The Hotness
Games|People|Company
Princes of the Dragon Throne
Total War
Mage Knight: Board Game
Infiltration
Winter Tales
Eclipse
Empires of the Void
The Lord of the Rings: Nazgul
Dominion
Lords of Waterdeep
Doctor Who: The Card Game
Ground Floor
Mice and Mystics
Descent: Journeys in the Dark (Second Edition)
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Android: Netrunner
Twilight Struggle
King of Tokyo
Glory to Rome
The Lord of the Rings: The Card Game
Dominion: Dark Ages
Agricola
Agricola: All Creatures Big and Small
Hegemonic
Snowdonia
Conquest Tactics
Munchkin
7 Wonders
Pirate Dice: Voyage on the Rolling Seas
7 Wonders: Cities
Arkham Horror
Through the Ages: A Story of Civilization
7 Wonders: Catan Island
Village
1989: Dawn of Freedom
Among the Stars
Race for the Galaxy
The Castles of Burgundy
Libertalia
Dominant Species
War of the Ring
Last Night on Earth: Timber Peak
Ora et Labora
King of Tokyo: Heidelbärger Brockenbär Promo Character
Star Wars: X-Wing Miniatures Game
Space Pirates
City of Horror
Kingdom Builder
Goa
File Info Subscribe sub options | File Rolls
Board Game:
Title:
Language:
English
Uploaded By:
Ludwig Nijholt
Netherlands

License: © All rights reserved
Tags:
Your Tags: Add tags
Popular Tags: [View All]
Recommendations:
Recommend
1 
 Thumb up
 tip
Files
Sep 30, 2009
7 Ages - Axis and Allies variant 1.1.pdf (87 KB) (Log in or Register to download.)
Updated version of 7 Ages - Axis and Allies variant 1.0

Axis and Allies variant for 7 Ages using the World at War rules.
Downloads:98
Apr 22, 2009
7 Ages - Axis and Allies variant 1.0.odt (22 KB) (Log in or Register to download.)
Rules for an Axis & Allies variant to be played on the 7 Ages map (making use of the World at War rules set)
Downloads:191
Post Comment
Ludwig Nijholt
Netherlands

NOTE: posts 1 through 17 (I know, they aren't numbered...) apply to version 1.0 exclusively; version 1.1 is the updated version, which includes all edits mentioned below.

===================================================

NB You may note that the file is not a PDF; it's made with OpenOffice (freely downloadable from http://www.openoffice.org/).


Addendum

Ad 1.b) Map details

South America

Lesser Antilles has shared ownership between Britain/France/Low Countries; all may enter without a conflict arising until war is declared.

Guyana has shared ownership between Britain/France/Low Countries; all may enter without a conflict arising until war is declared.

Europe

Lapland has shared ownership between Norway/Sweden/Finland/Russia (i.e. all may enter without a conflict arising until war is declared).

Finland will allow placement of 1 Russian infantry without conflict and Russian land units may pass to and from Lapland.

Yugoslavia/Illyria borders on Hungary, Austria does not border on Rumania/Dacia.

Africa

The river between Cyrenaica/Egypt is not the border; as it is the Nile and therefore runs through Egypt alone, consider the fertile area between Cyrenaica/Egypt the border between both territories.

Asia

There's an omission in "Japanese territories are Bonin/Rykus/Formosa (1 infantry each). Also place 1 infantry each in /, not
affecting ownership, but China may not build naval units there."

For "/" read "Hopeh/Shantung".

1.d) Turn order

1. Germany
2. Italy and Axis Minors (see Designer's notes at the end of this comment)
3. France and Minor Allies
4. Britain
5. US and China
6. Russia.

ad 2. IPC values

Captured primary industrial sites permanently become secondary industrial sites (so the IPC value is reduced by 3). They do not revert back to a primary industrial site if recaptured by the original owner.

ad 3.b) Pillboxes/fortifications

Pillboxes/fortifications may be built by any power at war for 2 IPC, each giving 1 infantry a +1 defensive roll modifier. (Sorry, only 1 pillbox per territory.)

ad 3.c) "Ships in port are safe from naval attack. However, they defend at 1 against air attack. Regardless, air attacks may still be intercepted by defending fighters in the area. In addition, all ports have AA defense."

After "in the area" add "(i.e. in the same or an adjacent territory)"

ad 4.a)

Please note that oil fields at sea are ignored for all purposes.

5. Pacific crossing

The Pacific is the largest of all oceans; to account for this all crossings from one side of the map to the other (using the connecting arrows on each side of the map) will cost 2 movement points.

(Ignore any double movement cost for the Sea of Japan or Western USA coastal area.)

6. Special units

Artillery may be purchased by any power at war for 4 IPC. Artillery attacks and defends at 1-2; attacking infantry may be supported by artillery to get a +1 die roll modifier. (On a 1:1 basis. Please note that supporting artillery does not advance, only supports infantry attacking into a neighbouring territory.) Only German artillery may be used for AA defense as well.

German SS Panzers attack and defend at 1-4.

Britain may build 2 Commandos (A/D 2).

The US may build 2 Marines (A/D 2, even when amphibious. Ignore the Mobile Infantry rule).

7. Exceptions to WaW rules

Ignore the Hitler assasination rule.

Ignore the Axis exemption from Multiplayer forces: Axis forces may use multiplayer force attack when Italy/Axis Minors are an independent player; Germany will be in command and multiplayer forces moved in the German turn. (Axis and Japanese units still can't multiplayer attack, but may enter one another's territory without conflict.)

Total US income at peacetime is 17 IPC. (There is no additional income for Lend-Lease or Economic Conquest until war is declared.) War is declared following a Japanese or Axis attack; if Japan attacks, war with Germany/Italy will result in the German/Italian turn.

Ignore the Chinese infantry pre-attack committal die roll rule.

Ignore the Russian Purges rule. Instead, Russia may not counter attack nor retreat on the 1st turn it is invaded and all infantry defend at 1 on the 1st combat round only.

Ignore the Russian factories may move rule.

MINOR COUNTRY FORCES

Low Countries: 2 infantry
Denmark: 1 infantry
Greece: 2 infantry
Baltic: 2 infantry (decommissioned if Russia decides to annex)

Designer's notes

As the 7 Ages map has no cutout areas along its borders for overcrowded areas, I've handmade some Army/Fleet cards from a piece of white cardboard, with titles "Army I/Fleet I" and "Army II/Fleet II" respectively, over 2 separate spaces for unit placement, with a central circle for owner's marker placement. They can be used both for army and marine/air fleet indication if a territory is too small or overcrowded and are quite easy to make with just a pencil, an A&A control marker, a liner and a pair of scissors.

If you have a copy of Europe at War, you can also play with Italy/Axis Minor Allies as an independent player by using the Italy/Axis Minor Allies player aid card for starting income/IPC/unit cost reference. Otherwise Italy and Axis Minors are simply included with Germany (and played in Germany's turn, obviously).
1 
 Thumb up
 tip
 Thumb up
  • Edited Tue Jan 19, 2010 11:53 pm
  • Posted Thu Apr 23, 2009 11:53 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

I've started a testgame using the rules posted above and already noticed some omissions (see Addendum in previous post), so posting an update might be in order soon.

If anyone has additional comments to post, I could include those as well in version 1.1.

EDIT: I've updated the Addendum with MINOR COUNTRY FORCES listings missing in the WaW rulebook and some personal notes.
1 
 Thumb up
 tip
 Thumb up
  • Edited Fri Apr 24, 2009 3:29 pm
  • Posted Fri Apr 24, 2009 5:12 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Noting another map oddity I missed earlier, I've edited the Addendum again.

EDIT: Added another edit.
1 
 Thumb up
 tip
 Thumb up
  • Edited Sat Apr 25, 2009 5:49 am
  • Posted Fri Apr 24, 2009 11:07 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Extended the ad 6. addenda and added 7. Exceptions to the WaW rules.
1 
 Thumb up
 tip
 Thumb up
  • Edited Sat Apr 25, 2009 8:58 am
  • Posted Sat Apr 25, 2009 8:57 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Edited another omission in the Addenda.
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 28, 2009 3:56 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Another edit: added 1.d) Turn order and clarified 3.c).

EDIT: Also clarified 1.d).
1 
 Thumb up
 tip
 Thumb up
  • Edited Mon May 11, 2009 2:15 pm
  • Posted Thu Apr 30, 2009 9:26 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Corrected ths SS Panzer A/D value (was given as 1-3, which is the armor standard value).modest
1 
 Thumb up
 tip
 Thumb up
  • Edited Mon May 11, 2009 2:13 pm
  • Posted Sat May 2, 2009 1:24 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Added Denmark to Minor Country Forces.
1 
 Thumb up
 tip
 Thumb up
  • Edited Mon May 4, 2009 11:00 am
  • Posted Mon May 4, 2009 10:59 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Edited/clarified 6. Special units.
1 
 Thumb up
 tip
 Thumb up
  • Edited Thu May 7, 2009 11:40 am
  • Posted Thu May 7, 2009 10:44 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Corrected/clarified Italy and Axis Minors rule/turn. (1.d Turn order and Designer's notes)
1 
 Thumb up
 tip
 Thumb up
  • Edited Mon May 11, 2009 2:16 pm
  • Posted Mon May 11, 2009 2:13 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Modified Axis multiplayer force attack rule. (7. Exceptions to WaW rules)
1 
 Thumb up
 tip
 Thumb up
  • Edited Wed May 13, 2009 8:51 am
  • Posted Wed May 13, 2009 8:50 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Modified/clarified 2. IPC values.
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu May 14, 2009 8:02 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Expanded 7. Exceptions to WaW rules.
1 
 Thumb up
 tip
 Thumb up
  • Edited Wed May 20, 2009 8:37 am
  • Posted Wed May 20, 2009 8:36 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Corrected some typos/errors in the Addendum that had been overlooked.
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Aug 12, 2009 8:40 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

As the Addendum now appears to be up to date and I've not received any additional comments, I'm preparing to upload v. 1.1.
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Aug 25, 2009 10:36 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

As version 1.0 has now well exceeded 100 downloads v. 1.1 has been uploaded and is awaiting approval.
1 
 Thumb up
 tip
 Thumb up
  • Edited Sat Sep 19, 2009 12:47 pm
  • Posted Sat Sep 19, 2009 12:46 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Update approved and posted!
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Sep 30, 2009 4:48 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Hmmm... For some reason the updated version is listed as 1.0 instead of 1.1. Also, the file now is a PDF file as originally intended. Corrections and additions as mentioned above are now incorporated into the file.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Oct 8, 2009 11:55 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Ummm... not really sure why people are still downloading v. 1.0 with v. 1.1 being available now... ???
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Oct 23, 2009 4:38 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Updated 1st post.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Nov 5, 2009 6:37 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

OK, the number of downloads for v. 1.0 is still rising... I suggest downloading v. 1.1. (Failing that, I'd really appreciate some feedback.)
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Nov 9, 2009 9:29 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

I give up: people are now downloading both files...
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Dec 22, 2009 4:25 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ludwig Nijholt
Netherlands

Final edit of first post: typo corrected in 5. Pacific crossing.
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Jan 19, 2010 11:55 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.