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Board Game:
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Language:
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Greg Schmidt
United States
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Files
Feb 3, 2010
Limit_Setup.exe (1.43 MB) (Solve captcha above to download.)
This file will install the Limit game on your computer.
Note: The .NET runtime is required. Most modern computers already have it installed, but if not, it can be downloaded from:
http://msdn.microsoft.com/en-us/netframework/aa731542.aspx
Downloads:131
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nestor romeral andres
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Great, Greg!

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  • Posted Thu Feb 4, 2010 7:11 pm
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Ben Stanley
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Wow, Greg! That's another amazing implementation; nice work. Limit is especially great with AI because the whole randomized set up is so fast and fair.
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  • Posted Fri Feb 5, 2010 12:07 am
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Greg Schmidt
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Thanks everyone, I'm also pleased with the way the game turned out. Even on low thinking time settings, it seems to be pretty strong. I like hitting the "new game" button in succession in order to watch the program construct a new setup. zombie

BTW, the board can be edited by right clicking. Along those lines, this post might also be of some interest:

 
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  • Posted Fri Feb 5, 2010 1:31 am
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Dave Dyer
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Is there a non-randomized setup option?
 
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  • Posted Fri Feb 5, 2010 4:11 am
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Greg Schmidt
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Quote:
Is there a non-randomized setup option?

Good question.

I chose not to provide that option although if you really wanted a particular setup, you could use the board editing feature to construct it or otherwise save the game after a particularly appealing setup phase. (I realize that's not what you're asking).

Note that the rules state:

Quote:
Distribute randomly all the tiles..."

-and-

Quote:
Once all the tiles are placed, determine randomly the player's colours.

This implies to me that the setup phase is not especially strategic, especially since we don't even know which colors are assigned to the players until the phase is complete. So the initial random setup appears to be a mechanism geared towards variety of play more than anything else, therefore I chose to relegate it to the computer (also assuming that most players would not want the tedium involved in constructing a random arrangement of tiles).

It sometimes happens that an initial setup is biased towards one player and the rules have no provision for that. In fact, the rules assume a consistent first player advantage and hence the mandatory "first move equaliser". Cameron could have added the pie rule, but I suspect that had he chosen to do that, he would not also have a "first move equaliser" as the two would clash as well as add unnecessary complexity to the beginning of the game.

Practically speaking, when I've played, if I see an advantage in my favor, so much the better as I need all the help I can get with this game. If OTOH, it's stacked against me, I'll frequently attempt the challenge. Either way, I can quickly produce a new setup by pressing the "New Game" button.
 
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  • Posted Fri Feb 5, 2010 4:54 pm
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