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As usual had a blast with the tutorial – and here are some comments. In these – some I am not sure of the rules so they are more like questions for you to look at rather than definitive changes
FT1 – Prep Fire – U7 versus R5 – Should this by 16FP instead of 12
GT1 – Prep Fire L5 versus T5 – Should it be 6 FP versus 8
GT2 – Defensive Fire Phase – O9 versus gun/crew at H5 – the modifier the tutorial has is -2 – should it be at 0 because of the gun shield?
FT2 – Rally Phase – shouldn’t the German crew be able to rally?
FT2 – Movement Phase – First fire – unit moves from R8 to S8 fired on… The modifier in the tutorial is +2, I had +3 for the stone building, -1 for FFNAM, and -1 for leader for a +1…
GT2 Defensive fire phase – O9 fires at N7 – the tutorial has 6FP, the machine gun is 5FP fired by a HS…
FT3 – Movement phase – French moving via road going from U8 to T7 – does road movement between hexes have to cross a hexside with a road or can it just be that both have roads in them even if they do not connect the hexes.
FT3 – AFPhase – P5 versus O6 the French 4-5-8 don’t cower after rolling doubles.
GT3 – Movement phase – P4 defensive fire on M3 – cowers – shouldn’t a FF instead of a 1F be placed on the firing unit?
GT3 – Advance Fire Phase – L4 versus P4 – I think one is a 4-4-7 and the other is a 4-6-7
FT4 – Rally Phase – German – crew rally?
FT4 – Movement Phase M4 1F on P4 – the result in the tutorial is a NMC – but the check on the leader and squad seems to be a 1MC
GT4 – Movement Phase – O6 1F on M4 – doubles – cowering?
GT6 – Movement Phase – O5 1F on L6 – doubles – cowering?
Thanks again for doing this!
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! I have put your input together with that of Miikka and will have to sort through it all as I update the EOP. It has taken a good year before getting any significant critique on the SK2 EOPs -- and I have needed it.
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