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Board Game:
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Language:
English
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Mr. Bistro
United States
Unspecified
Virginia
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License: © All rights reserved
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Mar 6, 2010
Battleball_Advanced_v2.pdf (404 KB) (Log in or Register to download.)
Brought to you by popular demand. Version 2.0 cleans up the wording and format of the previous version, adds 5 new MVP Skills for League Play, rules for Fumbling when Blocked, and deepens the game by introducing turnover when players fail actions.
Downloads:1416
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tim Tim TIm TIM TIMMY!!
Costa Rica

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Awesome, Life just got better
This is exciting news, I can not wait to print them up! This rocks, thanks so much
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  • Posted Fri Mar 12, 2010 7:26 pm
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-=] Deroan [=-
United States
Cameron
Montana
Check out the Cardboard Carnage Blog right here on BGG!
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Nice job on this, thanks for sharing.

D.
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  • Posted Thu Sep 16, 2010 2:53 am
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tim Tim TIm TIM TIMMY!!
Costa Rica

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I finally printed the new rules up, very nice, streamlined, all looks good to me. I just pulled this one out after way to long - what a great dice feast this one is.

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  • Posted Wed Feb 16, 2011 1:58 pm
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Todd Holland


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Really liking these rules. Adds a lot to the game. One thing I do see however is there is no way to roll 2 on the MVP chart.
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  • Posted Sat Sep 3, 2011 12:17 am
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Steve B
United States
Rochester
New York
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holland227 wrote:
Really liking these rules. Adds a lot to the game. One thing I do see however is there is no way to roll 2 on the MVP chart.


I saw this as well. Any ideas how to handle this?
 
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  • Posted Tue Nov 29, 2011 7:17 pm
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Mr. Bistro
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The original version just had 11 skills on 2d6, so I guess I forgot to take out the 2 when I added more. Clearly this means I need to add a few new skills.

For now you could just not worry about the 2 result, or have it replace another result you don't care for.
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  • Edited Tue Nov 29, 2011 8:03 pm
  • Posted Tue Nov 29, 2011 7:50 pm
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Ken Stuart
United States
Patrick AFB
Florida
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I made some modifications after reading through and playing:
- Player with ball can not pile-on (it just doesn't make sense!)
- Changed pile-on die rolls to resemble other rules: 1=Crunch!, 2=Foot in the Dangles!, 3-6=Success!
- Changed Gun Tower scenario rules to 1=serious injury, 2=injured
- Added carnage from sniper using custom-made sniper tokens. A missed sniper shot puts a sniper carnage token on the field that lasts for two turns.

I also found the score table to be a little unbalanced. I'm not yet sure if I'll change it though. In our games, the player that scores takes a HUGE lead because the scoring usually occurs after many of the opponent's pieces have been injured.
 
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  • Posted Tue Mar 27, 2012 6:26 am
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Grady
United States
Greensboro
North Carolina
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These rules look fantastic. Just picked up BB at a thrift the other day for $2.50, and thought the rules seems just a bit simple. I have really been wanting to pick up Blood Bowl, but thought this would keep me happy until I find a cheap copy.

But with these rules...I'm super excited now. Still not to bowl level, but it looks great.
 
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  • Posted Thu May 24, 2012 9:41 pm
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