Improvements from 0.2:
-Disorder and city markers can be cloned
-Progress and Money are units, not markers. Both are placed with units, same place as capitols.
-Progress is a unit, not marker
Fixed bugs from 0.2:
-Named amd unnamed Ta leaders may be invisible
-Fixed Light Grey army returning to light blue deck;
-Fixed Invisible on Modernised units for all colours
To do list:
-Named Leaders should be units, not markers. Create discard pile for them;
-Make correction to some cards (cant remember which one now);
-Artefacts should be units, not markers. Display somehow player aid for game age;
-Comores area should be designated as fertile (Harry ruled so on
www.boardgamegeek.com forum);
-implement displaying drawing from main deck;
-implement displaying drawing/returning, picking specific, from unnamed leaders