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The results of a five yeer studee ntu the sekund lw uf thurmodynamiks aand itz inevibl fxt hon shewb rt nslpn raq liot.
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Mar 13, 2007
RRD2.pdf (126 KB) (Solve captcha above to download.)
Rewrite of the rules for clarity. Note that there is an error at the end of the first page of this document. It currently reads, "Each tile receives 5 passengers per tile...", when in fact it should read, "Each tile receives 5 passengers per station." I no longer have the original document to edit to correct, so please be sure to note this correction if you use it.
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Adam Badura
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There is also an error in the number of neutral (gray) stations. In case of a 4 player game rules order to used 1 neutral (gray) station per player rahter than 2 as this rewrite suggests. Although 2 per player could be used also as a variant, however it could be difficult to place that many stations.

The original rules are supported by the online example.
 
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  • Edited Mon Oct 25, 2010 7:30 am
  • Posted Mon Oct 11, 2010 12:30 pm
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Adam Badura
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Another error is a claim that all tracks of placed complex die must connect back to home station. The official rules are not clear about it however example present in the rules shows a case which is inconsistent with this interpretation.

Illustration 3 as shown in rules has such a complex junction die next to a gray station on a middle lower tile (the station with "C" marks next to it). The turning part of the track does not connect to any home station so according to the interpretation given in this rules it could not have been placed by anyone.

Illustration 5 shows possible positions for complex die placed by blue player. Position C and right version of position D has some tracks which do not connect back to home station.
 
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  • Edited Mon Oct 25, 2010 8:31 am
  • Posted Mon Oct 25, 2010 8:00 am
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