|
Board Game:
|
|
|
Title:
|
|
|
Language:
|
|
| Uploaded By: |
Peter Cobcroft
Australia Canberra ACT
|
| License: |
© All rights reserved
|
| Tags: |
|
| Recommendations: |
|
Solve Captcha to get download links
Files
|
Mar 23, 2011
|
AimP.pdf (1.27 MB) (Solve captcha above to download.)
2nd edition
Updated rulebook - typo fixed, variant indoor tiles used and playaid included
|
Downloads:483
|
|
|
Aug 12, 2008
|
AimP.pdf (5.37 MB) (Solve captcha above to download.)
An Aliens retheme variant.
Rules changes- Cowering Cowering only heals 2 health, unless at Airducts or Mess Hall where it heals 3 as previously. Time Passes Time starts at 2000 hours and finishes at midnight, there are 4 hours in the game. Winning the Game You win the game by- - Finding the colonists in Command - Causing the reactor in the Atmospheric Processor to meltdown in the Reactor Coolant location - Evacuating with the Dropship. Dropship When a Dev card shows "Signal Dropship for evac" for your time, you may draw the next Dev card, looking for the location shown on the new Dev card. The Dropship has landed in this location, you have until midnight to reach it. Reaching the Dropship before completing the first two objectives is a loss, with only completing one objective, a minor victory. If the specified location has not yet been placed on the map, discard the Dev card and draw another until this is no longer the case. Alien Queen When a Dev card shows "Alien Queen" for your time, the Queen appears in your location. She is indestructible and must be run away from. She will move into your square each turn until you reach the Dropship and escape, or die.
|
Downloads:3108
|
|