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Great Variant !!!
In our association we use it with the Variant of Campaign Mag. No. 90, so we can play in 6 (!):
Saruman-Fellowship-Rohan-Gondor-Easterlings-Sauron.
Here is the “Errata Section” on No. 19
< I hope I can give the readers of The Space Gamer a few points of correction in my article (No. 18), “The Great Northern War”.
In the last paragraph in the section “Rule Changes: The Dark Power Player”, my reference to the forces of Dunland is based on an earlier and incorrect belief that in a two-player game of WOTR, Sauron must use Shadow Points to move Saruman’ s armies. This mistake has been cleared up by a correspondance whit SPI. This clarification should not substancially alter the play of the variation.
The first sentence of the third paragraph in the section “The Four Player Game” seems to have become garbled by the time it was printed. The sentence should read “All Fellowship armies that are deployed or moved north into the hex row containing 2220W, 3220W, 1620E, etc., are controlled by the Northern Alliance Player”. The Fellowship Player gains control if they move south.
Please add this to the section “The Five Player Game”: If Saruman is a separate player, the Northern DP objectives become Thranduil’ s Palace and Galadriel’ s Palace (Lorien). This is to avoid a slugging match between Saruman and the Dark Power over possession of Hobbiton.
And here is one last bit of information for creating the Chief of the Easterlings: He has a movement allowance of “5”.
Glenn Rahman
Theilman, MN>
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