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Alex Shereshovets
Ukraine
Lugansk
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Files
Mar 25, 2010
Operation Cold Sunset - Counters.zip (62 KB) (Log in or Register to download.)
Some OGRE counters based on Cisco and Fenway5's work. They include all official units and some unofficial ones. Check out the ships!
Downloads:473
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Jeff Breidenstein


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Absolutely gorgeous! Can't wait for the scenario to use these!

Thank you!
 
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  • Posted Wed Mar 24, 2010 11:48 am
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Jeff Breidenstein


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Any word on the scenario?whistle
 
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  • Posted Wed May 5, 2010 5:57 pm
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The Real Stabliser
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Cool.
Are there rules for these ships somewhere or are they your own creation. I know the Ogre book has LSEV, SES and SCS type ships, but destroyers and Cruisers I cant find. Stats for Kraken and Shchuka, thats going to be interesting, Ogre subs presumably?

My own coastal invasion campaign idea needs some input regarding ships, So something for comparison would be useful, especially regarding Armour unit purchase costs.
I'm also curious as to why your fighters stats are different from those in the ogre book and how do they balance up in points cost. M6 for a fighter was a bit slow I suppose when a GEV can beat it in a straight line.
 
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  • Posted Wed Aug 11, 2010 12:14 pm
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Alex Shereshovets
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eltf177 wrote:
Any word on the scenario?whistle

I am sorry to have disappointed you, but it's nothing, for now . Balancing the map and starting forces has proven too difficult for me. Writing the "script" was easy enough, but making it playable is another thing, and I lack sufficient experience in game design.
I have found OGRE balance too fragile to rule in ships and planes. Perhaps someone with a little bit more experience in game design can finish what I started. Meanwhile, you may use the counters for your own scenarios. Again, sorry for the disappointment and the long wait.
 
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  • Posted Wed Sep 15, 2010 11:55 am
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Alex Shereshovets
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stabliser123 wrote:
Cool.
I know the Ogre book has LSEV, SES and SCS type ships, but destroyers and Cruisers I cant find.

I don't own the book(if you mean The Ogre Book), so these are entirely my creation. And entirely unbalanced.
stabliser123 wrote:
Stats for Kraken and Shchuka, thats going to be interesting, Ogre subs presumably?

Yes, they are basically OGRE subs with a Cruise missile built-in.
stabliser123 wrote:

I'm also curious as to why your fighters stats are different from those in the ogre book and how do they balance up in points cost. M6 for a fighter was a bit slow I suppose when a GEV can beat it in a straight line.

It was originally a typo, I wanted to make it 6/6.
In general, see my previous reply. I wasn't able to balance different unit types well enough.
 
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  • Posted Wed Sep 15, 2010 12:00 pm
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The Real Stabliser
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Alex, Thanks for replying.

I am determined to get a game balance for an ogre/gev coastal invasion campaign. So your prior efforts are very useful to draw inspiration from.
I'm also drawing inspiration from the pc game: empire deluxe.

Since my previous post, I have also found the Kraken rules at http://www.sirdinglydang.com/kraken.htm and the relevant discusion at the sjgames forum.
So I now have more idea of what others have put together as well, However after quite a number of years it seems the kraken rules are incomplete and likely to remain that way.

I think I will try to work something out without the use of submerged Ogres or Kraken first, Then see where they fit in and how to balance them.
The Submarines pose the biggest problem as they require new rules on submerged movement, so they may not be used initially either.
 
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  • Posted Wed Sep 15, 2010 10:45 pm
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Alex Shereshovets
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Oops, I though it was my idea to name a submersible OGRE a kraken.
Apparently, my google-fu wasn't strong enough.
Please keep us updated on your work and good luck to you.
 
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  • Posted Thu Sep 16, 2010 7:30 pm
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Jeff Breidenstein


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Any news on the scenario?
 
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  • Posted Tue Jan 11, 2011 11:46 am
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