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Matt Sturm
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Ann Arbor
Michigan
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Jan 11, 2010
3MSpeedCircuitQR.pdf (91 KB) (Log in or Register to download.)
A small, neatly-designed card with important rules reminders for the 3M version. 4-up on a letter-sized page. Just print on cardstock and trim along the black lines. Happy racing!
Downloads:336
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Mauricio de Souza Fonseca
Brazil

After much thought, I finnaly reached a conclusion: after playing with a lot of rules, designing some new ones myself and my friends, etc, SPEED CIRCUIT is the best when played with the 3M rules: NO DICE AT ALL! This is the real deal.

When you add dice to this game, you make it almost "absurd": for example: a guy tries to exceed his Start Speed. If he suceeds, he gains a strong vantage. If he fails, he loses one turn stopped. So, every player must make this absolutely insidious decision, for the sake of being left behind.

The same goes for cornering over the limit without using Tire Wear (Chance Table) or deccelerating more than you can (Decceleration Table).

Those whoe never played it this way, try it: no dice.
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  • Posted Sat Feb 6, 2010 4:38 pm
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