Memoir '44 - a beginner's reference.pdf (1.21 MB) (Log in or Register to download.)
A Beginner's Reference: all Tactic cards explained and a 5 turn sample game presented step by step (tutorial). Any feedback on technical as well as language problems appreciated.
Fantastic Work. A must read for Memoir 44 players.
Thanks for your efforts!
Glad you liked it ! (and thanks for your feedback since I was starting to wonder if there is anybody that actually found a good use for this doc). If anyone has any idea about a document to help Memoir players (new or veteran), I would gladly work on it.
A fine job - very helpful for a new player like me. Thanks for all of your hard work. Perhaps I didn't get it, but is there an error in your description of the Air Power Card on page 16? In the first example on the bottom of that page, your wrote that the, "Unit loses one figure." If I understand the rules correctly, I believe that no units are lost on that roll. If you could clarify or let me know if I misunderstood the rules, I would appreciate it. Thanks again. Richard
A fine job - very helpful for a new player like me. Thanks for all of your hard work. Perhaps I didn't get it, but is there an error in your description of the Air Power Card on page 16? In the first example on the bottom of that page, your wrote that the, "Unit loses one figure." If I understand the rules correctly, I believe that no units are lost on that roll. If you could clarify or let me know if I misunderstood the rules, I would appreciate it. Thanks again. Richard
Hi
Thank you for your interest in this file. The first unit WILL lose a figure because we rolled a flag. That flag cannot be ignored (for instance if the figure had any sandbags they would be useless) so it has to retreat. Unfortunately for them, they are on the last line of hexes so they cannot retreat, thus they will lose a figure. I did not make it clear that their side is "UP" so they cannot retreat, indeed.
This was exactly what I was looking for - but didn't have the specific answer lsited
Ambush - the player who plays the ambush card still gets their regular turn. The card picking sequence you list suggests this - but would be great if it was made explicit for the new player.