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Garth
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Apr 27, 2010
New Castle Panic Monster Tokens.pdf (278 KB) (Log in or Register to download.)
This is an additional set of monsters (Kobold, Bugbears, Goblin Warriors, Ogres, Minotaurs, Orc Cleric, Green Dragon and Red Dragon), monster tokens and some special abilities for some of these monsters. I hope you enjoy using these monsters! Cheers!

New Castle Monsters V2.0

Changes: rescaling of tokens, addition of Giant, and changes to abilities for the Dragon.

Thanks to Rick Beetham for his suggestions about flying dragons and a monster that can "interact" with the boulder.
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Paul Leoncavallo
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These look great... thanks! My only reservation is that the new tiles won't match the old ones and we'll be able to tell between the two when selecting in game. Though I suppose as long as we choose which tiles that are used (during set-up) blindly it will keep a bit more of the unknown in tact.
 
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  • Posted Wed Apr 28, 2010 3:01 am
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Garth
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What we've done is just toss the tokens into a container, pull 55 at random. Toss these 55 into another container and pull at random.

Of course YMMV and other people will have ideas as to how to generate a fair and/or random set of attacking monsters. I've love to hear these as we've debated this in our group and kind of settled on our current method...for now wow
 
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  • Edited Wed Apr 28, 2010 11:54 am
  • Posted Wed Apr 28, 2010 5:44 am
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Rick Beetham
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meepleAwesomemeeple - you've made my day - Thanks!
 
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  • Posted Wed Apr 28, 2010 1:34 pm
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Garth
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rjbeeth wrote:
meepleAwesomemeeple - you've made my day - Thanks!



NP. Always give credit where credit is due...or is that blame where blame is due

If people want to toss out more ideas I'd be willing to put together another set of tokens.
 
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  • Posted Fri Apr 30, 2010 4:30 am
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Mark Cookman
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Most Awesome! I really appreciate it.

It is a surprise for my son. He will love this!
 
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  • Posted Fri Sep 17, 2010 5:23 pm
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Mark Cookman
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rjbeeth wrote:

If people want to toss out more ideas I'd be willing to put together another set of tokens.


Be careful what you ask for.


How about:

The Deadite Skeleton and Zombie army from the movie Army of Darkness

or

The Aliens from the movie Starship Troopers (Troopers hole up in an Alien Castle and then the bugs descend, but this would require a card redesign too)


 
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  • Posted Fri Sep 17, 2010 5:34 pm
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Sam Stone
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Well, you asked for it....

1- Different Boulders:

The way I play, the regular boulder moves 1 ring at a time, just like the monsters. Gives us a small chance to put something up.
I would like to see 2 other kinds of boulders, a Greased Boulder that that moves 2 rings a Turn, and a Catapult Boulder (maybe a Flying Boulder?) that is an instant hit.

2- Balrog

All the noise of battle has awakened something, something angryMADangry.
The Balrog is a double-sided monster with 6 points. (We use a bag to draw from, so it is not a problem for us. I suppose you could make two 1-sided versions and swap out when necessary.)
The Balrog moves after the rest of the monsters have (still a little tired), and has a special move. If there is a monster in the same space as him, he does not move and attacks them instead. If there is a monster in a space to his left or right, he will move there to shut them up by attacking them. Clockwise direction takes precedence. If there are no nearby monsters, he moves toward the castle.
When attacking another monster, it will take damage equal to whatever health the monster has minus 1. (Goblins are toe jelly.)
This is a monster that is horribly scary, but can be a huge help at the right time.
It doesn't have to be a Balrog, it is just the thing I think of when I think, "What are monsters afraid of?" This has not been playtested in the slightest, but it sounds like fun.

 
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  • Posted Sat Jan 8, 2011 11:09 am
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Garth
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I like the suggestions. I'm working on a few other variants, for other games, when I get a chance I'll start throwing another monster sheet together.
 
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  • Posted Tue Jan 11, 2011 1:29 am
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Mark Cookman
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BTW, Garth, thanks again for these monsters! They rock most hard!

I made games for family x-mas presents this past x-mas. Your set of tokens was a big part of "More Panic", a combination of Castle Panic variants that I gave to my 8 year old boy. Thank you so much for your hard work! It was his favorite present until the rich relatives dropped the DSi XL on him.

Anyway, you can check out some pics of the set here.
 
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  • Posted Thu Jan 13, 2011 10:06 pm
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Garth
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Thanks for these kind comments:

Here's a proposed list of monsters for the next set (please ignore spelling and grammer, I tossed these together on notepad during a very, very boring meeting):

Rock Head - HP 3 - The Rock Head is a subterraian monster. The Rock Head eats stone, the same stone that was taken from the quarry to build this castle. When the Rock Head destroys a castle wall or tower it does not lose a HP it, instead, regainsne HP; the Rock Head's hps cannot exceed 3 at any time. If a boulder enters the Rock Head's space none of the monsters in that space are damaged; the Rock Head guides the boulder around the monsters in the space.

Worg with Goblin Rider - HP 2 - The Worg w/Goblin is extremly mobile and agile. The Worg w/Goblin ignores the first HP inflicted on it every turn.

Leaping Spider - HP 2 - When the leaping spider is damaged it leaps forward one space. If the spider is not at maximum hps and is it in a space where a non-undead monster has died it stops and feasts on the dead meat; it does not move that turn. Mark the space where a iving monster has died. When the living/dead monster has been eaten remove the marker from the space. There can be multiple living/dead monsters markers in a space. The Leaping Spider exceed 2 HPs.


Skelton - HP 1 - The unholy undead Skeleton is a mindless unfeeling monster that has only on thing on it's mind, killing the living. Only undead may occupy the Skeleton's space. The skeleton does not take damage while in the Archer's arch.

Zombie - HP 2 - The ambling undead Zombie is a fearless, brainless killing machine. Only undead may occupy the Skeleton's space. The Zombie monster ignores the first HP of dam ge inflicted on it every turn.

Ghoul - HP 3 - The grey fleshed undead ghoul regenreates very quickly. Only undead may occupy the Ghoul's space. If the Ghoul is not at maximum hps and is it in a space where a non-undead monsters has died it stops and feasts on the dead meat; it does not move that turn. Mark the pace where a living monster has died. When the living/dead monster has been eaten remove the marker from the space. There can be multiple living/dead monsters markers in a space. The Ghoul exceed 3 HPs.


Necromancer (Boss) - HP 6 - The Necromancer can raise up to two one undead monsters killed per turn; mark undead monsters on the board as they can be raised later in the game. The Neicromancer does this instead of moving forward; the Necromancer cannot raise the undead from the forest. The Necromancer will raise the closest monster; if there is a tie it will raise the undead monster with the most number of HPs. If there is a tie randomly choose.
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  • Edited Thu Feb 24, 2011 7:37 pm
  • Posted Thu Feb 24, 2011 7:36 pm
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Mark Cookman
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Man these are all really cool ideas. I love the WOrg Rider.
 
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  • Posted Fri Feb 25, 2011 8:25 pm
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