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File Info Subscribe sub options | File Rolls
Board Game:
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Language:
English
Uploaded By:
Doug Adams
Australia
Oakleigh
Victoria
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License: © All rights reserved
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Files
Jun 20, 2010
WTIDv1.1.pdf (37 KB) (Log in or Register to download.)
PDF version created by Wargamer65, slightly updated.
Downloads:358
Jun 2, 2010
WTIDv1.doc (76 KB) (Log in or Register to download.)
Updated version - thanks to Joseph and Christian for the fixes.
Downloads:125
May 6, 2010
WTID.doc (74 KB) (Log in or Register to download.)
The product of a week of lunch hours. Sequence of play expanded to four pages, trying to reduce rules referencing. Probably incomprehensible to anyone but me!
Downloads:195
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Chan Pheng Hwa
Singapore
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Fantastic! Thanks Doug for the great effort in helping the rest of the WTID players. This is just in time to replace my worn-out rulebook!
 
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  • Posted Tue May 11, 2010 3:45 am
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Joseph Cesare
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I played my first two games this weekend and found this document invaluable.

Here are a couple of suggestions for revisions based on situations that arose when I played:

M. Air to Air Combat [9.0]
b.
...If the aircraft destroyed is a Super Etendard, a 1d6 roll is performed, 1,2 = Exocet carrying aircraft is destroyed, the other aircraft returns to base [10.3.3]

Section J. doesn't clearly indicate that Detection [13.8] and Combat [13.9] are separate phases. If J. a. Argentinean search roll fails, you skip the rest of the steps : b thru g.

Also I think T. End of Turn needs to contain some reference to Section 14.0 Combat Losses. 14.1 deals with any Argentine sub losses. At the end of turn the Task Groups are placed off board and subs go to the Ready For War box.
Also, the timing of when changes occur to War Opinion that are dictated by Section 14.0 is a little muddled. In the official rules, Section 21.0 Sequence of Play doesn't mention 14.0 at all. Some reference to Section 14.0 in T. End of Turn would be helpful.
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  • Posted Mon May 17, 2010 4:24 pm
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Joseph Cesare
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FYI I found another error;

E. Task Force Deployment
e. Supply interdiction after T4.

The rules actually states it is based on the Sit Rep card number at the beginning of the turn not the turn number. Since the card at the start of the turn has to be 4 and you draw Sit Rep after you draw events, it will be T5 at the earliest you can Interdict Supply. Events or player choice can also change the SitRep card number.

15.1 "At the start of any turn where the Active SitRep card is numbered 4 or above..."
 
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  • Edited Fri Jun 11, 2010 4:14 pm
  • Posted Thu Jun 10, 2010 3:55 pm
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Gerry Smit
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Should E(g) Operation Sutton event recon not occur before E(c) Place ships in TF display. If you choose to delay by a day, won't the entire force end up on the display? I can't imagine they're magically "off the board" on neither San Carlos Water nor the TF display.

Or does a one day display mean that ships bound for San Carlos Water may be returned to the TF display, but ships already ON the TF Display remain in place?
 
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  • Posted Thu Jun 10, 2010 4:38 pm
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Rick Yarto
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Two things:

In section M.a. "...1d4 to 1d10 per attacker to get TL."

When I get to the days when landings start (SitRep 17 and at least 5/21) I follow a very loose deployment of my forces. I don't think this is a violation of the rules but would like a ruling on it if it is! Here's what I do in no specific order:

1. Place vessels in San Carlos water; warships, troop ships, and landing craft,
2. Adjust my ships left in Task Force display; specifically the warships around zone 12.
3. Place harriers in San Carlos CAP and Task Force CAP

I feel those three general task can be performed in any order...yes?

Rick

 
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  • Posted Thu Jun 10, 2010 10:47 pm
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Rick Yarto
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Oh, and B. Weather - you roll 1D12, not 2d6.

Great sequence of play! Thanks for putting this together!
 
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  • Posted Thu Jun 10, 2010 10:50 pm
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Joseph Cesare
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Ravenbro wrote:
Oh, and B. Weather - you roll 1D12, not 2d6.

Great sequence of play! Thanks for putting this together!


2d6 is correct. I believe the manual is incorrect since there is no 1 or 12 weather marker. 2d6 also means the 7 is the most likely roll with the extremes (2 & 12) having lower probabilities. If you have been playing 1D12 you have been losing a lot of Harriers.
 
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  • Posted Fri Jun 11, 2010 4:10 pm
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Gerry Smit
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I think we're getting in to the differences and definitions of:

d12 - 12 sider
D12 - 2 six siders summed together
2d6 - 2 six siders, read indivually.

It's possible we all mean the same, but are not using the "dialect" of WTiD dice definitions.

Weather uses "D12", the sum of 2d6. There are indeed results for 12 (Storm) with wonderful Sortie pluses (+2?), Search degradations (Argentine All), and a horrific 1d6 SHAR recovery roll. It is the diametric opposite of "2" (forgotten it's title), with horrific Sortie minuses (-2 or worse), Search enhancements (Argentine All), and .... that's it?

Gerry
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  • Posted Fri Jun 11, 2010 4:41 pm
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Wulf Corbett
Scotland
Shotts
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The rules for rolling dice correctly according to the notation used in this game are (quite clearly) given at the start of the rulebook.

RTFM
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  • Posted Fri Jun 11, 2010 6:57 pm
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