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Interesting adaptation. The movement system in Melee is changed to one more like the Dungeons & Dragons Miniatures Game (2nd Edition). Fatigue system added (somewhat like GURPS). Melee facing rules are removed as are automatic hit or miss rolls. Armor DX drawbacks lessened.
Has some, at first glance, flaws: Daggers are too good (not the 1d-1 Melee types), Shields have no 'facing' and thus no real drawback. Seems like RPG characters would rapidly become too powerful with only a few 'experience'. Some rules (ie. Reach) are unexplained.
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