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Board Game:
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Russ Wakelin
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New Hampshire
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Oct 6, 2009
RushNCrushQuickRefColorv2.pdf (281 KB) (Solve captcha above to download.)
v2.0 of a full color quick reference sheet for the Rackham/AEG 2009 edition of Rush 'n Crush. This one page sheet features a layout that should be easy to read for quick reference.

Version 2 adds page numbers for quick reference and a note about using Turbo points.
Downloads:606
Aug 25, 2009
RushNCrushQuickRefColor.pdf (274 KB) (Solve captcha above to download.)
v1.0 of a full color quick reference sheet for the Rackham/AEG 2009 edition of Rush 'n Crush. This one page sheet features a layout that should be easy to read for quick reference.
Downloads:134
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frederic Henry
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Itteville
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Excellent...
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  • Posted Thu Aug 27, 2009 12:26 am
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SuperflyCircus Pete
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Independence
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I agree. Perhaps on the next version you could add a field that notes that using Turbo Points increases the heat threshhold?
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  • Posted Mon Aug 31, 2009 3:38 pm
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Russ Wakelin
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Good idea. I've just uploaded v2 of the document which includes a note about Turbo points and page numbers for handy quick reference.
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  • Posted Tue Oct 6, 2009 6:47 pm
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Aitor G Guridi
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Vitoria
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As discussed in the Rules Forum, this Reference Sheet has an error:
when you Side Ram another racecar, you only roll ONE die. There are no different "to hit" and "to damage" rolls.

That only one die determines two things. First, if the defender is pushed (with 4 or more). Second, if a car is damaged (checking the table). But it is the same roll for both things. For example, if you roll a 3, you fail pushing the defender, but no one suffers damage.
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  • Posted Fri Dec 11, 2009 8:25 am
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Rob Robinson
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Hollyhock wrote:
As discussed in the Rules Forum, this Reference Sheet has an error:
when you Side Ram another racecar, you only roll ONE die. There are no different "to hit" and "to damage" rolls.

That only one die determines two things. First, if the defender is pushed (with 4 or more). Second, if a car is damaged (checking the table). But it is the same roll for both things. For example, if you roll a 3, you fail pushing the defender, but no one suffers damage.


The file also contains the following errors as well as the one you mention.

Walls: 6-16 take lane change as damage.

This is wrong.

At Speed 6-10 you take the lowest die result as damage

At Speed 11-16 you take the highest die result as damage

Spelling mistake: care instead of car
 
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  • Posted Sat May 8, 2010 10:59 pm
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