Frutas_v8.zip (3.15 MB) (Log in or Register to download.)
Updated again to the new version of the rules (v8.0). Please test it! Reviews are welcome.
Downloads:294
Aug 11, 2009
agricola_fruit_v5.zip (1.41 MB) (Log in or Register to download.)
Updated! Cleaner graphics and text, reworded rules to make them easier to understand. Latest installment of the fruit trees for Agricola. Part of the upcoming Ñ-Deck. Includes the mat in English and Spanish; and one empty mat for your own language!
The "at any time you can trade 1 fruit for 1 food" rule is a bit broken! Remember that food is used to pay Ocupation cards so this will break a bit the gameplay.
The "at any time you can trade 1 fruit for 1 food" rule is a bit broken! Remember that food is used to pay Ocupation cards so this will break a bit the gameplay.
Why does that break anything. You can also trade grain or vegetables 1:1 for food at any time. You can cook you animals for food at any time.
The "at any time you can trade 1 fruit for 1 food" rule is a bit broken! Remember that food is used to pay Ocupation cards so this will break a bit the gameplay.
As Sislar said, you can trade grain and veggies for food 1:1. Note that if you're trading grain and vegetables directly for 1 food, there's a huge chance you may not win the game
Until the Ñ deck is released, fruit serves two purposes: planting more trees to grow more fruit; and trading it for food.
EDIT: Errata for the english version: Third paragraph, change "Whenever you sow, you may any quantity of fruit" to "Whenever you sow, you may plant any quantity of fruit". [Thanks to Sislar]
Fruit planting mechanism redux: Whenever you sow, you may plant any quantity of fruit. For each fruit: 1) if you haven't got any trees or planted fruit, you must plant one fruit in any unused space. 2) if you have at least 1 incomplete orchard (an space with only 1 tree or planted fruit) then you must plant one fruit in that orchard. Orchards max out at 2 trees and/or planted fruit. 3) if all your orchards are full, you must plant in a space adjacent to one orchard.
Working on the new version: · You can't plant fruit when sowing. · Add a "Plant fruits and/or Pay 1 food for 1 building resource" action space. · At any time, you may trade 2 fruit for 1 food (was 1 fruit for 1 food).
Hi! Printed the Fruit board yesterday, plan to play it during the weekend. A little note: it says on the board (and in the rules TXT file) that you can change fruit to food 1:1, while in a comment here you say it should be 2:1. Intuitively I think 2:1 is better, as you can get 4 fruits out of one orchard. Great work with putting the board together!