played twice so far. i enjoyed the map. it present some interesting choices, and a very segregated beginning. the bonuses for delivering coast to coast are pretty cool. the west coast may be too expensive, because of the mtns. the german map is very different, and because of the rules against incomplete lines, and no four tile turns, very challenging.
(Trade Interest: low/medium) the Korea map is very interesting -- but pretty much give your first play of it a wash, since it's also very confusing. the first few times you screw up on deliveries can be counted as the learning period.
it has a lot of the flavor of the fictional Innsmouth, but sadly lacks that flavor in one of the cooler new mechanics -- the pc quests. i wish the quests were more details, and more flavorful in their actions. the expansion makes the game much harder, and the one old one i've fought seems nearly impossible -- magically and physically immune, and his attack is to outright devour the first player. youch.
a decent expansion. it adds one-time per game use character abilities. not all of them are useful, but i got good use out of the archer's "take no damage during this encounter" ability. the extra beasts are cool too.
(TRADE Interest: low) adds quite a lot to the base game, and you just got to love the miniatures. although, the bases provided for the miniatures don't work very well -- they're too light for the lead figures.
wow, this is really hard to play. i like the original, and have played it several times, and even that is somewhat difficult to grok. but this just goes so far beyond difficult, that it ceases to be a lot of fun. needs more plays, but i would not want to play it enough to get to the point that i don't think it's very difficult