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Board Game:
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Martin Gallo
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O'Fallon
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May 5, 2010
MG SoP v3.pdf (94 KB) (Log in or Register to download.)
Fixed the noted typo and redundancy. Thanks for spotting my error.
Downloads:263
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Mathew Anderson
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Very nice guide, great work!
 
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  • Posted Sat Apr 17, 2010 1:58 am
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Bay Chang
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Thanks for putting this together. I noticed one error: in Step 10 of the Combat Sequence, Sacrifice A Card for Battle Rating, the play aid says to pay the Prestige Cost of the sacrificed card. That is wrong; the rulebook says that no prestige cost is paid for sacrificed cards.
 
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  • Posted Fri Apr 30, 2010 6:09 am
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Martin Gallo
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baychang wrote:
Thanks for putting this together. I noticed one error: in Step 10 of the Combat Sequence, Sacrifice A Card for Battle Rating, the play aid says to pay the Prestige Cost of the sacrificed card. That is wrong; the rulebook says that no prestige cost is paid for sacrificed cards.


Thanks, V2 has been approved and I have deleted V1.
 
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  • Posted Mon May 3, 2010 11:18 pm
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Mathew Anderson
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martimer wrote:
baychang wrote:
Thanks for putting this together. I noticed one error: in Step 10 of the Combat Sequence, Sacrifice A Card for Battle Rating, the play aid says to pay the Prestige Cost of the sacrificed card. That is wrong; the rulebook says that no prestige cost is paid for sacrificed cards.


Thanks, V2 has been approved and I have deleted V1.


Very cool! I added the link as a reference in the official forums:

http://www.petroglyphgames.com/forums/index.php?/topic/14144...
 
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  • Posted Mon May 3, 2010 11:24 pm
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Bay Chang
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Another error... Step 6 in the Combat Sequence says "Mark Target Unit's Combat Value". Actually the Target Unit's Defense Value, not Combat Value, is used.

Also: Step 3, adjust Firer's value by Morale, is redundant -- Step 2 already says that.
 
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  • Posted Tue May 4, 2010 1:34 am
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Martin Gallo
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baychang wrote:
Another error... Step 6 in the Combat Sequence says "Mark Target Unit's Combat Value". Actually the Target Unit's Defense Value, not Combat Value, is used.


Now that was just a plain old stoopid error. I have no idea how I messed that up.

[q="baychang"Also: Step 3, adjust Firer's value by Morale, is redundant -- Step 2 already says that.[/q]

Yeah, I started to reduce and condense the sequence, and then left the numbering alone and forgot to clean that up.

Some days you are the bug and some days the windshield!
 
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  • Posted Wed May 5, 2010 11:30 pm
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