Revised version of player aid posted in leader one by Aaron Cinzori (WonderCinz) The main difference is Peloton control disruption and Peloton can move up to 7 spaces if empty. Special abilities were left off to accommodate extra peloton rules. Two items were omitted in aid and one not mentioned. Not mentioned, when riders ride through other riders it cost them one energy to do so, also they must pay any penalties that that space has. For game play purposes we left out the 1 energy cost for being outside and ahead of the peloton as it was cumbersome to deal with and no one liked it here. Also left out was the extra 1 energy cost for canceling jumping from peloton, we felt penalty was to high as you still had to pay peloton movement costs.