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Hungary
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Files
Jan 12, 2010
Prophecy_Wilderness_Event_Cards_anon.pdf (4.38 MB) (Log in or Register to download.)
Wilderness Event Cards
Downloads:409
Jan 12, 2010
Prophecy_Civilization_Event_Cards_anon.pdf (4.06 MB) (Log in or Register to download.)
Civilization Event Cards
Downloads:260
Jan 12, 2010
Prophecy_City_Abilities_anon.pdf (1.28 MB) (Log in or Register to download.)
City Ability Cards
Downloads:305
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Hungary
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Unfortunately Matt vanished into thin air, and his excellent expansions are gone as well. We have quite a fun with them every time, wouldn't play Prophecy without them anymore. Since I've made the redesign, I took the liberty to upload them once more.
 
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  • Posted Mon Dec 14, 2009 5:21 pm
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Tor Sverre Lund
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Hmm.. how come there are two Quest Card pdfs? They look to be the same.
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  • Posted Tue Dec 15, 2009 6:04 pm
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Gawain wrote:
Hmm.. how come there are two Quest Card pdfs? They look to be the same.

I thought the upload didn't finished because the process ended with a 'invalid description' error message, so I repeated. However I removed both instance instantly, as in the meantime I got the news that the whole disappearing act happened because the illustrations were copyrighted. It doesn't affect the event and city ability cards, so they are fine, and I will rework the quest cards soon as their main value is the content, not the artwork.
 
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  • Posted Tue Dec 15, 2009 7:42 pm
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Mark Thompson
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These look very cool. Can't wait to try them out. Thanks for the upload
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  • Posted Tue Dec 15, 2009 8:49 pm
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Mark Thompson
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Did these change, or are they same as before?
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  • Posted Tue Jan 12, 2010 11:35 pm
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Tycalt wrote:
Did these change, or are they same as before?

These are the same, but the original author asked me to remove his name from the files.
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  • Posted Wed Jan 13, 2010 9:04 am
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Kevin J
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Do you happen to have these cards in separate image files? I'd love to make them into a deck in Artscow, but I don't want to go to the effort of cropping out every single one.
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  • Posted Thu Mar 17, 2011 6:32 pm
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I made the cards separately, so yes I have the images. However wouldn't it be easier for you to use the Artscow decks I've made and tested back then?

http://www.artscow.com/share/Prophecy-Civilization-Events-De...
http://www.artscow.com/share/Prophecy-Wilderness-Events-Deck...
http://www.artscow.com/share/Prophecy-Quests-and-Abilities-x...

If you still would like to have the images, or the template, just let me know.
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  • Posted Thu Mar 17, 2011 8:30 pm
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Kevin J
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Thank you very much for the links! Would you mind if I post them on this geeklist?
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  • Posted Fri Mar 18, 2011 5:25 am
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tatoolo wrote:
Would you mind if I post them on this geeklist?

Not at all, go ahead.
 
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  • Posted Fri Mar 18, 2011 5:59 am
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Frank Branham
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These are great.

The Quests file has vanished again, however. I went ahead and grabbed the Artscow deck. My big question is: What are the Quest Rules?
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  • Posted Mon Jul 18, 2011 11:46 pm
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Kevin J
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fbranham wrote:
These are great.

The Quests file has vanished again, however. I went ahead and grabbed the Artscow deck. My big question is: What are the Quest Rules?


 Quest cards represent recruiters from throughout the land in need of the help of heroes. Fulfilling the quests can grant great rewards but is not without risk.
 Each player will require at least 5 tokens unique to their character to record their progress during Quests. If you play with the ‘Explorer’ Quest card, you will require 20 tokens, one for each location on the board. I recommend obtaining 5 tokens for each player and 20 tokens for use with the ‘Explorer’ Quest.
 At the start of the game, set the deck of 30 Quest cards face down to one side, leaving space for a dis-card pile. Turn three Quest cards face up.
 If a player ends their turn in either of their home Guilds or the City, they may take one of the face up Quest cards. Draw another card to replace the card that is taken.
 A player may only have one active Quest at a time. They may discard their current Quest at any time, but may not take a new Quest on the same turn. When you discard a Quest, remove any Quest tokens you have in play and discard any Quest trophy Creature cards in your possession. You may keep any other cards and tokens acquired during the course of the Quest. You may not complete a Quest on the same turn that you acquire it.
 A Quest card features three paragraphs of text. Flavour text is in italics and has no impact on play. Re-quirement text is in bold; the player must satisfy all of the requirements to complete the quest. Reward text is in a regular font and indicates the reward for completing the Quest.
 Some Quests require ending your movement at, or simply travelling through, various locations on the board. To record that you have visited a location, place a Quest token at each one as you travel.
 Some Quests require you to defeat Creature cards in combat. If you are currently on a quest of this kind, whenever you defeat a relevant Creature card you may keep the card as a trophy instead of dis-carding it. Place a Quest token on the card to indicate that it fulfils a Quest Requirement. This ensures that other retained Creature cards are not accidentally treated as fulfilling Quest Requirements, such as the ‘Rat’ cards.
 For Quests that have Requirements involving travel to locations or the use of Creature cards, you must visit the locations or gain the Creature cards only once you have the Quest card in your possession. You may not fulfil such requirements by visiting the locations or gaining the Creature cards before you have acquired the Quest card. This rule does not apply to other cards or resources such as Experience, Gold, Strength and Willpower; such Requirements may be fulfilled using cards and resources gained prior to acquiring the Quest card, unless the Quest card specifically instructs you to gain the cards or resources during the course of the Quest.
 If an Event card causes you to draw Adventure cards, those cards are discarded at the end of your turn. They do not remain on the board for subsequent turns.
 Requirements must be fulfilled in the order shown. For example, the requirements for the ‘Furrier’ Quest read ‘Defeat 3 Animal Creatures then discard the Creature cards at the Forest Camp’. In order to complete the first Requirement of this Quest, the player character must defeat any three Creatures of the ‘Animal’ type, retaining the Creature cards as trophies. The player must then end their movement at the Forest Camp and discard the trophies all at once. The player then gains the Reward as indicated: ‘Draw 1 Forest Camp Ability card and gain 3 Gold’. They draw one Ability card from the top of the face-down Forest Camp deck, and take 3 Gold from the bank. The Quest card and any associated Quest tro-phy cards are discarded and any Quest tokens are removed from the board.
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  • Posted Tue Jul 19, 2011 12:08 am
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