-
Hello and thank you for the improving rules modifications. There is only one thing I would recommend to do the other way. If I understand it correctly, your proposed changes in combat procedure do not correspond to archery/melee strenght numbers on unit's counters. My proposal reg. combat resoluton is a follows:
The archery/melee strenght of a unit equals the number of d6 dice which the unit rolls to check for a hit. Unit gets a hit if it rolls 5 or 6 on at least one of its attack dice. Example: Merry Men archery strenght is "2" thus they roll 2 dice to check for a hit - even if they roll 5/6 on both dice they only get 1 hit vs opposing unit(s). (Merry Men could alter. roll one dice and re-roll it in case of failure).
All the original combat modifiers: e.g. (-1) for melee in Keep etc. still count as roll modifiers, thus for example getting a hit in forest in fact requires a roll of 6.
Please let me know what you think on above proposal.
|
|
|







