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Nice summary - this game needs it. A few details you might want to incorporate:
- Special actions of 0 and 1 cards require that they be played as part of an alliance (not a conspiracy).
- Special action of 0 card requires that it be played on stack of 2 or more.
- Last card drawn must be shown, and limits level of subsequent cards played.
- New values may be re-assigned to all jesters (X) at court on every play (your wording suggests value is set when jester is played and that it cannot change).
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- Edited Mon Nov 23, 2009 9:43 pm
Posted Mon Nov 23, 2009 9:41 pm


























