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Aug 26, 2008
Ship Displays Rebel Alliance.pdf (1.05 MB) (Log in or Register to download.)
These are my interpretations of the main Star Wars fighters and smaller vessels. The builds have been based on a combination of WEG rpg materials, Star Warriors game, and Wookiepedia entries.

Not to be confused with Star Wars: Silent Death this file contains ship displays for commonly occuring ships from the forces of the Rebel Alliance. Including:

Rebel TIE/In Fighter
RZ-1 A-wing Prototype
RZ-1 A-wing Mk I
RZ-1 A-wing mk II
B-wing
B-wing/E
T-65 X-wing
T-65XJ3 X-wing
BTL-S3 Y-wing
BTL-A4 Y-wing
Z-95 Mk I Headhunter
Z-95 AF4 Headhunter

The BPV costs in brackets are NOT used for pointing up your forces.

Optional rules employed
These builds often feature medium and heavy weapons and require you to use the optional rules for easing targeting restrictions.

Firing multiple weapon mounts penalty.

House rules
Torps require lock-on rolls.

The number of torps fired per turn by each ship cannot exceed the number of launchers possessed by that craft (usually two).

Optional - Fire linking [NOT recommended]
You can choose to fire weapons together rather than individually:

1) All the weapons must be of the same type
2) All the weapons must cover the same arc
3) All the weapons must be controllable/under the control of the same gunner/pilot

Rather than making one attack roll for each weapon you make one attack roll and get bonuses on how many weapons are fire-linked:

Two weapons: +1 Attack / +1 Damage
Three weapons: +2 Attack / +2 Damage
Four weapons: + 3 Attack / +3 Damage

You'll also need a copy of the Sunrunners book for the EMP (Ion) weapons and, if you want to use minelayers, asteroids, etc. you'll also require a copy of Space Junk.

Scenarios can be found here
Downloads:567
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