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File Info
Files
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2008-08-25
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Agricola_Solitaire_v1.2.zip (1.48 MB)
Added mute button. Added double-click menu for tokens to aid Wii compatible play. Added Czech language translation - thanks to Matejka Libor and company MindOK ( www.hrajeme.cz)! Minor cosmetic changes. Minor bug fixes and Wii Opera browser compatibility issue fix.
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Downloads:3957
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2008-06-09
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Agricola_Solitaire_v1.1.zip (1.34 MB)
Updated version of Agricola Solitaire software - v1.1
With manual card and round selection, some sound effects and fixed bonus card scoring.
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Downloads:2686
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2008-01-10
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Agricola_Solitaire_v1.zip (544 KB)
Unofficial Flash software for Solitaire play of Agricola. Version 1.0 (With permission from Lookout Games)
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Downloads:9885
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Fantastic little program. As I was testing it for approval, I had a couple of comments...
Maybe it would help to have a labeled "counter graveyard" place where you can drag the used counters? There wasn't any mention in the documentation about where to put those counters or how to manipulate the inventory. It took me about 20 minutes to figure out how to get everything to work.
So, as a friendly recommendation, I would like to see better documentation of how to play the game. You have some great features (being able to include different decks, etc) that I only stumbled upon while fooling around with it
Other things that would be on my wishlist (see - now i'm getting greedy) - is a way to dump the cards used in each game to a txt file or memo so that I could later challenge someone to beat my score using the same cards!1
In any event, it looks great! dale
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My first solo game = 47 points.
Thanks for throwing more crack on the fire =P
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48 and 49 points.
Dale, you can always remove counter by clicking on them and chosing "remove" from the context menu.
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Thanks. This is very cool.
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I can has vegi- meeples, nao?
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As I said earlier, that whoOOOSHing sound is Productivity flying out the Window!! ThankYouVeryMuch!  R³
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Great work!
First score: 36
The scoring seemed to total grain wrong, but this was easily self-correctable on the score sheet--nice feature, among many.
Thanks again.
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I can has vegi- meeples, nao?
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I messed up after Family Growth & incurred two begging cards in my first run. So, my score of 41 turned into a 35... R³
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What version of flash does this require?
I wonder if I can get it working on the Wii via the Opera Browser, which only supports up to flash player version 7.
UPDATE via edit: No luck on the wii. The Cover Art appears, but the play button does show. Must be a newer version of flash.
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I can has vegi- meeples, nao?
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New Score: 47 Go me! (Almost a 48, but newborn calf "ran off" in the final round...)R³
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Thanks for the program!
Is there a german version anywhere out there?
Greetz, Lucas
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Settler_of_Agricola wrote: Thanks for the program! Is there a german version anywhere out there?
You can pre-order it from A-Man Games. You'll get animicons and some bonus files. You pay when it goes to code. Should be done with beta-testing by April. 
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jdberry wrote: You can pre-order it from A-Man Games. You'll get animicons and some bonus files. You pay when it goes to code. Should be done with beta-testing by April.  Hehe, i should have known that answer would come 
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Awesome game! 57 points with the first attempt.
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Kudos to the creator, this is a very good way to familiarize yourself with the cards in the different decks and how they work together, and it's an interesting challenge to plan out your strategy for the duration of the game. It only takes like half an hour to play one game to boot, unless you're getting a lot of analysis paralysis. Of course some cards are pointless or lose some of their function in a single player game.
FWIW, some high scores after an afternoon of playing: 52 w/ the E deck 50 w/ the K deck 45 w/ the I deck (only played one game, my 2nd solo)
Now, it's entirely possible I've accidentally given myself advantage over the game there somewhere so take them with a grain of salt. Although, I suspect it's equally likely I've given myself a disadvantage by accident by removing too many resources or whatnot.
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what is the difference with the decks E I and K ?
I dont see any reference in the rules...
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As I was testing it for approval, I had a couple of comments...
Maybe it would help to have a labeled "counter graveyard" place where you can drag the used counters? There wasn't any mention in the documentation about where to put those counters or how to manipulate the inventory. It took me about 20 minutes to figure out how to get everything to work.
So, as a friendly recommendation, I would like to see better documentation of how to play the game. You have some great features (being able to include different decks, etc) that I only stumbled upon while fooling around with it
Other things that would be on my wishlist (see - now i'm getting greedy) - is a way to dump the cards used in each game to a txt file or memo so that I could later challenge someone to beat my score using the same cards!1
In any event, it looks great!
dale