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Board Game:
Title:
Language:
English
Uploaded By:
Miguel Sanhueza
England
Brighton
East Sussex
designer
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License: © All rights reserved
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Jun 20, 2010
Sussexpdf.pdf (4.95 MB) (Log in or Register to download.)
An A4 pdf of East Sussex for Steam. Playable with either Base or standard rules.
Downloads:378
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Miguel Sanhueza
England
Brighton
East Sussex
designer
Avatar
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Here are the Rules:

Sussex Steam Rules 3-5 Players

1. The game lasts for 8 turns for 3 players, and 7 turns for 4 or 5 players.

2. SETUP:
a) Place 2 random goods cubes on each supply space.
b) Place 2 goods on each city and 1 on each town. No goods are placed on the Southwick and Newhaven ports. They may not have goods added through the City Growth action either, although they are counted as cities for all other rules.
c) On Southwick and Newhaven, two random cubes are placed as supply/demand markers. A Demand cube shows the colour of cubes that the town accepts and a supply cube that shows the colour of a cube that is produced on that tile whenever a demand coloured cube is delivered to it. A maximum of two supply cubes may be produced and be available on that tile at any one time. (Demand is unlimited)

3. A goods growth action may be used to remove the two supply/demand markers on Southwick and Newhaven. The player chooses a pair of cubes from the supply spaces and decides how the cubes are placed on the port.

4. In order to build to Gatwick, Patcham and/or Stanmer must be urbanised first. The link to Gatwick then costs $6. This counts as placing one track tile. The player constructing the route places one of his discs on the route. It counts as one link for VP and movement purposes.
Goods that can be delivered to Gatwick will always match the two demand cubes on Southwick and Newhaven and will change when either of the two ports are changed.
It is possible for both links to be built to Gatwick. (It may be helpful to place two cubes on Gatwick to match the demand at Southwick and Newhaven)
Goods may be moved up to Gatwick along one route and back out along the other.
 
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  • Posted Wed Jun 23, 2010 7:23 pm
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Michiel Hillenius
Netherlands
Hoogland (Amersfoort)
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Yesterday I finally played this map and definetely enjoyed it. It is very cubetight and you really need to employ the supply and demand mechanism in order to get enough cubes.
I like it, it seems finished, no problems with it. I would say: submit it as separate entree in the BGG database, so it can be rated, plays get logged and the file can be found easier. Are you going to take the honours yourself Miguel? Thanks for making this map!
 
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  • Edited Tue Sep 13, 2011 12:23 pm
  • Posted Thu Sep 1, 2011 8:35 am
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