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Board Game:
Title:
Language:
English
Uploaded By:
Steve Pultorak
United States

Ohio
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License: © All rights reserved
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Files
Apr 16, 2010
Generic.pdf (158 KB) (Log in or Register to download.)
To avoid counter-clutter, try these Damage Cards for use with Serpents of the Seas. First, a generic blank set of damage cards.

I posted custom sets of cards at "Flying Colors" as well.

To be printed on business card templates.
Downloads:263
Apr 15, 2010
SotS DamageCards.zip (1.45 MB) (Log in or Register to download.)
To avoid counter clutter, try these Damage cards for use with Serpents of the Seas
Downloads:198
Post Comment
Michael B.
Canada
Stratford
Ontario
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How about doing a generic one, so I can just fill in the name of the ship I'm playing myself, you know, for duels and small battles?
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  • Posted Fri Apr 16, 2010 2:31 pm
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Kenneth Lury
United States
Durham
NC
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About a week ago I posted a file on consim world which was a generic ship damage chart.
http://talk.consimworld.com/WebX?7@26.6t1saqeS0Ma.26@.1dd08b...
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  • Posted Fri Apr 16, 2010 5:23 pm
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Gros Morne
Canada

Nova Scotia
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Hi - I'm new to the game, so please forgive me if this is obvious, but why do you need separate 'normal' and 'damaged' hull areas?

Thanks
 
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  • Posted Thu Aug 26, 2010 7:08 pm
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Steve Pultorak
United States

Ohio
mbmbmb
You need to recognize the ship when it is operating on it's (flipped) damaged side as well.

So a ship counter with, say a 12 hull damage factor takes 12 hits, gets flipped and can take up to another 12 hits...

In my original design I actually had two scans of each ship (one undamaged and one damaged with the yellow strip at top)...but flipping the card to its damaged side became too cumbersome and unnecessary.
 
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  • Edited Thu Aug 26, 2010 8:43 pm
  • Posted Thu Aug 26, 2010 8:37 pm
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