The Hotness
Games|People|Company
Princes of the Dragon Throne
Total War
Mage Knight: Board Game
Infiltration
Winter Tales
Eclipse
Empires of the Void
The Lord of the Rings: Nazgul
Dominion
Lords of Waterdeep
Doctor Who: The Card Game
Ground Floor
Mice and Mystics
Descent: Journeys in the Dark (Second Edition)
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Android: Netrunner
Twilight Struggle
King of Tokyo
Glory to Rome
The Lord of the Rings: The Card Game
Dominion: Dark Ages
Agricola
Agricola: All Creatures Big and Small
Hegemonic
Snowdonia
Conquest Tactics
Munchkin
7 Wonders
Pirate Dice: Voyage on the Rolling Seas
7 Wonders: Cities
Arkham Horror
Through the Ages: A Story of Civilization
7 Wonders: Catan Island
Village
1989: Dawn of Freedom
Among the Stars
Race for the Galaxy
The Castles of Burgundy
Libertalia
Dominant Species
War of the Ring
Last Night on Earth: Timber Peak
Ora et Labora
King of Tokyo: Heidelbärger Brockenbär Promo Character
Star Wars: X-Wing Miniatures Game
Space Pirates
City of Horror
Kingdom Builder
Goa
File Info Subscribe sub options | File Rolls
Board Game:
Title:
Language:
(neutral)
Uploaded By:
Michael Tan
United States
Santa Monica
California
designer
Avatar
mbmbmbmbmb
License: © All rights reserved
Tags:
Your Tags: Add tags
Popular Tags: [View All]
Recommendations:
Recommend
15 
 Thumb up
0.02
 tip
Files
Jun 11, 2011
Block Labels.pdf (1.12 MB) (Log in or Register to download.)
Block Labels as of 6/10/11.
Downloads:160
Post Comment
Robb Minneman
United States
Tacoma
Washington
Avatar
mbmbmbmb
I remember that the yellow, white, and black numbers on the blocks represent manpower, steel, and oil resources to build, respectively. What's the red?
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 16, 2010 2:57 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Marcin Woźniak
Poland
Bydgoszcz
mbmbmbmb
It seems logical it is a cadre. I like the unexpected appearance of Polish blocks.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 16, 2010 3:58 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Tan
United States
Santa Monica
California
designer
Avatar
mbmbmbmbmb
Yes cadre is red. You'll notice that you need it to either build special units (amphib, airborne) or to improve the quality (letter) of a unit. With this method, there is a very consistent cost to benefit relationship with each step. Manpower buys you conscript level troops. Cadre allows you to upgrade them to elite units but you need to keep burning cadre to keep them at the elite level. Also one other change with cadre is that you can substitute it for anything i.e. manpower, steel, or oil. This gives you more resource flexibility so that you can still build an oil or steel step even when you don't have any. It also makes cadre the most precious resource of all, so in the long run it will be very wasteful to substitute with it indiscriminately.
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 16, 2010 9:38 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Robb Minneman
United States
Tacoma
Washington
Avatar
mbmbmbmb
Er, sort of. There are a few discrepancies with that. The German 9th, 11th, and 12th Armies are still C units when they use cadre to upgrade.

I'm also wondering why there's a quality difference between the US, British, and German airborne and amphibious units. Why are the British units, for instance, B-grade units, while the American units all C-grade? What's the quality difference between US and British paratroopers and 'phibs?

The German amphibious as a C? I understand that. They didn't have the kind of amphibious experience that the US and British forces acquired. I also understand why the Soviets never do better than C.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 16, 2010 10:07 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Marcin Woźniak
Poland
Bydgoszcz
mbmbmbmb
How many times one can read he's a genius without blushing? Michael, You truly are a genius! (But as a Polish, and AFTER you put Polish blocks, I am sorry no Western - Allies Polish block is included). I know it'd not be strong (max 2 steps). But: IICorps under Anders, Sosabowski's Paratroopers and 1 Armoured Division commanded by Maczek - all of them combined together would make a nice 2-step B army. Never did, but it's not the point...
+ there were 3 Polish Armies formed in USSR.
I know you've had this discussion once, but since SOME (pre-war) polish blocks appeared...
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 16, 2010 10:09 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Tan
United States
Santa Monica
California
designer
Avatar
mbmbmbmbmb
robbbbbb wrote:
Er, sort of. There are a few discrepancies with that. The German 9th, 11th, and 12th Armies are still C units when they use cadre to upgrade.

I'm also wondering why there's a quality difference between the US, British, and German airborne and amphibious units. Why are the British units, for instance, B-grade units, while the American units all C-grade? What's the quality difference between US and British paratroopers and 'phibs?

The German amphibious as a C? I understand that. They didn't have the kind of amphibious experience that the US and British forces acquired. I also understand why the Soviets never do better than C.


Damn! Those are all typos. It's amazing when you stare at something so long you develop blinders. I'll have to update the file...
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 16, 2010 10:10 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Marcin Woźniak
Poland
Bydgoszcz
mbmbmbmb
About discrepancies Robb mentioned - I guess There were 'uneven' armies in Wehrmacht. Some to hold ground and 'fill' frontline, some to tear enemy frontline, some to pursue and blitz. There were few armies consisted of fresh, green and poorer trained than German 'average'
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 16, 2010 10:20 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Tan
United States
Santa Monica
California
designer
Avatar
mbmbmbmbmb
robbbbbb wrote:
I'm also wondering why there's a quality difference between the US, British, and German airborne and amphibious units. Why are the British units, for instance, B-grade units, while the American units all C-grade? What's the quality difference between US and British paratroopers and 'phibs?

The German amphibious as a C? I understand that. They didn't have the kind of amphibious experience that the US and British forces acquired. I also understand why the Soviets never do better than C.


The Americans and British are now oil/cadre for airborne and steel/cadre for amphib. This way it is very difficult for them to build good amphib and airborne units until late in the war.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 16, 2010 10:22 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Tan
United States
Santa Monica
California
designer
Avatar
mbmbmbmbmb
MarcinW wrote:
About discrepancies Robb mentioned - I guess There were 'uneven' armies in Wehrmacht. Some to hold ground and 'fill' frontline, some to tear enemy frontline, some to pursue and blitz. There were few armies consisted of fresh, green and poorer trained than German 'average'


Actually I have a pretty simple formula: If the army was formed from 1939-42 and shipped to the Eastern Front, it is the cream of the Wehrmacht - C1/C2/B3/B4 block. If it was formed in 1939-42 and left in the Western Front or Balkans it is a C1/C2/C3/B4. If it was formed after the Waffen SS was created i.e. 1943+, it is a C1/C2/C3 block. Not only is it a reflection of concensus ratings of the units by historians, it's going to nudge players towards historical deployments without them needing to know a thing about the actual order of battle.
2 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 16, 2010 10:27 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Marcin Woźniak
Poland
Bydgoszcz
mbmbmbmb
Did I mention my opinion about your being a genius? Then I can return to keeping breath and waiting for any piece of news.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 16, 2010 10:57 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Robb Minneman
United States
Tacoma
Washington
Avatar
mbmbmbmb
m3tan wrote:
robbbbbb wrote:
I'm also wondering why there's a quality difference between the US, British, and German airborne and amphibious units. Why are the British units, for instance, B-grade units, while the American units all C-grade? What's the quality difference between US and British paratroopers and 'phibs?

The German amphibious as a C? I understand that. They didn't have the kind of amphibious experience that the US and British forces acquired. I also understand why the Soviets never do better than C.


The Americans and British are now oil/cadre for airborne and steel/cadre for amphib. This way it is very difficult for them to build good amphib and airborne units until late in the war.


That makes sense. Are there still the B-unit and C-unit differences between the US and Americans? From a historical perspective, that doesn't make sense. From a gameplay perspective it might. If you need to limit the number of B-unit amphib and airborne units. The US and British airborne and amphibious units are going to work together a great deal of the time in any event.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 16, 2010 11:11 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Tan
United States
Santa Monica
California
designer
Avatar
mbmbmbmbmb
robbbbbb wrote:
Are there still the B-unit and C-unit differences between the US and [British]? From a historical perspective, that doesn't make sense. From a gameplay perspective it might. If you need to limit the number of B-unit amphib and airborne units. The US and British airborne and amphibious units are going to work together a great deal of the time in any event.


The British and American units are identical. The amphib assault mechanic makes it so that D-Day is very risky against a well prepared German defense (Rommell's plan) unless you have (2) B2 amphib units and air superiority. You need to survive one round to establish a beachhead. Attrition hits on the attacker's units must be step losses in amphib landings. If OKW HQ and the 5th Panzer Amry are in Paris, they can counterattack any landing spot. With a fortification block, an infantry army (usually the 1st, 7th, or 15th), the 5th panzer army, and any ground support and the Germans could easily score 4 hits. That means waiting another year before trying again...
1 
 Thumb up
 tip
 Thumb up
  • Edited Fri Apr 16, 2010 11:38 pm
  • Posted Fri Apr 16, 2010 11:35 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Tan
United States
Santa Monica
California
designer
Avatar
mbmbmbmbmb
MarcinW wrote:
Did I mention my opinion about your being a genius? Then I can return to keeping breath and waiting for any piece of news.


Thanks for the high praise. Silence is a form of modest on the Internet...
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 16, 2010 11:36 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Robb Minneman
United States
Tacoma
Washington
Avatar
mbmbmbmb
m3tan wrote:
The British and American units are identical. The amphib assault mechanic makes it so that D-Day is very risky against a well prepared German defense (Rommell's plan) unless you have (2) B2 amphib units and air superiority. You need to survive one round to establish a beachhead. Attrition hits on the attacker's units must be step losses in amphib landings. If OKW HQ and the 5th Panzer Amry are in Paris, they can counterattack any landing spot. With a fortification block, an infantry army (usually the 1st, 7th, or 15th), the 5th panzer army, and any ground support and the Germans could easily score 4 hits. That means waiting another year before trying again...


Makes sense. But can you airdrop in airborne units at the same time, to bulk up your landing force? And if so, doesn't that mitigate your risk? Otherwise, what good are airborne units?

You haven't talked much (at all?) about that airborne mechanic. Is there one that affects play much? Or is it just a way for the Germans and the Allies to get troops to places they otherwise wouldn't be able to?
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 16, 2010 11:54 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Tan
United States
Santa Monica
California
designer
Avatar
mbmbmbmbmb
robbbbbb wrote:
m3tan wrote:
The British and American units are identical. The amphib assault mechanic makes it so that D-Day is very risky against a well prepared German defense (Rommell's plan) unless you have (2) B2 amphib units and air superiority. You need to survive one round to establish a beachhead. Attrition hits on the attacker's units must be step losses in amphib landings. If OKW HQ and the 5th Panzer Amry are in Paris, they can counterattack any landing spot. With a fortification block, an infantry army (usually the 1st, 7th, or 15th), the 5th panzer army, and any ground support and the Germans could easily score 4 hits. That means waiting another year before trying again...


Makes sense. But can you airdrop in airborne units at the same time, to bulk up your landing force? And if so, doesn't that mitigate your risk? Otherwise, what good are airborne units?

You haven't talked much (at all?) about that airborne mechanic. Is there one that affects play much? Or is it just a way for the Germans and the Allies to get troops to places they otherwise wouldn't be able to?


Airborne units allow you to overstack (ignore normal front limits) and land in the region behind the frontline. But you can't do either without air superiority. So yes it mitigates the risk. I didn't really spell it out in detail but if you land 2 amphib and 1 airborne, then you can have 6 steps. They need to survive the counterattack and the subsequent German action round. If they do that's when you can start SRing units into the region and presumably breakout in a few rounds.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 17, 2010 12:17 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Stephen Meyers
United States
Frederick
Maryland
flag msg tools
Avatar
mbmbmbmbmb

To me they seem a bit garish and that detracts from their readability.

1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 18, 2010 1:59 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Mycroft Stout


msg tools
Avatar
mbmbmbmbmb
This file makes me feel good.
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 22, 2010 8:48 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Kai von der Aa
Germany
Nuremberg
Bavaria
Avatar
mbmbmbmbmb
Hi, just a short note: The sig runes are still on the German SS blocks. With that the game can't be published in Germany because of the laws against fascist symbols. I suggest to remove it if it is planned to distribute it also to the German market and avoid a banning of the game in Germany. Otherwise you have to print a special German game version but I think that is not planned?

(The symbols are only allowed in combination with history books or movies and so on - swastikas or certain kind of runes or other symbols used by the nazis printed on toys, PC games, board games and so on counts in Germany as belittlement or glorification and is forbidden by law)
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Aug 25, 2010 10:07 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Tan
United States
Santa Monica
California
designer
Avatar
mbmbmbmbmb
Kai,

Thanks for the info. It's been made mention of several times and they SS runes will be removed from the print edition. Most of us purists enjoy historical accuracy on the playtest blocks but those symbols will surely go away.

Mike
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Aug 25, 2010 5:45 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jim Cote
United States

Maine
Avatar
mbmbmbmbmb
Note that the rectangles representing the unit icons are not always perfect. It looks as if some were drawn off grid, making one corner jog in a pixel or more.

These look better than the previous set, but I still think the various colors of text over the backgrounds would look better if the text was "backlit"--black for light text, white for dark text.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Sep 5, 2010 9:39 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Tan
United States
Santa Monica
California
designer
Avatar
mbmbmbmbmb
ekted wrote:
Note that the rectangles representing the unit icons are not always perfect. It looks as if some were drawn off grid, making one corner jog in a pixel or more.

These look better than the previous set, but I still think the various colors of text over the backgrounds would look better if the text was "backlit"--black for light text, white for dark text.


That is an artifact of the conversion from AI (Illustrator) file to PDF. The blocks are all perfectly on center in the original file.

The problem with backlighting the text is that I may confusing as which is oil (black) or steel (white). Is white text on black background oil or steel... I'm trying to find the perfect background shade for each nationality to maximize the contrast between white, black, yellow, and red. Red is proving to be the most difficult color....
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Sep 9, 2010 5:21 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jim Cote
United States

Maine
Avatar
mbmbmbmbmb
A subtle enough backlighting will not make the backlighting color stand out at all. It will only make the text color stand out.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Sep 9, 2010 6:32 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Tan
United States
Santa Monica
California
designer
Avatar
mbmbmbmbmb
ekted wrote:
A subtle enough backlighting will not make the backlighting color stand out at all. It will only make the text color stand out.


That is a very good point. I will experiment with that. Thanks!
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Sep 9, 2010 3:43 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Marcin Woźniak
Poland
Bydgoszcz
mbmbmbmb
m3tan wrote:
Kai,

Thanks for the info. It's been made mention of several times and they SS runes will be removed from the print edition. Most of us purists enjoy historical accuracy on the playtest blocks but those symbols will surely go away.

Mike

They might be sold for a good money in 'black market' anyway. Just two fennigs
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Sep 20, 2010 2:09 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.