great... they are missing some important informatino, and other important information is buried in text. it is great and very developed on theme though. the icons are many, and most make sense after you've played the first turn or two. definitely requires a practice play. the importance of the various skills and resources come through play, and so early mistakes can cost you the game if you're not aware. all in all, it is fun though, maybe with some tweaks, and if it could be brought to two hours, it would be a keeper.
2009-07-13
7
Jan 2014
7.351
7
Feb 2010
7.038
Plays: 1
may improve with more plays. seems awfully stacked against the heroes. or rather, the methods of hero cooperation seem a little obtuse, and this leads to players playing their own game, which leads to the sauron player running away with the game.
2010-04-30
Minion Hunter (1992)
7
Jun 2010
5.608
Owned
Plays: 6
for such an early entry in the cooperative rpg genre, it has all the hallmarks of those systems present. i'm pretty impressed that no one has tried to grab the rights to this and do an "arkham horror" FF games version of it. The plot card movement is great, and really drives the game along. The development tracks are interesting and thematic, although i guess you could have a problems with the essentially "roll and move" style game play. since you can move either direction on the dev track, we never found that we couldn't get somewhere interesting. movement on the continent map is even better, with the ability to take trains and planes. in two games played, we lost once horribly when a succession of Fey encounters came up (like six in a row), and won once after a protracted battle against the Nukids (it turned out they didn't have enough power to get them over 20).
2010-06-18
7
Jun 2007*
6.161
(TRADE Interest: low) some nice additions to the base game, including an extra player.
2007-06-25*
Modern Art (1992)
7
Nov 2006*
7.186
Owned
For Trade
(Trade Interest: low) played it a long time ago. it was fun but a little light i think.
2006-11-30*
Municipium (2008)
7
Mar 2009*
6.144
Plays: 1
this was an interesting game. it is a little chaotic the first time, as you're not too sure what each location does, and it seems a little hard to get what you need going. but if you latch onto a location that has a decent power, you can do pretty well. very straight-forward scoring for a Knizia game.
2009-03-08
7
Apr 2008*
5.652
Owned
For Trade
Plays: 1
(Trade Interest: low) good multi-player mechanics, and interesting challenges to the CCG genre. it's not really collectible, but it does have pre-made decks, and certains behaviors that resemble the MTG-like games. i especially like the theme and immersion of the game, and you struggle to bring your animals out into the field. with three, it's a little long, but not interminable.
2010-03-12
7
Apr 2008*
5.630
Owned
For Trade
Plays: 1
(Trade Interest: low, offervalue: 20) good multi-player mechanics, and interesting challenges to the CCG genre. it's not really collectible, but it does have pre-made decks, and certains behaviors that resemble the MTG-like games. i especially like the theme and immersion of the game, and you struggle to bring your animals out into the field. with three, it's a little long, but not interminable.
2008-04-06*
The New Era (2011)
7
Jul 2012
6.799
Plays: 1
provides a new experience, quite different from the original game. some of the rules are streamlined, though the iconology is still terrible.
2012-07-08
Nightfall (2011)
7
May 2011
6.405
Plays: 2
well. deck building again. a pretty good theme implemented. lots of player interaction, take that, and pick on the the leader to a pretty annoying extent. but it is fun to play, if you don't actually care about winning.
2011-05-08
Olympos (2011)
7
Aug 2011
6.660
Plays: 1
seems really familiar, if only because of the graphics, but not only, because the game play is familiar too. it's a civ building victory point game, with a mix of mechanics from Vinci, to Small World, to Thebes. The time mechanic is very good, and tense. The technologies (i forget what they're called) are decent. The wonders are very difficult to grab. The "attacker always wins" is acceptable. good game, though not great.
2011-08-08
7
Jul 2008*
5.682
(Trade Interest: medium, offervalue: 35) i'd give this an 8 for theme alone, but then i'd always have to explain myself. the game is excellent at bringing the characters of the comic alive, and guiding the player (through delicious shticks) to great in-character moments. i love playing Belkar! it feel similar to Prophecy, in that the meat of the game takes too long to get to, and so wrecks a lot of good faith. i had fun, and would play it again, but i'm not sure about the others at the table.
2008-03-17*
Outpost (1991)
7
Dec 2007*
6.312
Plays: 1
fairly fun game and IMHO holds up well when compared to Zepter von Zavandor. i guess i think the sci-fi theme works better for me.
2007-12-02*
7
Oct 2009*
7.914
Owned
so far so good. adds a lot of different roles, none too astonishing. the added events seem pretty bland. the new pandemic cards seem cool and harsh at the same time. good expansion.
2009-10-02
Pelican Cove (2011)
7
Jun 2011
6.187
Plays: 2
i liked this puzzling game, though it can get quite difficult due to interesting shuffles. definitely needs to be played several times to get used to all the relationship symbology. string a few "same as", and "opposite of" in a row, and the forty-five seconds goes by in a blink -- felt more like putting them down randomly. fun space-filler.
2011-06-10
Peloponnes (2009)
7
Dec 2009*
6.769
Plays: 1
a nice economic engine slash civilization game. it's short, and has all the required things like resource gathering, city building, disasters, and all. plays quickly, and has some planning needs.
2009-12-06
Perikles (2006)
7
Jun 2009*
6.555
Plays: 2
(Trade Interest: low) not a bad game at all. i like the combat mechanics -- they give a reality to the randomness. i'm not sure what it all has to do with Perikles, but maybe a reading of the introduction would help with that. there are many strategies to choose from, so it has good replay value.
2007-05-31*
7
Aug 2008*
7.197
Plays: 1
(Trade Interest: medium) for a Caylus knockoff, it is actually pretty good. the components are good, although pretty standard for Euro-fair. The board is colorful and "pretty", and very functional. It details mostly everything you need to know. There is less direct conflict than in Caylus, and i guess some people would say that is a good thing. i'm not sure.
2008-05-02*
Planet Steam (2008)
7
Aug 2009*
6.831
Plays: 3
room for growth. a good economic engine game with a lengthy history. Mule was an exciting change in multi-player computer game mechanics, and PS tries to capture this. It is difficult, and probably ultimately rewarding.
2009-05-03
7
Jan 2008*
7.474
Owned
Plays: 1
played the France side of the board, with five players, and it was a pretty decent play. didn't seem too tight, so good for beginners.
2009-07-14
7
Jun 2009*
7.381
Owned
adds yet more replayability to an awesome game. it is very disorientating to play with the full new deck after years of playing with the old deck. makes it seems like a whole new game.
2009-06-19
7
May 2008*
6.790
Plays: 3
(Trade Interest: low, offervalue: 30) played with 6 people and the expansion. took over four hours. but it was fun.
2008-05-05*
7
Feb 2006*
6.385
Plays: 1
takes a long time to play, but the diversity of genes makes it fun.
2006-02-06*
Prophecy (2002)
7
Nov 2006*
6.339
Plays: 3
i like it! it's going to rival Talisman probably, if we can get some expansions going in English. non-random movement is the bomb, and the card "adventure" placement mechanism is pretty good. i can imagine this would be pretty hectic with five players going at it. it's kind of long though. i'm thinking that the game length could be reduce by an hour or two by starting out a little more powerful.
2011-09-20
Puerto Rico (2002)
7
Feb 2010
8.050
Owned
Plays: 4
it's fun, but it seems it needs too much of expert play to workk out. i mean when you have people complaining about a bad player, and that ruins their game, well that sucks. lowering my rating.
2009-07-14
Pyramid (2008)
7
Nov 2009*
6.374
Plays: 2
clever use of magnetics and deduction. fun for the whole family. enough strategy that it can appeals to advanced gamers. but light enough that the non-gamer girlfriend might enjoy too.
2009-07-17
Quarriors! (2011)
7
Oct 2011
6.775
Owned
Plays: 2
dominion with dice! cool!
2011-06-30
7
May 2011
6.016
Owned
Plays: 2
a good theme for a road race, and one that is appropriate for the silliness of the actual game. running over children may not be the party line, but in this game it will net you 30 points! The take that aspect is high, as in most offensive race games. The accessory cards are varied and fun, but if you are stuck with all of one color it can be a pain. The track are a brilliant addition, that add flavor, theme and action with different abilities and bonuses or threats on each one. Easy to expand. It is a fun game.
2011-05-13
7
Jan 2015
7.528
Owned
Plays: 4
Not to bad, after a few plays. It is basically a re-jiggered Race for the Galaxy, with a bit more randomness, and a bit less complexity. I like it.
2015-01-24
7
Jul 2009*
6.846
Owned
Plays: 11
played a prototype version, and found it to be a pretty fun and innovative dice game. now own and played the production version, and it is much tighter. the peg boards add quite a bit to the experience.
7
Feb 2008*
6.732
Plays: 1
feels more polished than the Runebound 1st edition, though it's clearly still the same game.
2008-02-17*
Seasons (2012)
7
Jan 2015
7.336
7
Jan 2013
7.271
Owned
Plays: 1
good theme make this a wonderful hero game, with some problems playing with less than four heroes. The volume of hero decks to choose from is really exciting.
2013-01-07
7
Feb 2015
7.044
Owned
Plays: 1
Feels like an RPG with some boardgaming tropes attached. Not too bad, and I would play it again. Seems pretty well balanced, since we were barely able to defeat the introductory adventure. Looking forward to playing some more adventures, in the campaign setting.
2015-02-01
Silverton (1991)
7
May 2008*
6.371
Plays: 4
(Trade Interest: low) it was a fun game, though i thought it was a little "random" for a thinking game. it seemed pretty easy to get screwed by having all your claims dry up on the same turn. that happened twice to me, yet i still managed to squeak out a win. i would definitely play again.
2008-05-13*
Small World (2009)
7
Feb 2010
7.348
Owned
Plays: 5
this actually works rather well for a wargame-lite History of the World clone. i like the various powers, although a couple of them seems a little too powerful, like Berserker and Commando. It's pretty quick, and has good replayability. It is however lacking a certain quality that i demand from the really stellar games. there isn't enough of a good thing, meaning, it needs something like cards to really kick it over. Too simple is maybe the way to describe it. i have high hopes for the future expansions.
2010-02-19
7
Jul 2012
6.665
Plays: 1
a neat addition to the small world... combined with underworld, it makes a totally different and compelling play, in a regularly short period.
2012-07-08
Smash Up (2012)
7
Jan 2014
6.832
Owned
light weight quite different card play game. Works well for theme. It of course has some balance issues, and you have to watch for combos that are "too powerful".
2014-01-11
Snow Tails (2008)
7
Mar 2009*
6.767
Plays: 1
decent race game with an unusual and nice theme, and mechanics based on the theme that work well.
2009-03-20
Space Alert (2008)
7
Dec 2008*
7.443
Owned
For Trade
Plays: 1
(Trade Interest: low) really hard to grasp, and follow enough to learn what to do, but this makes it ultimately attractive and challenging. not on the level of Through the Ages or Galaxy Trucker, but definitely a decent game. It seems to take too long to figure out if you've won or not. this is mostly an illusion, because the actual playing of the game takes only ten minutes. i look forward to playing again, and perhaps not being destroyed in mid-flight.
2008-10-24*
Space Dealer (2006)
7
Sep 2008*
6.267
Owned
Plays: 1
very interesting game, with a cool use of timers to gain resources and build stuff. if only the timers given with the game were more precise and consistent. nice short game.
2010-02-28
7
Sep 2008*
5.663
Owned
(Trade Interest: low) my comments for the expansion are the same as the base game, since i've never played without it.
7
Nov 2012
6.121
Owned
Plays: 3
decent co-op with a fair amount of Star Trek flavor. however, it looks like quite it would only take a few plays to be done with. definitely playing at the higher difficulty levels is a more rewarding experience. board is nonsense, and card stock is strange. figures are good.
2011-11-18
7
Sep 2012
5.953
Plays: 1
decently fast slimming down of 2038. However for pure thematic fun (even if it does play too long), I enjoy 2038 more. This has the ores and the upgrade ships, and it all seems good, but there's not much else there. i guess it's good for a couple plays.
2012-09-23
Stone Age (2008)
7
Jul 2008*
7.565
Plays: 4
good entry in the Caylus/Pillars of the Earth genre. i am not sure which one of the three i like better. this has non-random way of choosing who goes first in choosing the position. i think i like that better than the Pillars bag-o-people. there's a lot of secret information to keep track of though.
2010-04-15
7
Aug 2008*
7.171
Plays: 1
(Trade Interest: low) this is another pretty good game by Wallace. while it is good, it does not hit the table very often. not sure why. maybe because there's just too many other better games, with similar mechanics.
2007-12-10*
Supernova (2008)
7
Nov 2009*
5.709
Plays: 1
fun and short space conquest type game. interesting mechanics. seems to be some problem with the battle cards. too hard to get good cards. wild cards are trash. good length.
2009-06-21
Tahuantinsuyu (2004)
7
Aug 2008*
6.139
Plays: 1
interesting game. not at all what you would think from the box or presented theme. card play may be a little too random and negatively affecting. reinfornced negative effects can really slow down a player. neat scoring system. great theme.
2010-01-19
7
Feb 2009*
6.302
Plays: 2
gives good atmosphere, especially if everyone can get into the stories that evolve. sometimes a player can be left behind, as they draw only Fate cards, and sometimes a player draws only Fate cards when they need encounters. can be a little annoying. look forward to see what they do with the reprint.
2009-02-25
Talisman (1983)
7
Jul 2009*
6.172
Owned
fun if random pseudo-rpg. the classic of its kind.
2009-07-14
7
Feb 2006*
6.012
favorite from my younger years. new edition. yummy parts.
2006-02-06*
Talisman City (1989)
7
Jan 2008*
5.948
Owned
good expansion
2009-07-14
7
Jan 2008*
5.793
Owned
got to love them dragons. adds some real danger to the Talisman game.
2009-07-14
7
Jan 2008*
6.066
Owned
fun expansion to a fun game
2009-07-14
7
Jan 2008*
6.262
Owned
decent expansion. fond memories. good character additions.
2009-07-14
7
Jan 2008*
6.227
Owned
yeah this is a fun expansion to Talisman. adding the alternate endings was a good idea, however the Void was a bad idea!
2009-07-14
7
Oct 2007*
6.960
Plays: 4
(Trade Interest: medium) this is a fun, simple (and yet complex) game. i've played it several times, and still cannot quite grasp it. well, let's just say i didn't do very well.
2007-10-10*
Thunderstone (2009)
7
Dec 2009*
6.935
Plays: 5
a decent Dominion clone. runs slow in comparison, but has good theme tie-in. may like it more with more plays. Dragonspire is now the repository for comments on this game, and game plays.
2011-12-26
7
Nov 2006*
7.418
Plays: 2
fairly fun, though simple. a good introductory game, though it will probably not appeal to the more hardcore gamers.
2006-11-12*
7
Jan 2006*
7.652
Plays: 1
rated from three plays. seems like one of those games that can be ruined by new players unfamiliar with the intricacies.
2006-01-09*
Tikal (1999)
7
Nov 2006*
7.233
Owned
For Trade
Plays: 4
(Trade Interest: low) tile laying and exploration goodness. it is fun, and not too mind-bending.
2006-11-30*
Time Agent (1992)
7
Aug 2009*
5.789
complicated, and possibly broken, but still a lot of fun there.
2009-08-13
Tobago (2009)
7
Apr 2010
6.971
Owned
Plays: 6
interesting and very different concept and execution for a game. it has great mood and plays out very well. It's not a heavy thinker, though there are some definite strategies. The bits are terrific, especially the statues and palm trees.
2010-04-16
Tomb (2008)
7
Nov 2008*
6.038
Plays: 2
fun competitive dungeon crawl with some interesting characteristics not found in other crawls. the system of choosing your party is brilliant... it forces strategic decisions right off the bat, such as whether to recruit the best characters immediately, or to head out for the easy treasures that you've placed in the '1' crypts. there are some problems with the rules, mostly for card play, and the monsters using spells seems tacked on. you tend to run out of characters about halfway through... which leads to a longer endgame because everyone is stuck with only 1 person in their party.
2010-01-15
Traumfabrik (aka Dream Factory) (2000)
7
Jul 2007*
6.884
Plays: 5
fun auction game... Knizia Style. i'm conflicted over which is better -- Ra or Traum. i like the theme of this one better, though it will take a few more plays to decide.
2014-04-05
7
Aug 2009*
6.985
Owned
For Trade
Plays: 4
variant action placement game, with enough going on that it isn't easy to understand during the first playing. selecting which victory condition to go for can be rewarding, but also painful if the right cards to show up for you. there doesn't appear to be anything that can be done if the cards aren't good for you.
2009-06-21
7
Aug 2007*
7.690
Plays: 1
(Trade Interest: high) fun game, and i like the Euro-additions to the new one. i do agree that the 2 pt bonus for taking the imperial strategy is a bit much, as it forces two of the picks.
2007-08-18*
Volldampf (2001)
7
Apr 2008*
6.114
Plays: 1
(Trade interest: low) solid game. simpler condensed version of Age of Steam. i like it.
2008-04-22*
7
Nov 2006*
7.183
Plays: 1
i love the cube tower... a surprising amount of cubes actually get stuck in there. the game is fun, and i didn't understand a thing about it the first time. chaining moves was one thing several people immediately "got", but i didn't. hmm.
2010-03-06
Walnut Grove (2011)
7
Apr 2012
6.514
Owned
Plays: 4
this is a quick-playing mash-up of Carcasonne with Agricola. As it is pretty simple, and very quick (30-45 minutes for two players), and good looking, I like it. Not sure if it would stand up to lasting 2 or more hours, so i will hold out opinions for the greater number of players.
2012-04-01
Web of Power (2000)
7
Nov 2005*
6.968
haven't played in a while, but i do like this area control game. the control of long roads aspect is particularly fun and difficult to do right.
2005-11-02*
7
Jan 2011
6.665
Owned
For Trade
Plays: 2
fun and easy to learn. gives you the sense of piloting these old aircraft, even though you my not be very good at it. well designed, and brilliant card play.
2011-01-16
7
Feb 2006*
6.704
Plays: 1
fun betting game. will have to try the earlier Turf Horse Racing to see if this one is lasting.
2006-02-06*
Witch's Brew (2008)
7
Dec 2009*
6.767
Plays: 3
decently interesting role-selection card game, with a good though thin theme. the art is wonderful, and gameplay is fun. there is a great strategy in selecting your set of cards for each turn, and in when to "pass" or "play".
2009-01-02*
Wiz-War (1983)
7
Jul 2009*
6.422
Owned
For Trade
(Trade Interest: medium) this is a fun and erratic game. i've played this many times over the years, and it still remains one of the best silly games.
2006-11-30*
7
Sep 2010
6.968
Plays: 1
it is definitely a better game than Pillars, but there are some game-breaking event cards, that almost ruined the game for me. For instance, one of the best ideas, and most strategic, is the ability to choose your action from a set of cards, and then choose one to discard. This forces you to narrow your gameplay, and plans turns ahead of time. However, there is an event that causes you to randomly discard your action instead of choosing -- everyone does this, so it totally voids that neat aspect of play. An extreme downer, and nobody liked it. That aside, the events were cool, and the method of selecting your bonus for the round was good. I liked it, with reservations.
2010-09-19
Zombicide (2012)
7
Sep 2012
7.212
Owned
Plays: 1
Zpocalypse (2013)
7
Mar 2013
5.793
Plays: 1
first stab was pretty okay. it's a lot to take in, but the rules (although dense) are fairly clear. the flavor text is good, and there were no major problems with the game play. handling the movement of 20-30 zombies was a bit of a problem though, especially with lots of sand bags and other obstacles.
2013-03-22
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