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Board Game:
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Paul Raggett
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Popular Tags: Player_Aid [+] Power_Grid [+] Teaching_Guide [+] SetUp_Guide [+] player-aid [+] [View All]
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Files
Jan 13, 2011
Power Grid-play_tips-set_up_v8.pdf (222 KB) (Log in or Register to download.)
Players aid & set up guide for Power Grid - v8.
The rule set has been updated to include some corrections suggested by KlydeFrog.
Designed to be printed on A4 paper.
Downloads:2206
Aug 16, 2010
Power Grid-play_tips-set_up.pdf (222 KB) (Log in or Register to download.)
Players aid & set up guide for Power Grid - v7.
The rule set has been updated

- rule concerning the triggering of step 2, in stage 4 have been added.

Designed to be printed on A4 paper.
Downloads:556
Jul 19, 2009
Power Grid-play_tips-set_up.pdf (223 KB) (Log in or Register to download.)
Players aid & set up guide for Power Grid - v6.
The rule set has been updated

- turn order in the Bureaucracy stage has been included.
- rules concerning power plant cards with numbers that are less than or equal to the player with the highest number of cites, in stage 2 & 5, have been added.

Designed to be printed on A4 paper.
Downloads:1492
Mar 16, 2009
Power Grid-play_tips-set_up.pdf (223 KB) (Log in or Register to download.)
Players aid & set up guide for Power Grid - v5.
The rule set has been improved to clarify some points that were unclear.
Designed to be printed on A4 paper.
Downloads:617
Feb 16, 2009
Power Grid-play_tips-set_up.pdf (223 KB) (Log in or Register to download.)
Players aid & set up guide for Power Grid - v4. The rule set has been improved to include information about determining the turn order in the first round & a game overview has been added to assist in teaching the game.
Downloads:248
Jan 13, 2009
Power Grid-play_tips-set_up.pdf (218 KB) (Log in or Register to download.)
Players aid & set up guide for Power Grid - v3. The rule set has been improved.
Downloads:280
Jul 30, 2008
Power Grid-play_tips-set_up.pdf (378 KB) (Log in or Register to download.)
Players aid & set up guide for Power Grid - v2. The picture quality has been improved.
Downloads:1202
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"that sci-fi guy"
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600 downloads - 2 thumbs?

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  • Posted Wed Jul 23, 2008 1:15 am
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Paul Raggett
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Yep,yep,yep. There is no glory in the files world.
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  • Edited Thu Jul 24, 2008 11:29 pm
  • Posted Wed Jul 23, 2008 7:59 am
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Nathan
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This is going to be VERY helpful for my first play. Thanks, a lot! Your work is much appreciated. thumbsup thumbsup
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  • Posted Fri Aug 8, 2008 11:58 pm
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Paul Raggett
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Thanks for your comments. Hope you enjoy the game. Glad that I can be of help.
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  • Edited Sun Aug 10, 2008 11:34 pm
  • Posted Sun Aug 10, 2008 11:32 pm
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Bernhard von Gunten
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Great work! Thanks a lot!

Greetings from Switzerland,

Bernhard
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  • Posted Mon Oct 6, 2008 10:30 am
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Paul Raggett
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Thanks for your comments. Very much appreciated.
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  • Posted Mon Oct 6, 2008 10:40 pm
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Damian Mastrangelo
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Very nice play-aid! I have only played PG once, and I don't think the rules were explained to me properly, but I want to try this game again with a different group, and this should help me. Thanks!
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  • Posted Tue Oct 14, 2008 8:34 am
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Paul Raggett
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Hope this help you enjoy PG. It is a great game.
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  • Posted Tue Oct 14, 2008 10:49 am
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Keefe Pang
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Thanks for your effort!! thumbsupthumbsupthumbsup
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  • Posted Sun Jan 4, 2009 3:24 am
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Paul Raggett
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Thanks for taking the time to let your appreciation be known. It provides encouragement to do more & to do better.
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  • Posted Sun Jan 4, 2009 10:35 pm
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Chris Keates
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Wow, this is going to help me a TON for teaching new players. I absolutely adore PG, but it's always been hard for me to teach others.

Many thanks!
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  • Posted Mon Jan 5, 2009 7:13 pm
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Paul Raggett
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I created this to help me teach others, so it's good to hear that you find it helpful as well. PG is a great game & I'm pleased to be able to help get more people playing it.
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  • Posted Mon Jan 5, 2009 10:15 pm
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Keefe Pang
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Haha. New updated files guys. Thumb b4 download!

Thanks Paul!!

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  • Posted Mon Jan 19, 2009 1:35 am
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Paul Raggett
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Thanks for your thanks.
I hope the update is helpful for you.
Every time I played PG with the old sheet, I kept having to get out the rules to remember what to do when the game went to step 3.
Also, there are some rules that Friedemann Friese quite rightly says are forgotten. I've added these, so hopefully they won't be forgotten now.
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  • Posted Mon Jan 19, 2009 5:50 am
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Russ Williams
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Looks pretty good to me. In the spirit of feedback, here are some suggestions for improvement:

There's no setup info about # areas used (a very common source of confusion).
2 players : 3 areas
3-5 players : #areas = #players
6 players : 5 areas


"Determine Turn Order" doesn't mention the special case handling of turn 1 after the power plant auction (which seems to cause confusion for many players).


"earns the corresponding Elektro " - should be plural "Elektros"
"a value of less than or equal to" - should be "a value less than or equal to"


It's rather verbose and full of flavor text for what should be a quick-to-read reference summary. E.g.
"The rights to power cities are bought (owned) & power lines to other cities are leased." - Does anyone actually talk that verbosely while playing the game in real life? Two words for you: "Buy houses."
Similarly, no one I know in real life says "has power rights to cities", they just say "has cities" or "has houses in cities".


Some of the info could be presented more cleanly (it seems to me):
Quote:
(Step 2) 1 player has the power rights
to 7+ cities
2.
- 2 players – 10+ cities
- 6 players – 6+ cities

(End) 1 player has the power rights
to 17+ cities
- 2 players – 21+ cities
- 5 players – 15+ cities
- 6 players – 14+ cities

is a little chaotic seeming to me with its "normal case" followed by "exceptions" format (especially when the "normal" end game case is for only 2 out of the 5 possible numbers of players). Possibly:

(Step 2) Some player has reached N cities:
- 2 players – 10 cities
- 3-5 players - 7 cities
- 6 players – 6 cities

(End) Some player has reached N cities:
- 2 players – 21 cities
- 3-4 players - 17 cities
- 5 players – 15 cities
- 6 players – 14 cities
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  • Edited Tue Feb 17, 2009 9:43 pm
  • Posted Mon Jan 19, 2009 6:56 am
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Paul Raggett
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Russ,

Thanks for your comments.

A few comments I will make are,

1. The # areas used is addressed in the "Playing Area" section on the set up page.

2. I agree with you that the "Determining Turn Order" at the start of the game should be fleshed out.
I'd be interested if other thought the same.

3. In relation to the following,

Quote:
It's rather verbose and full of flavor text for what should be a quick-to-read reference summary. E.g.
"The rights to power cities are bought (owned) & power lines to other cities are leased." - Does anyone actually talk that verbosely while playing the game in real life? Two words for you: "Buy houses."
Similarly, no one I know in real life says "has power rights to cities", they just say "has cities" or "has houses in cities".


when I was first trying to teach the rules, I felt that I needed to make the distinction between owning the power rights to a city as opposed to leasing the rights to the power lines that no one could own.

One word you used was "verbose" & I think that you're right, this rule sheet is a little verbose (or a lot), but my aim in creating this sheet was partly to help me explain the game. I was after something that I could read off at the start of each stage & this is what I came up with.
And yes, I do read off it, in all its glorious verbosity.

4. Concerning when play moves between the 3 steps, I tend to define standards & then discuss deviations from that.
I don't know if that's how others do it, but that's the way I always have.

Anyway, I hope that you may find it useful.

Paul65
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  • Edited Mon Jan 19, 2009 1:44 pm
  • Posted Mon Jan 19, 2009 12:18 pm
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Thomas Tholén
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Man, this was really great. Had our first game of Power Grid yestersday after a failed try to get through the rules one time earlier. As soon as you have some kind of grasp of the rules and the objective of the game, this file reads like a script. It was really really helpful. Thank you very much!
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  • Posted Tue Jan 20, 2009 8:16 am
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Paul Raggett
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Bad News [bnw] wrote:
Man, this was really great. Had our first game of Power Grid yestersday after a failed try to get through the rules one time earlier. As soon as you have some kind of grasp of the rules and the objective of the game, this file reads like a script. It was really really helpful. Thank you very much!


I had problems with the rules the first few times I read them. That was part of my reason for creating this file. I'm glad to hear that it helped.
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  • Posted Tue Jan 20, 2009 9:44 pm
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Randall Bart
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Having played 400 times I have no need of your aid, but our first dozen games we used aids of that sort. Yours looks fine, though the sentence "The rights to power cities are bought (owned) & power lines to other cities are leased," threw me for a loop. Clearly you're using "owned" for 10/15/20 city cost and "leased" for the link cost, but you end up implying a distinction where there isn't one. To me "lease" implies a recurring cost. In this game the only recurring costs are coal, oil, trash, and nuclear.
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  • Posted Wed Feb 18, 2009 7:55 am
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Paul Raggett
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Thanks for the comment Randall.
For me, as the writer of this aid, I had no problem with this, but I can see what you mean.
I suppose the point I'm trying to make is that only a certain number of players can own the rights to power a city depending upon the current step. With the links, they are not owned by any one player & any number of players can link their cities through them as required.
That payment for the links is a one off isn't clear.
I'll have a bit of a think & see if I can phrase this better.
Once again, thanks for reviewing the document, particularly since you don't really need it & thanks for taking the time to pass on your thoughts.

Paul
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  • Posted Thu Feb 19, 2009 2:10 am
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Paul Raggett
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Thanks for the tip Boot2daHead - much appreciated.
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  • Posted Tue Mar 3, 2009 9:46 pm
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Paul Raggett
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Thanks for the tip Leighbob - much appreciated.
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  • Posted Tue Mar 10, 2009 10:42 pm
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Steve Hammatt
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Nice stuff. I agree with the comments about the term "leased" though, I think this is a bit confusing to introduce, given that it's not a term used in the rules (and could imply perhaps that if one player is "leasing" a connection, then another play can't use the same connection).

In the description of Phase 1, it says :
Quote:
The order is set by the number of cities each play can power


The word "play" should be "player". But more significantly I don't think it should refer to the number of cities that a player "can power", because if they don't have the resources then they might not be able to power all their cities. A bit like the leasing comment, I think this is overcomplicating something that is quite simple in the rules, i.e. why not just refer to the number of cities that each player owns (similarly for later when it talks about the cities that a player has "power rights" to).
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  • Posted Sat Mar 14, 2009 3:16 pm
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Paul Raggett
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Thanks for the comments Steve & Randall.

I will make one point, which is that I use "has power rights to" as opposed to "owns" because if more than 1 player can power a city, I don't believe that a player owns it.

Anyway, my aim is to help & your feedback is of help to me.
I have uploaded a new version of my rule set to remove the confusion about leasing power lines & have fixed up the play/player reference.
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  • Edited Mon Mar 16, 2009 11:26 pm
  • Posted Mon Mar 16, 2009 10:42 pm
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Randall Bart
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russ wrote:
"Determine Turn Order" doesn't mention the special case handling of turn 1 after the power plant auction (which seems to cause confusion for many players).

I know. I try to point it out when new players are present. I say, "Normally we determine turn order before the plant auction, but on the first turn we do it after the plant auction."
 
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  • Posted Tue Mar 17, 2009 11:10 pm
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Paul Raggett
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I'm a little confused here. In "Determine Turn Order" section, it has the following,

Quote:
 In the first round, players draw lots to determine the player order.
 After the first round of auctions, player order is set by the power plant numbers.


This was added after Russ' comment.
Doesn't this address this issue?
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  • Edited Thu Mar 19, 2009 2:35 am
  • Posted Thu Mar 19, 2009 2:34 am
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tex tex
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Great concise summary. Thanks.

Two suggestions for a future version:
"Play order: highest placed player to the lowest."
Include that in Bureaucracy as well, as in some games it can be important to fire in order, front-to-back, which is advantageous for the player at the back of the line.

In Phase 4 you connect to or build in cities, stage permitting. In Phase 5 you choose how many cities to power. Simplifying and separating the concepts reduces the "well I want to build there this turn, I just won't power it this turn"issues.

Also, some other games end when a component runs out. Power Grid does not end when the auction market is empty, and it can happen.

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  • Posted Wed Apr 8, 2009 6:35 am
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Paul Raggett
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Tex tex,

Thanks for your comments.
I'll have a look & see what can be done with getting those points in.
The main difficulty is the constraint of trying to get it all on an A4 page.
Anyway, once again, thanks.
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  • Posted Tue Apr 21, 2009 11:50 pm
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Jeff M
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Looking at version 5 one rule I don't think I see but is very important and possibly overlooked is from page 5 (on my edition at least) of the RGG rules under Phase 4 (Building)...

Important: If, at any time during the game, there is a power plant in the actual market with a number equal to or lower than the number of cities of the leading player, it is intantly removed from the game. Draw a new card rom the draw pile and add it to the power plant market. This rule does not affect power plants possessed by players.

And from the Example below that note:

It is also possible that newly drawn power plants must be immediately discarded and a new card drawn.

which isn't but should be listed under Phase 2 (Auctions) rules and Phase 5 (Bureaucracy) as those are the two phases when power plants are drawn.
 
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  • Posted Sun Jul 19, 2009 6:10 pm
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Paul Raggett
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Thanks for the tip JeffyJeff - much appreciated.
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  • Posted Fri Jul 24, 2009 12:25 am
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Paul Raggett
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Thanks for the tip Tanakor - much appreciated.
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  • Posted Fri Jul 24, 2009 7:05 am
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Paul Raggett
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Thanks for the tip Commandex - much appreciated.
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  • Posted Sun Jul 26, 2009 11:32 pm
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Paul Raggett
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Thanks for the tip earlystarts - much appreciated.
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  • Posted Fri Dec 25, 2009 10:57 am
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Paul Raggett
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Thanks for the tip MrMan2k3 - it is very much appreciated.
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  • Posted Fri Feb 19, 2010 4:37 am
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Paul Raggett
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Thanks for the tip yohanleafheart - hope you find this helpful.
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  • Posted Fri Jul 2, 2010 5:17 am
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Henry Allen
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This is awesome.

That said, any chance there is room to squeeze in something about what to do when step 2 is triggered? The details of step 3 are included but something similar in the building section like "if step 2 is triggered, remove the lowest plant from the market" would be really helpful.

I guess it might be a tight fit but it's the one thing missing that I'm sure to forget if I haven't played in a while.
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  • Posted Sun Aug 15, 2010 6:28 pm
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Paul Raggett
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KlydeFrog - thanks for your kind words & your tip - very much appreciated. Any chance of a thumb? please?

With step 2, I'll have a bit of a look. It would be a tight fit, but my aim is to make this as helpful as possible, so I'll see what can be done.
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  • Posted Mon Aug 16, 2010 12:17 am
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Henry Allen
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Hmm, it looks like I had already thumbed the file (unless I'm looking in the wrong place?). Anyhow, I'm happy to hit you with some more thumbsup

You can probably come up with something better but one possibility to get a couple of lines of vertical space might be to change the two places that say; ‘If the "Step 3" card is drawn, remove it & the lowest valued power plant.’ to include the instructions about shuffling (to eliminate each of the lines following those that say to shuffle).

Something like: ‘If "Step 3" is drawn, remove it & the lowest valued plant & shuffle the draw stack'?

Anyhow, regardless of what you decide, thanks for considering it!
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  • Posted Mon Aug 16, 2010 2:46 am
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Paul Raggett
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I must confess that I didn't check the thumbs.
Thanks for the suggestion.
Will take a look & see what I can do.
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  • Posted Mon Aug 16, 2010 6:11 am
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Paul Raggett
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KlydeFrog - I have added an entry for the triggering of step 2 in phase 4 & have uploaded the file. Hopefully it shouldn't take too long.
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  • Posted Mon Aug 16, 2010 1:23 pm
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Henry Allen
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Paul65 wrote:
KlydeFrog - I have added an entry for the triggering of step 2 in phase 4 & have uploaded the file. Hopefully it shouldn't take too long.


YAY thumbsup
Looking forward to it, thanks!
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  • Posted Mon Aug 16, 2010 3:16 pm
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Paul Raggett
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Wow - thanks for the tip. Once again - very much appreciated.
 
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  • Posted Mon Aug 16, 2010 11:48 pm
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Henry Allen
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Hey Paul.

Just a heads-up, I noticed that under 'Build Power Network' it says "if the drawn power plant card's number ...". Since it is the building phase it is probably meant to say something like "if any power plant card's number...".

Also I noticed that in several places the text is "less that or equal" instead of "less than or equal".

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  • Posted Wed Dec 8, 2010 2:05 am
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Paul Raggett
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OK - thanks. I'll take a look.

Paul
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  • Posted Fri Dec 10, 2010 1:59 pm
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Paul Raggett
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Thanks for the tip yohanleafheart - much appreciated.
 
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  • Posted Sun Dec 19, 2010 2:17 am
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Paul Raggett
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Thanks for the tip Giochi Corsari.
 
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  • Posted Mon Jan 24, 2011 11:54 am
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Paul Raggett
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Thanks for the tip madhattersneverland.
Hope you find this useful.
 
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  • Posted Thu Feb 24, 2011 12:07 am
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Paul Raggett
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Thanks for the tip jamesdwightwells.
 
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  • Posted Wed Mar 30, 2011 11:27 am
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Jeff M
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Paul65 wrote:
Thanks for the tip jamesdwightwells.

suggestion: send private geek mail to thank folks for their tips.... otherwise those of us who subscribe to this file listing in case there is a meaningful comment just keep seeing the thanks for the gg tips
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  • Posted Wed Mar 30, 2011 4:22 pm
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