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Board Game:
Title:
Language:
English
Uploaded By:
Miklos Lipcsey
Australia

Victoria
License: © All rights reserved
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Files
Jun 11, 2009
bolide-car-panel-v1-0.pdf (171 KB) (Log in or Register to download.)
Bolide Car Panel
================

This simple tool provides the current status of your car, simply using paper clips on the edge of tool.

Simply print out the file (it caters for two cars) and trim the panels back. You need 6 paper clips (small size) for each of the following which determines the current status of the car:
- top speed,
- hard brakes left,
- tyres,
- lost 4th gear,
- booster setup,
- brakes setup,
- and fuel.

There are two car panels to cut out from the one page. It is recommended that you either:
- print out on thick cardboard if your printer has the capability or
- print out on paper and cut thick cardboard to size and clip that behind the paper panel for strength.
The paper clips may move during the course of the game (especially the

Setup
-----

Of course, first determine weather conditions and if using advanced rules, place a paper clip on either 'Booster Setup' or 'Brakes Setup' on the left side.

Optional: write your name and car number in the box.

Choose one of the four tyres and place a paper clip on the left side.

Place a paper clip on corresponding Hard brakes left on the right side (from the tyre selected).

Determine how much fuel you wish to put into the car. If two laps, place paper clip from the bottom side on 'Full Tank Lap 1'. When the car does a 2nd lap without refueling, move the paper clip to 'Full Tank Lap 2'. Otherwise for one lap, place paper clip from the bottom side on 'Half tank Lap 1'. This means the car must pit at the end of the lap.

Top Speed is calculated as follows:
SP of tyres + Sp of fuel (+ in rain/dry deduction)
and then place a paper clip from the top side on to the calculated speed limit. The speed limit may change when:
- weather changes
- change tyres
- fuel level changes (full tank laps 1 and 2).

Additional status
-----------------

If the car loses 4th gear, place a paper clip from the left side on '4th gear lost'.

If the car has no Hard Brakes left, simply remove the paper clip from the 'Hard brakes left' section.

Conclusion
----------

I would appreciate any constructive feedback and recommendations on improving the design. I appreciate paper clips may vary from country to country so there may have to be a rethink of design to cater for them. Bolide is a fine game (albeit a tad longish for so few laps) and I hope this tool will simplify and speed up the game.

Downloads:190
Post Comment
Jack Beckman
United States
Sterling Heights
Michigan
mbmbmbmbmb
Thanks for this! I have just ordered this game this morning, it looks very interesting.

I will probably print this out and then coat it in plastic so you can write on it and then erase with dry/wet erase markers. Coating a sheet isn't as hard as it sounds - you can use a good quality clear plastic tape, like shipping tape or even high-quality clear tapes (ones that don't get hard and brittle after a year or so). I have some aircraft status sheets I covered with just regular Scotch tape 30 years ago for "Richthofen's War" that are still fine today.

Of course, if you have access to a quality lamination process, so much the better. But the tape route has worked well for me over the years.
 
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  • Edited Sat Jun 27, 2009 3:14 pm
  • Posted Sat Jun 27, 2009 3:13 pm
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Miklos Lipcsey
Australia

Victoria
You're welcome.

Laminating the printout is a good idea!! The reason for the paper clips on the side, is so you can slip them up and down as required and as the game progresses without writing on the card (and it can be reused for many races).

The idea came from another game 'Attack Vector Tactical' which has a brilliant tool called a Ship Command Chart (SCC) which displays the current bearings, thrust, energy expenditure, movement phases, combat orders and other miscellaneous information. The SCC is also laminated, so some fields you write in with erase marker and other fields you use paper clips on the sides. The design of the SCC is simply ingenious and tremendously improves the playability of what is a very technically involving game (but then I enjoy Sci-Fi games, especially ones that does its best to simulate physics in space). I thought that the ideas of this game would translate very well to Bolide to speed up the game with out 'polluting' the table with a lot of administrative bits and pieces.

"Keep it simple. Keep it fun." I think that is a philosophy that should apply with games and sadly it seems to be forgotten on many sport simulations which started out with good intent but then got lost in its own technical cleverness. I hope having a tool like this would keep the fun going...

Let me know via this comment area of any issues or new ideas, so the design can improve (which I am sure it can). Good luck!
 
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  • Posted Sun Jun 28, 2009 1:00 pm
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