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Russ Wakelin
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Nov 4, 2009
Grindv2.pdf (280 KB) (Solve captcha above to download.)
[v2 of the file is updated with corrections recommended from Privateer Press]

While the power attacks and weapon stats are all covered on the cards that come with Grind, many of the basic moves require checking back to the book.

This sheet attempts to give you a quick, 1 page reference to the actions that can be performed in Grind that aren't covered on the included cards. I've also included page numbers to help quickly find more detail in the rule book.
Downloads:221
Nov 3, 2009
Grindv1.pdf (285 KB) (Solve captcha above to download.)
While the power attacks and weapon stats are all covered on the cards that come with Grind, many of the basic moves require checking back to the book.

This sheet attempts to give you a quick, 1 page reference to the actions that can be performed in Grind that aren't covered on the included cards. I've also included page numbers to help quickly find more detail in the rule book.

Enjoy!
Downloads:58
Comments [Post Comment]
Ubergeek
United States
Camas
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The Block Break information is incorrect. If the Steamjack fails to break the block its "advance" ends, not its "activation".

Even if it fails to break the block, it could still take its action portion if it didn't already do so before moving.

thomas widgren
Sweden
malmoe
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wow! i just got through the door. i was out on my bike minding my own business and listening to the D6G. now youve made this! that is some commitment. i haven't tried grind out yet but ill use these.

thanks and keep casting/writing!
Russ Wakelin
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Quote:
The Block Break information is incorrect. If the Steamjack fails to break the block its "advance" ends, not its "activation".


Good catch Ubergeek. The Privateer guys didn't catch that when they reviewed the sheet, so I wonder now if they intended for the activation to end.

I've posted the question in their FAQ thread and will adjust the sheet based on their response.
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Edited Wed Nov 11, 2009 3:29 pm
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