Added a better overview of the variant on the first page.
New Gameplay Mechanics:
* The privilege to gain first pick selection of a group of travelers will no longer be determined by auction bidding.
* 5 Bridge Troll boards are placed in the play area.
* 4 rows of traveler cards will be laid out on the table in each of the 2 rounds of play.
* Travelers will be directed to bridges based on 2 color cubes that may be placed above each cards during setup. (Cards with no cubes may be directed to any Troll Bridge)
* Players will not only be controlling the Bridge Troll boards in front of them, but will also be vying for a majority stake control of a second secret alliance Troll Bridge. (The collection of 5 cubes of one color is required to claim a majority stake in a secret alliance.)
* Careful planning and the analysis of the perfect information laid out in front of both players will create tough decisions, as players will need to weigh their options regarding first pick privilege row selection.
* Players will claim first pick privilege by alternating the placement of Trophy Tiles to mark the rows they feel best suits their master plan.
* New traveler abilities have been redesigned for Jester, the Stonemason and the Billy Goats Gruff.
New Gameplay Objective: Your job is to direct travelers toward bridges to meet their uncertain fate. You are officially working in collaboration with one Troll Bridge operation (your known alliance) while trying to impress and establish a secret alliance with another. Travelers have directions they are thinking of heading and you must persuade them to move in the direction that best suits your master plan. The player with alliances to the 2 most successful bridge operations will win the game.