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James Hébert
United States
Topeka
Kansas
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Dec 30, 2008
Red November Quick Reference 0.3.pdf (488 KB) (Log in or Register to download.)
A tri-fold quick reference that now fits inside the box! Version 0.3 includes corrections and updates, plus the usual page number references to the original manual in case you want to look something up.
Downloads:1171
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Kevin Duke
United States
Wynne
Arkansas
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All I am seeing is a blank piece of "paper."
 
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  • Posted Wed Dec 17, 2008 12:11 am
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Richard Pardoe
United States
San Ramon
California
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One error:

water can reflow (equalize) between a high water room and a low water room ..... 9

That should be between high water and no water
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  • Posted Thu Dec 18, 2008 4:22 pm
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James Hébert
United States
Topeka
Kansas
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Kevin... that's definitely weird. If it's still not there, let me know an email address and I will send it to you.

Richard... Ouch. Thank you for pointing that out. v.2 coming soon and will let you know.

James

Follow up: A new version has been submitted! [Dec 19 2008]

Correction made and the file updated with graphics as well.

I have also scaled it to fit inside the box with the rest of the bits. It's a single sheet, folded in three (where I'd like to end up is with that, or three small reference cards rather than a folded piece).

There's more I would like to do (the entire back side is free!) so please point out anything that comes to mind. Watch for it!
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  • Edited Fri Dec 19, 2008 6:48 am
  • Posted Thu Dec 18, 2008 7:52 pm
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dsr15
United States
Littleton
Colorado
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"The green asphyxiation track indicates oxygen usage (p4). It advances every
time an event card says, or whenever a new fire breaks out or spreads to another room"

Couple of notes here
* I don't think any of the cards specifically say to increase the asphyxiation track.
* If a fire starts in a room that already has the fire token, you still raise the asphyxiation track by 1.
You may want to rephrase to something like "Whenever a fire occurs, the asphyxiation track is increased by 1. The exception to this is if the fire is for a room that is already flooded, in which case the fire does not occur and the asphyxiation track is not increased."

Ack, my wording isn't that great either, but I think you get the general idea.

Also, I think you already saw this - you are referring to the wrong color cubes in the other 2 disaster track descriptions.

This aid is shaping up nicely, thanks!

dsr15
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  • Posted Sat Dec 20, 2008 5:36 pm
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James Hébert
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Topeka
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dsr15, thank you for your kind words and corrections. I have put up a new version, just prior to seeing your comments. So I will address what I can here, and make changes to the next one to go online.

re:
I don't think any of the cards specifically say to increase the asphyxiation track.

You are correct. Adding those tracks apparently pulled all the oxygen from my brain...

re:
If a fire starts in a room that already has the fire token, you still raise the asphyxiation track by 1.
You may want to rephrase to something like "Whenever a fire occurs, the asphyxiation track is increased by 1. The exception to this is if the fire is for a room that is already flooded, in which case the fire does not occur and the asphyxiation track is not increased."

I see what you mean and will revise that. What I have there is not clear enough.

re: Also, I think you already saw this - you are referring to the wrong color cubes in the other 2 disaster track descriptions.

Yup. That was a doh! moment.


James
 
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  • Edited Wed Dec 24, 2008 6:42 am
  • Posted Tue Dec 23, 2008 3:14 pm
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James Barnes
United States
Spartanburg
South Carolina
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Thanks for this great quick reference rule sheet!
Will put it to good use!
 
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  • Posted Sat Jan 10, 2009 8:53 pm
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GodRob
United States
Unionville
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Wonderful aid, Thank You! Just a few clarifications/corrections.

1. Start: Pass should be changed to Reach. I don't think the word "pass" applies in these instances.

"...taking tiles or revealing events as you pass stars."
"Pass a white star and pick an item tile. Pass a red star and draw an event card."

Page 16 of the rules under Phase 4 Updates (just for reference if you don't have the rules handy):

To catch up, the active player moves his Time Keeper forward in time toward the "Rescued!" space, stopping in turn at each Event Marker and each Draw Items Marker to either draw cards or items. For each Event Marker reached, the player draws an Event Card and resolves its effects. If the active player plays a Lucky Charm item, the first three Event Markers are ignored. For each Draw Items Marker reached, the player draws an item tile and adds it to his hand.

2. Flood: I don't think you need a Pump Water tile (water pump tile?) to do the Pump Water action. Is "tile" the word you want to use here?

Robert
 
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  • Posted Mon Jan 19, 2009 1:10 pm
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Craig Blumer
United States
Oshkosh
Wisconsin
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This was exactly what my wife and I needed. It turned our first game attempt (a tedious struggle), into a fun game on our second attempt.

The one suggestion I would make is to include how the feint check works.

Thanks again.

 
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  • Posted Mon Feb 16, 2009 2:50 am
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