For a teaching game, I wrote the following summary of what players can do during the turn. The goal was to give a potentially overwhelmed newbie a reference to the most likely things players would do during the game, and how to resolve them.
It is not complete. I've deliberately left out things (shuttlecraft, Tholian webs, etc.) that were unlikely to appear in the first game or two. Fitting the 80% of the rules that mattered most into a single page was the real goal.
Any corrections or suggestions are certainly welcome.