++ We have reached the mass size hulk, code name LVX9.
++ Our ships computer ( Mother ) shows LVX9 main computer to be malfunctioned.
++ Mother scanning the hulk, familiar life form pattern and movement, moving in odd behavior.
++ Our brothers prepare for hulk teleportation.
++ No sighs of entrance or exit can be seen.
++ Stealers are teleporting from some were else in the hulk!
++ Bless your weapons Brothers.
Marines:
First Squad: sergeant with bolter & power sword heavey flamer with power fist three marines with bolters & power fists
Second Squad: sergeant with thunder hammer & storm shield assault cannon & power fist marine with bolter & chain fist two marines with bolters & power fists
Genestealers: two starting blips, and two reinforcement blip per turn.
Objective:
The Space Marines must seal all three reinforced doors to block the genstealers entrance to the hulk. the marines must use the main computer to close the reinforced doors. if the main computer does malfunction, the backup computer will go online.
Victory:
The Marines win of all three doors are sealed. The Genstealers win if all marines are killed.
Special Rules & Alternate Dice roll:
Alternate Dice roll is a special dice roll on a 1d6 (created by ralf lopez aka 40kbolter) with random events that can unfold, for mission I – Code Name Blue Screen, the Alternate Dice roll Chart are as follows. On a 1d6
Genestealer:
Each blip comes in through a teleportation pad from some where else inside the hulk. before placing a blip the genstealer player must roll on a 1d6 to see what genstealer spawn point they are teleported to for each blip on every genstealer turn.
1-2 Spawn point A 3-4 Spawn point B 4-6 Spawn point C
If the genestealers player alternate dice roll is to a spawn point with a closed reinforced door , the blip would be lost.
Ones the genestealer player runs out of reinforcement blips the teleporter starts to overheat and malfunction.
The genestealer player reshuffles the blips and can only bring one blip per turn.
The Alternate Dice roll Chart are as follows. On a 1d6
1-3 The teleporter will disintegrate the genestealer blip. 4-6 the blip will survive and the genestealer player must roll to see what genestealer entrance the blip will spawn.
Notes:
If a genstealer is telepoted to the lower level spawn point, it may not exit to the main level in tell the reinforced door is open.
No Lurking is aloud on this mission.
Special Rules & Alternate Dice roll:
Marines:
To use the control panel, to open the reinforced door that leads to the lower level takes two action points
The marine must reach and use the main computer. The Alternate dice roll chart are as follows.
Main Computer: 50% chance the computer may malfunction, two action points needed to turn on the computer.
1-3 malfunctions. 4-6 working at 90%, When Working at 90% four action points are needed to close the reinforced doors.
On a 1d6:
1-2 Seals reinforced door one 3-4 Seals reinforced door two 5-6 Seals reinforced door three
If the computer is malfunctioned:
The Back up Computer will go online at 90%
Will only operate if main computer is malfunctioned.
On a 1d6: (same as above)
1-2 Seals reinforced door one 3-4 Seals reinforced door two 5-6 Seals reinforced door three
Note: All reinforced doors at genestealer spawn points ONLY starts opened at the start of the game.