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Good work dividing the decks into Western and Eastern halves.
I like the idea of the CP players playing simultaneously, and the EP players playing simultaneously. That should speed up the game. This would mean each player has 4 Action Rounds in which to play a card or 1 OPs or roll on the Peace Table.
There are, if I read them right, two problems with the three-player game rules:
1) The Western Entente Powers player has only three card plays/Action Rounds, while the Central Powers player can make all six of his card plays/Action Rounds in the West? Won't the CP kill the WEP in the first three turns, August, September, Fall?
2) Restricting card play for Replacements Points so that only the Nations of the card-playing player receives the Replacement Points makes play of cards for RP only about 1/2 as valuable as before.
In the three-player game, this would mean the Central Powers player receives 100% of his RP points per play of card for RP, but the Entente Powers receive only about 50% of the card value.
The solutions are either doubling the amount of RPs a Western or Eastern player receives per play of a card, or, all players for Entente Powers and Central Powers receive RPs for play of a card.
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- Edited Sat Feb 25, 2012 6:17 pm
Posted Sat Feb 25, 2012 3:13 pm





