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Files
May 15, 2010
SoloPlay-Alhambra-20ExpMod.pdf (4.04 MB) (Log in or Register to download.)
File contains supplemental SoloPlay rules for the 20 expansion modules currently available. To be able to use these rules you will need to download the SoloPlay rules for the base game available in the Alhambra file section.

The base game download is available using the following link:
Alhambra Base Game SoloPlay Rules

More SoloPlay game files available here on the Geek can be accessed from the following Geeklist:
SoloPlay Variants Available on the Geek
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  • Posted Tue May 18, 2010 2:05 am
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Dan C
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On Vizier's Favor:
When turning over the vizier faceup, you have to discard 5 or more in faceup money cards and I don't quite understand the next part:

Quote:
End turn and and proceed to limited or normal cleanup depending on if a tile was purchased prior in the turn


By "end turn" does it mean:
If I turn up a vizier on 1st action, I discard 5 from faceup money, and do limited cleanup? (game does not get a tile like it does if I take money/remodel)

and if I turn up a vizier on 2nd+ action, I discard 5 from faceup money and do normal cleanup?

I guess I'm mainly checking to see if the game ever gets a tile when I turn a vizier face up.
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  • Posted Mon Aug 9, 2010 4:36 pm
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jedimusic wrote:
By "end turn" does it mean:
If I turn up a vizier on 1st action, I discard 5 from faceup money, and do limited cleanup? (game does not get a tile like it does if I take money/remodel)

Answer#1: Whether the game gets a tile is based on your normal actions and is not related to the vizier's favor.
So ... if you pay exact and are able to give the game 10 in money then the game does not get a tile. However if you overpay for the 1st tile, take only money or just flip the vizier then the game gets a tile using normal rules + money etc.
Quote:
and if I turn up a vizier on 2nd+ action, I discard 5 from faceup money and do normal cleanup?

Answer#2: Correct. Think vizier=taking money=remodeling. The game will get a tile if it qualified for one or if you desired to give it one instead of money.
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  • Edited Mon Aug 9, 2010 5:23 pm
  • Posted Mon Aug 9, 2010 5:21 pm
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Dan C
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Quote:
Whether the game gets a tile is based on your normal actions and is not related to the vizier's favor.

vs.
Quote:
Think vizier=taking money=remodeling.


Still not quite understanding... let me know which of these are correct.

Example #1:
I turn a vizier face-up on 1st Action. I discard face-up money>=5 and do limited clean-up. Turn over.

Example #2:
I turn a vizier face-up on 1st Action. I discard face-up money>=5, and the game gets a tile matching a remaining face-up money card from future/current/choice (i.e. like if you take money/remodel on 1st action).

Example #3:
I pay exact for a tile on 1st action. I then turn up a vizier on 2nd Action. I discard face-up money>=5. Now game gets a tile of my choice from current market or discard remaining money cards=10.

So the game reaction is the exact same way on all actions as if you took money/remodeled? Or just the 2nd+?

It's like if you went to original rules and edited:

Quote:
2. 1st Action: active player chooses to...
a. Take money or remodel or turn vizier face-up: (end turn after performing the following game reaction and cleanup)...etc.


except that you also have to discard the 5+ in money if you do vizier?
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  • Posted Mon Aug 9, 2010 6:35 pm
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jedimusic wrote:
Example #2:
I turn a vizier face-up on 1st Action. I discard face-up money>=5, and the game gets a tile matching a remaining face-up money card from future/current/choice (i.e. like if you take money/remodel on 1st action).

Comment:Correct and;

jedimusic wrote:
Example #3:
I pay exact for a tile on 1st action. I then turn up a vizier on 2nd Action. I discard face-up money>=5. Now game gets a tile of my choice from current market or discard remaining money cards=10.

Comment:Also, correct.

A: If a vizier is turned faceup you must discard 5+ faceup money regardless of when in the turn it is turned faceup and if this is the only action the game will get a tile based on the money cards since no tiles were purchased then limited cleanup

B: If you purchased a tile for exact money, example #3 applies and then normal cleanup occurs.
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  • Edited Tue Aug 24, 2010 3:09 am
  • Posted Tue Aug 10, 2010 3:10 am
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Dan C
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Played again last night with Vizier. Lost by 3 points!

I am playing as if the rule was written like this:

Quote:
When active player uses an action to turn a Vizier token face-up, game reaction occurs just as if player had taken money /remodeled. Before the game reaction occurs, however, 5 in face-up money cards must be discarded.


Hope that "succinct" summary of above dialogue is accurate.
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  • Posted Thu Aug 12, 2010 8:25 pm
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Dan C
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Question on Worker Huts:
In the regular game you can get 3 huts during the game. In this variant, there are only 4 huts in the whole game. You can get 1, then if you get a 2nd, the game gets the 3rd... what happens to the 4th? Can you get it (hut #3 for active player)? Or does the game automatically get it?
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  • Posted Sun Aug 15, 2010 4:42 am
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jedimusic wrote:
Question on Worker Huts:
In the regular game you can get 3 huts during the game. In this variant, there are only 4 huts in the whole game. You can get 1, then if you get a 2nd, the game gets the 3rd... what happens to the 4th? Can you get it (hut #3 for active player)? Or does the game automatically get it?

Answer: You can get a 3rd if you time it right. When you take 1 the game does not get one through your actions. At 1st scoring the game may get one if it fits their Alhambra.

When you buy a 2nd one the game will automatically get one.

So if you can buy the 3rd before a scoring round, you can get a 3rd.

Trying to block the game from getting a 2nd one is important. I am usually able to accomplish this by preventing the game from getting one during the 1st scoring round.
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  • Posted Mon Aug 16, 2010 1:01 pm
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Dan C
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Tried worker huts variant and ran into some questions:

1. When you pay exact and get the worker hut, it "counts as an action and therefore ends your turn." Then the game does what? Takes a current tile? Discards 10 in face up money? or >= 5 in money?

2. Is taking the worker hut optional? Or do you have to if you are able?

3. How does the worker hut figure into final scoring in the size difference of Alhambras (i.e. the smaller gets 2 pts per tile for ever tile smaller)


When researching the end game in original rules found the 10 points game gets if it is forced to end the game. Rats - I had not seen that in the games up to this point. It seems like every time I read the rules I see a scoring detail that I missed! I was reading up on what happens when the game ends before 2nd scoring - first time that happened. I need to just make a .doc of all the scoring details (In know you did most but not all on the player aid with the game).
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  • Posted Sun Aug 22, 2010 3:16 am
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jedimusic wrote:
1. When you pay exact and get the worker hut, it "counts as an action and therefore ends your turn." Then the game does what? Takes a current tile? Discards 10 in face up money? or >= 5 in money?

Answer#1: Taking a workers hut is just like taking money or remodeling so the game will get the same result as if you paid exact and then took money.

jedimusic wrote:
2. Is taking the worker hut optional? Or do you have to if you are able?

Answer#2: It is optional.

jedimusic wrote:
3. How does the worker hut figure into final scoring in the size difference of Alhambras (i.e. the smaller gets 2 pts per tile for ever tile smaller)

Answer#3: The workers huts do not factor into the size difference (which I assume means how many tiles the active player bought versus what the game gained. Only building tiles count towards the bonus/penalty.

jedimusic wrote:
When researching the end game in original rules found the 10 points game gets if it is forced to end the game.

Comment: Sorry about not fitting it onto the player's aid. I had to shoehorn in what I did by reducing the font size. To go any smaller would have made it more difficult to follow (read).
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  • Posted Sun Aug 22, 2010 3:32 am
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Dan C
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Thanks for the replies... of course I have a couple more

1. I was re-reading a few posts up:
Quote:
At 1st scoring the game may get one if it fits their Alhambra

Quote:
Trying to block the game from getting a 2nd one is important. I am usually able to accomplish this by preventing the game from getting one during the 1st scoring round.


When re-reading through the rules for Worker Huts variant, I can't find any mention of scoring rounds triggering the game getting a worker hut? Nor does it mention a way to prevent the game getting the hut when you get your 2nd?

Let me try to rephrase the rules and let me know if this is correct.

Quote:
When you pay exact for a tile, and there is a like-color hut next to it, you may take the hut if you wish; this counts as an action and your turn is ended. (The game responds the same way as if you took money/remodeled)

If it is the 2nd hut you have taken in the game, the Game opponent gets one of the remaining huts; it must be placed in the Game's Alhambra, if it can't, then neither the player nor the Game may take huts.

If the game takes a tile(current tile, not future tile), and there is a matching color hut next to it, the tile+hut must be able to be placed in Game Alhambra or Game loss results.


Does that cover everything?

2. When game ends before 2nd scoring, does 2nd scoring AND 3rd scoring occur? Or just 2nd scoring? This has happened the last two times I've played (both with the Worker Huts - don't know why I'm running through the tiles so fast with this expansion)
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  • Edited Mon Aug 23, 2010 8:37 pm
  • Posted Mon Aug 23, 2010 6:52 pm
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Workers Hut Comment: You are correct about the game not acquiring a workers hut automatically. I confused it with the camps. With the camps the game opponent gains a camp just before each scoring. Please disregard the comments your quoted. I will amend my post.

Your summary of the rules for a workers hut is correct.

jedimusic wrote:
2. When game ends before 2nd scoring, does 2nd scoring AND 3rd scoring occur? Or just 2nd scoring? This has happened the last two times I've played (both with the Worker Huts - don't know why I'm running through the tiles so fast with this expansion)

Answer: Only 2nd scoring occurs.
Are you burning through a stack or through all of the stacks? Moving quickly to 2nd scoring and possibly "executing" an early end can achieve a good level victory more than offsetting the 2 points per remaining tile "penalty".

Are you ending with victories?
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  • Edited Tue Aug 24, 2010 3:10 am
  • Posted Tue Aug 24, 2010 3:07 am
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Dan C
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I fared well with the Bonus Card variant and the Currency Exchange variant; I won on the first try with each - 10 or 11 point victories each.

I have tried 3 times with the Worker Huts and have not won yet. The first 2 times were crushing defeats and this last time was about a 20 point loss. The last two times, the game ended before 2nd scoring. The first time of these, it was one stack that got burned through - I was trying too hard to preserve the worker huts with matching tiles on the other three, gathering cards to get exact payment! Overall, I think I am trying too hard to get the huts (kind of like I did with the Vizier's Favor), and should sacrifice them more often.

The last game I've played, I ended it one card short of the 2nd scoring. This was a mistake; I should have delayed a couple of more turns, because I had the majorities in most of the colors, and if I had the benefit of a 2nd AND 3rd scoring, I would have overtaken the Game opponent. Going into the 2nd scoring (the end of the game in this case) the Game opponent had earned so many extra points through poor Alhambra and extra color tiles that I could not catch up with just the 2nd scoring.

I'm really enjoying and thanks again. I'd like to eventually work my way through all 20, only moving on to the next when I have a victory.
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  • Posted Tue Aug 24, 2010 4:08 pm
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SoloPlayGames
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Are you playing with 1 expansion at a time or are you combining?

If not combining, when you are ready for an additional challenge, do it. The situational processing increases with more than 1 module. I don't recommend more than 3 at a time though. It becomes way too difficult to sort out.
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  • Edited Tue Aug 24, 2010 7:10 pm
  • Posted Tue Aug 24, 2010 7:09 pm
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Dan C
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Just one at a time. If I ever finish the 20 expansion "campaign" I might try combining them.
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  • Posted Tue Aug 24, 2010 8:16 pm
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Dan C
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When the game causes the game end condition, he gains 10 points and I proceed to final scoring.

Let's say that I overpay for a tile. The corresponding/paired tile that the game takes is the last tile in its spot (no current tile to take its place). So the game is over; but who technically caused it to happen? Me (for triggering the taking of the last tile) or the game (since the game took the tile)?
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  • Posted Wed Aug 25, 2010 5:11 am
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jedimusic wrote:
Let's say that I overpay for a tile. The corresponding/paired tile that the game takes is the last tile in its spot (no current tile to take its place). So the game is over; but who technically caused it to happen? Me (for triggering the taking of the last tile) or the game (since the game took the tile)?

Answer: In this case you caused the game to end by forcing the game to take the last tile through your action. No penalty.

If the player takes an action where there is an option to give the game another tile that would not end the game then that option must be taken even if it causes the player to lose the game.

So in this sense only when you take money, remodel etc (don't buy a tile) and the game must take a "matching" or a market tile if none match which causes the game to end does the 10 point penalty apply.
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  • Posted Wed Aug 25, 2010 12:34 pm
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Dan C
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Ok - so that 10pt penalty can only happen on the take money/remodel action (1st action). Not on the overpay action. Got it - thanks for the clarification.
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  • Posted Wed Aug 25, 2010 3:46 pm
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Dan C
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Question about using The Characters:

1. How do use Laila? She allows you to return a tile in the market to the bag and draw another. But you don't use the bag (but rather the future draw stacks) in the solo variant.

2. When you buy a character card, does it count as an action (and therefore end your turn)... or is it just something you do before your first action of the round?
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  • Posted Mon Sep 6, 2010 5:18 am
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SoloPlayGames
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jedimusic wrote:
1. How do use Laila? She allows you to return a tile in the market to the bag and draw another. But you don't use the bag (but rather the future draw stacks) in the solo variant.

Answer#1 Exchange for any "future" tile. Since you know the tile that you returned you can leave it face up in the event that the stack you chose to take from was face down. The future tiles = bag.
jedimusic wrote:
2. When you buy a character card, does it count as an action (and therefore end your turn)... or is it just something you do before your first action of the round?

Answer#2 "Gaining" a character does not constitute an action. You may choose at the start of any turn to pay to acquire a character.

I considered making it an action but the fact that you give up the money was "penalty" enough. I found the characters to be the most challenging module to play in SoloPlay because of the money drain. Maintaining a good money hand is very crucial and the characters more than any other module affect this to a greater degree. There were many times that I would just let the game get the character because I was not in the position to get it nor did I want to spend a turn or 2 building up cash for it giving the game a free run at the tiles. The value of each character changes depending on when it enters the game which makes the valuing of them an interesting dynamic.
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  • Posted Mon Sep 6, 2010 5:03 pm
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Dan C
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Question about The Change:

I played with this expansion last night and got an easy Master Victory. It seems that there is no "downside" to the Change. The coins of course help you by with exact change more often, and if you don't use them, they get you points as well. Seems like an easy win compared to the other expansion rules...

Did you ever consider penalizing the player for points when he uses or doesn't use coins by the end of the game? Just curious about your design process on this one.

edit: grammar
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  • Edited Tue Oct 5, 2010 3:50 pm
  • Posted Tue Oct 5, 2010 3:49 pm
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jedimusic wrote:
Did you ever consider penalizing the player for points when he uses or doesn't use coins by the end of the game? Just curious about your design process on this one.


Answer: No, I never considered a penalty with the change module. What I found, (maybe its just "methink"), was that the overpay to get the coins did not usually improve my game position. Therefore, I just ignored the change unless I really needed a building and the change was a bonus. As an incentive I put in the end game bonus. This helped to "offset" the in game "penalty" for overpaying. I usually only overpay once or twice and the times I used the change to gain a bulk of coins it seemed to hinder my play.

I did not play the change by itself so I did not recognize the potential to "abuse" the change as a viable method to gain an "easy" victory. I actually considered briefly to penalize the player if at game's end you did not have a certain # of coins but this did not make any sense and seemed forced.

A few questions back to you:
Once you gain a master victory with a module, do you play it again to try to repeat the performance to see if it was an anomaly? You stated an "easy" master victory, how many points? Did you find that the situations that came up during play were favorable to pursue the change strategy or did you go for it right out of the box?
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  • Posted Wed Oct 6, 2010 12:50 pm
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Dan C
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Thanks for the reply. I've only played once and won by 17 points. Could be an anomaly but here was my strategy going in...

Quote:
I usually only overpay once or twice and the times I used the change to gain a bulk of coins it seemed to hinder my play.


I also usually only overpay once or twice in a game. And I only ever do it as a second action. If I can pay exact for 1st action, my decision tree for 2nd action is generally to prevent game from getting a tile:

1. if 10 in money cards showing, take money/remodel for 2nd action (and let the game take the cards)
2. If 10 in money cards is not showing, and I can pay exact money for 2nd action --- pay exact and go on to 3rd action
3. If 10 in money cards is not showing, and I can't pay exact for 2nd action ---- overpay for another tile and then remove the card(s) (1 card > 10 or multiple) - game still does not get a tile
4. If 10 in money cards is not showing, and I can't pay exact OR overpay for another tile (i.e. can't buy a 2nd one at all), then don't pay exact on the 1st tile and take money instead (because maybe I'll get a 10 total on the next card flip)

So going into The Change expansion, I just simply put #3 in higher priority than usual (more than #2) - since overpaying led to me getting Change and Change is always good. I'll save the exact pay for the next turn when I might have the 10 in money showing.

Seemed like it offered more chance to win with the Change, since the downside to overpaying on 2nd action is now almost non-existent.
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  • Posted Wed Oct 6, 2010 4:18 pm
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SoloPlayGames
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jedimusic wrote:
3. If 10 in money cards is not showing, and I can't pay exact for 2nd action ---- overpay for another tile and then remove the card(s) (1 card > 10 or multiple) - game still does not get a tile

Comment Interesting. This can be a big drain on your hand paying out the additional cards for an overpay. True, the game does not gain a tile but sometimes this an OK tradeoff depending on what you have in the future tiles.

This would seem to restrict your plays in the next turn depending on the coins that you picked up. I tread cautiously with a 2nd overbuy due to this fact. If my hand is say 5 cards and I would have to use 3-4 for the exact and then overpay it would leave my hand pretty weak. On the other hand it seemed to work for you.

I may need to play with just the change to see how this goes and if it is my "me-think" that is preventing me from seeing the play.

Thanks for the insight into your play.
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  • Posted Wed Oct 6, 2010 7:54 pm
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Dan C
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I think I overpaid in this game four times (on second action). So still not a whole lot, but a few times more than I would normally without the Change. I did not keep the change however (so didn't get any end of game bonus)... I used them to get exact cost on other turns.
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  • Posted Wed Oct 6, 2010 8:48 pm
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