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ɹǝpun uʍop ʞǝǝƃ
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Nov 6, 2007
hq-kellars_keep-contents.pdf (33 KB) (Log in or Register to download.)
Inventory list for the Kellar's Keep expansion in PDF format.
Downloads:973
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Betty Dingus
United States
Austin
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The back cover of the quest book is to be cut up making 12 new artifact cards. On my copies the cover was gone and so were the cards.
 
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  • Posted Thu Mar 25, 2010 8:25 pm
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Jeremy Cooper
United Kingdom
Cheltenham
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There are no cards in the original British expansion, nor I suspect in the Australian version either.

You should have all the necessary parts to play the British version. The rules are easy enough to find.
 
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  • Posted Wed Oct 6, 2010 1:42 am
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Doc Hogan
United States
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The American version, at least, did include 10 new cards, to be cut out of the cardstock of the back cover of the guide book. The cards include 2 new Artifacts and 8 new scrolls. (this is 'as far as I can tell,' anyway, as that's what I have)

Artifacts:

Magical Throwing Dagger
Quote:
Always inflicts 1 Body Point of damage when thrown at a monster a Hero can "see." Monster cannot defend. Dagger is lost once it is thrown.


Fire Ring
Quote:
Protects the wearer from any 2 Chaos fire spells. Ring disappears after wearer has been protected from the second fire spell.


Spell Scroll: Courage
Quote:
This spell may be cast on any Hero, including yourself. The next time that Hero attacks, he may roll two extra combat dice. The spell is broken the moment the Hero can no longer "see" a monster. May be used by any Hero. Scroll crumbles to dust after it is used.


Spell Scroll: Tempest
Quote:
This spell may be cast on a monster, surrounding it with a small whirlwind. That monster will then miss its next turn. May be used by any Hero. Scroll crumbles to dust after it is used.


Spell Scroll: Ball of Flame
Quote:
This spell may be cast on a monster, enveloping it in a ball of fire. It will inflict 2 Body Points of damage. The monster then rolls two red dice. For each 5 or 6 rolled, the damage is reduced by 1 point. May be used by any Hero. Scroll crumbles to dust after it is used.


Spell Scroll: Fire of Wrath
Quote:
This spell may be cast on a monster, blasting it with flames. It will inflict 1 Body Point of damage, unless the monster can immediately roll a 5 or 6 using one red die. May be used by any Hero. Scroll crumbles to dust after it is used.


Spell Scroll: Sleep
Quote:
This spell puts a monster into a deep sleep so it cannot move, attack, or defend itself. The spell can be broken at once or on a future turn by a monster rolling one red die for each of its Mind Points. If a 6 is rolled, the spell is broken. May not be used against Mummies, Zombies, or Skeletons. May be used by any Hero. Scroll crumbles to dust after it is used.


Spell Scroll: Genie
Quote:
This spell conjures up a Genie who will do one of the following: open any door on the gameboard (revealing what lies beyond), OR use five combat dice to attack a monster within your line of sight. May be used by any HEro. Scroll crumbles to dust after it is used.


Spell Scroll: Heal Body
Quote:
This spell may be cast on a Hero, including yourself. Its magical power will restore up to 4 lost Body Points, but does not give a Hero more than his starting number. May be used by any Hero. Scroll crumbles to dust after it is used.


Spell Scroll: Rock Skin
Quote:
This sell may be cast on a Hero, including yourself. That Hero may roll one extra combat die when defending. The spell is broken when the Hero suffers 1 Body Point of damage. May be used by any Hero. Scroll crumbles to dust when it is used.
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  • Posted Thu Sep 15, 2011 8:52 am
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