My Review of the Game.doc (30 KB) (Log in or Register to download.)
My experience with the game 'Spartacus: Crisis of the Roman Rebublic'. Not necessarily a 'review' but an impression. I would like to have other players convince me it is worth keeping.
I have decided to keep it. I just can't bring myself to quite give up on it. And yet, when I look back at the article, everything I stated in it I still stand by.
I will give it a 'time lag' and then return to it.
Hi, I have just read the less-than-thrilled review above, so at least I can avoid a few pitfalls. Personally I have no qualms about adapting rules to suit my and my opponent's tastes, only once you start it is hard to stop. A few thoughts occur immediately:
1) Who cares which tribe is in which sqace? Once you have established that it is one each make a note for next time and chuck them in. This does not help me as I always like to have everything just so, but them I usually set up the night before the game while watching a move to avoid having set up time interfering with play time.
2) Just say all spaces are SPQR unless noted otherwise, saves on counters.
3) Unfortuately I tend to know who is who in the Roman Republic, from the rules side it would be helpful to list names with the counter name in *bold* or just having starting units with an asterix or something to help out, or even S for Spain, I for Italy, A for the Asia and P for Pool, etc...
4) A scenario for completeness sake I fear, If I find a scenario cannot work historically (it is impossible to get a historical result by any rational play) then I feel the need to change the scenario rules, say an extra stability dr for each turn while the war is in effect, based on the number of areas Sertorius has, or the number of raids, etc...
5) Perhaps Mithradates was only suppose to get 15 units, som was pumped up to 25 to achieve this affect, still it would have been nice to warn people in the rules...
Sorry to see that although my comments on this game have been download over 100 times, nobody has yet put forward a good argument for keeping this game.
I thought I read somewhere, perhaps on Consim, that John wanted to re-work this game a bit. If so I'm wondering what he wants to do.