(Trade Interest: low) fun for what it is. i like the idea of a simpler Robo Rally game, with enough strategic qualities to make it non-trivial. The planning of which rank numbers to use when is not as easy as it sounds. i'd like to play this with a whole crowd of people to see if it is as fun as i think it would be.
(Trade Interest: low) excellent pseudo-rpg, action strategy, and tactical game i would like to play as a PC, rather than the GM, but it was a ton of run, and not too difficult to explain. people can apply the rpg elements as they want, without ruining the game. a solid effort, that i'm sure will get better with more plays.
(TRADE Interest: low/medium) i tend to like tile laying games, and this is a good one. however, i do think it could use a little non-randomness to the tile drawing. if that were solved, this would be an 8.
(Trade Interest: medium) granted, from the name it's kind of obvious, but i think that an expansion of just identities is kind of stupid. i was expected at least a couple new time paradoxes, and a few actions or something. it is nice though to have some more variety in identities.
(Trade Interest: low) not a terrible game, and quick and easy to learn, but there's really not much there to grasp. the game is too easily thrown to the leaders if the all players don't participate in the "take that" style of game play required. maybe good for a few plays, but i'd much rather play Fearsome Floors, or Mississippi Queen.
(Trade Interest: low) i like the theme, and the degree to which you have to cooperate with the other players. it has lots of interesting mechanics, and good graphics. i think it is WAY too difficult, and though you can get better at it, i would not want to play very often unless the difficulty were adjusted down. i mean, it's not fun to lose 90% of the time. further thoughts on the game come with more plays: the cooperation aspect is too much group-think for there to be much fun. Everyone has to agree and execute their moves perfectly, or it will result in a loss. there is no individuality, and that makes the game not much fun, except as an exercise in four people making an agreement. will never surpass Arkham Horror on the coop game front.
(Trade Interest: low/medium) not sure why we dont play this more. the few times i've played it, i enjoyed. one annoying thing is how the train costs so much to move forward in later positions, but can be moved backward at the cost of one pt. grr.
(Trade Interest: low) extremely fine detail in a western shootout game. it plays well with two, and i'd like to definitely try it with more. the scenario based system works well, and the card based movement and actions system is accurate. the random shot cards are sometimes frustrating, but then again, so is shooting at someone and having them shoot back.
so far only played solo, but it definitely shows some sparks, in that the theme aspect is high. the actual game can be tough or easy, depending on the order in which the cards come up. it is a real thrill determining your own fate -- i.e. how speedy you go through the island. interested to see how it plays multi-player.
(Trade Interest: low) it's pretty good at evoking the excitement of digging in ruins for ancient artifacts -- i.e. it's mostly not exciting, unless you find something but i like some of the systems, and that you have to build up your knowledge before you can do an excavation. also, the time system works a lot better than Around the World in 80 Days, which i didn't like at all. after playing a few more times, i've come to the conclusion that the swings in luck are just too great, and so i've reduced my rating, and am now interested in trading away the game.
(Trade Interest: medium) good political game surrounded by okay war game. i like the part about convincing others to go your way, but then i'm not very good at stuffing away the money, so i don't like that too. the war game part is alright, but takes too long. all that said, it does evoke the theme rather well, and that for me is the most important part of a game.
(Trade Interest: low) good multi-player mechanics, and interesting challenges to the CCG genre. it's not really collectible, but it does have pre-made decks, and certains behaviors that resemble the MTG-like games. i especially like the theme and immersion of the game, and you struggle to bring your animals out into the field. with three, it's a little long, but not interminable.
(Trade Interest: low, offervalue: 20) good multi-player mechanics, and interesting challenges to the CCG genre. it's not really collectible, but it does have pre-made decks, and certains behaviors that resemble the MTG-like games. i especially like the theme and immersion of the game, and you struggle to bring your animals out into the field. with three, it's a little long, but not interminable.
(Trade Interest: low/medium, offervalue: 40) originally i liked this game even better than the LOTR coop game... but after times and a few plays, i find it a little boring. the traitor aspect was a good idea, but seems poorly executed, and mostly just annoying.
(Trade Interest: low) really hard to grasp, and follow enough to learn what to do, but this makes it ultimately attractive and challenging. not on the level of Through the Ages or Galaxy Trucker, but definitely a decent game. It seems to take too long to figure out if you've won or not. this is mostly an illusion, because the actual playing of the game takes only ten minutes. i look forward to playing again, and perhaps not being destroyed in mid-flight.
(TRADE Interest: low) may be a "kid's" game, but it sure did entertain us adults. i found that there was plenty of tension in the turns, and lots of possible strategy, and a bit of memory. the randomness of the tile draws maybe was a little big, but it still has some neat mechanics (the island disappearing), and good game play. one point must be made, and that is, it seems that often the person who is lucky and draws the good tiles (move boat, move swimmer) or more tiles, will be the winner.
variant action placement game, with enough going on that it isn't easy to understand during the first playing. selecting which victory condition to go for can be rewarding, but also painful if the right cards to show up for you. there doesn't appear to be anything that can be done if the cards aren't good for you.
(Trade Interest: high) not too bad for a set collection game. needs more plays to discover whether it is good for a Knizia. there is some strategy in whether to complete an artifact set, or wait for someone else to do it.