The Hotness
Games|People|Company
Princes of the Dragon Throne
Total War
Mage Knight: Board Game
Infiltration
Winter Tales
Eclipse
Empires of the Void
The Lord of the Rings: Nazgul
Dominion
Lords of Waterdeep
Doctor Who: The Card Game
Ground Floor
Mice and Mystics
Descent: Journeys in the Dark (Second Edition)
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Android: Netrunner
Twilight Struggle
King of Tokyo
Glory to Rome
The Lord of the Rings: The Card Game
Dominion: Dark Ages
Agricola
Agricola: All Creatures Big and Small
Hegemonic
Snowdonia
Conquest Tactics
Munchkin
7 Wonders
Pirate Dice: Voyage on the Rolling Seas
7 Wonders: Cities
Arkham Horror
Through the Ages: A Story of Civilization
7 Wonders: Catan Island
Village
1989: Dawn of Freedom
Among the Stars
Race for the Galaxy
The Castles of Burgundy
Libertalia
Dominant Species
War of the Ring
Last Night on Earth: Timber Peak
Ora et Labora
King of Tokyo: Heidelbärger Brockenbär Promo Character
Star Wars: X-Wing Miniatures Game
Space Pirates
City of Horror
Kingdom Builder
Goa
File Info Subscribe sub options | File Rolls
Board Game:
Title:
Language:
English
Uploaded By:
C Sandifer
United States
Lutherville
Maryland
Avatar
mbmbmbmbmb
License: Some rights reserved
Tags:
Your Tags: Add tags
Popular Tags: [View All]
Recommendations:
Recommend
15 
 Thumb up
0.04
 tip
Files
Feb 27, 2011
Liberty_FAQv1.4.pdf (143 KB) (Log in or Register to download.)
Frequently asked questions for Liberty. Version 1.4.
Downloads:166
Post Comment
United States
Danbury
Connecticut
Avatar
mbmbmbmbmb
Haven't read the whole thing yet, but it looks good. I would change the question on hex control - you're basically answering the question in the "Q" section. Maybe change to "how does hex control work?" and then put the answer in the "A" section.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Jun 25, 2010 8:51 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Robert Buccheri
United States
Baltimore
Maryland
If you love America, you through money in it's hole!!
badge
Avatar
mbmbmbmbmb
cannoneer wrote:
Haven't read the whole thing yet, but it looks good. I would change the question on hex control - you're basically answering the question in the "Q" section. Maybe change to "how does hex control work?" and then put the answer in the "A" section.


The question on hex control is misleading and not completely right based on the 1.02 version of rules. Let me explain my understanding of the 1.02 rules surrounding hex control and it's importance in the game. The sections that are important in understanding this are 1.2 Towns, 5.3 Hex Control (plus sidebar notes on hex control), 7.4 Retreats / 7.5 Regrouping (plus sidebar notes on retreats) and 6.1 British Deploment / 6.2 American Deployment.

The misleading example in the question about hex control is the example pertaining to retreats and regroups. 5.3 Hex Control states two conditions that make a hex friendly. "Friendly hexes contain a friendly Town or are occupied by friendly blocks." If one or the other is met than the hex would by considered friendly for retreats /regroups. It doesn't state that if both are not met in the same hex than that hex isn't viable for retreats or regroups. This makes complete game sense in understanding how to determine if a hex is friendly for retreats or regroups.

The "Important:" note listed under hex control that states "control does not change until the end of a Game Turn." governs two things. Deployment of units and Retreats / Regroups into vacant town hexes. So basicly the hex space control is important based on the color of the town. Just imagine the color of the towns changing based on control. All of this could be clear if Columbia Games would have listed 2 or 3 examples in the sidbar notes. In both 6.1 and 6.2 covering deployment it states friendly supply towns as viable hexs for replacements.

Example 1: British move before Americans out of Boston, than draw Loyalist replacement and place into Boston.

Example 2: British move before Americans and attack out of Boston. Americans move to Boston to cut off British retreat and draw a replacement. This replacement can't be deployed in Boston because Boston is a red supply town until end of turn. Boston could be a retreat or regroup option if troops can legally reach it, because it is occupied by friendly American blocks.

I hope that helps clear things up about hex control. A major rookie mistake, when playing the British, is moving two hexes though an American friendly town and attacking with dragoons or by force marched
troops and not realizing that they left no retreat option for thier units. This can be a costly mistake and a good reason for the British player to pay close attention to hex control.

Tweaks
1 
 Thumb up
 tip
 Thumb up
  • Edited Mon Jun 28, 2010 5:31 am
  • Posted Mon Jun 28, 2010 5:26 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
C Sandifer
United States
Lutherville
Maryland
Avatar
mbmbmbmbmb
According to multiple sources, the hex control question in the FAQ accurately portrays the intent of the rules. In this particular case, the hex control Q&A is a slightly edited version of a conversation between two players and one of the game's designers. It was taken from the Columbia Games forums.

Here's the exact link:

http://www.blockgames.us/viewtopic.php?t=1002

The unusual (non-instantaneous) hex control rules are partly what make Liberty different from the other Columbia block games, I think. Some players go so far as to use red/blue markers in oppositely-colored town spaces and non-town spaces, when vacated, to show that they are still under the vacating player's control until the end of turn.
 
 Thumb up
 tip
 Thumb up
  • Edited Mon Jun 28, 2010 1:59 pm
  • Posted Mon Jun 28, 2010 5:50 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Robert Buccheri
United States
Baltimore
Maryland
If you love America, you through money in it's hole!!
badge
Avatar
mbmbmbmbmb
wkover wrote:
According to multiple sources, the hex control question in the FAQ accurately portrays the intent of the rules. In this particular case, the hex control Q&A is a slightly edited version of a conversation between two players and one of the game's designers. It was taken from the Columbia Games forums.

Here's the exact link:

http://www.blockgames.us/viewtopic.php?t=1002

The unusual (non-instantaneous) hex control rules are partly what make Liberty different from the other Columbia block games, I think. Some players go so far as to use red/blue markers in oppositely-colored town spaces and non-town spaces, when vacated, to show that they are still under the vacating player's control until the end of turn.


Wow. I'm surprised that control and friendly are the same and furthermore that a town's color trumps actual unit blocks. This makes no sense to me, but that link states very clearly on how hex control works. I'm interested in how much this slows down the British advances. I thought it was slow enough before when I was apparently playing wrong. It would have been easier if Columbia just mentioned that you have to control a town at the start of a turn in order to retreat or regroup to it. Thanks for the FYI.

Tweaks

1 
 Thumb up
 tip
 Thumb up
  • Edited Mon Jun 28, 2010 6:52 pm
  • Posted Mon Jun 28, 2010 6:48 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Robert Buccheri
United States
Baltimore
Maryland
If you love America, you through money in it's hole!!
badge
Avatar
mbmbmbmbmb
wkover wrote:
According to multiple sources, the hex control question in the FAQ accurately portrays the intent of the rules. In this particular case, the hex control Q&A is a slightly edited version of a conversation between two players and one of the game's designers. It was taken from the Columbia Games forums.

Here's the exact link:

http://www.blockgames.us/viewtopic.php?t=1002

The unusual (non-instantaneous) hex control rules are partly what make Liberty different from the other Columbia block games, I think. Some players go so far as to use red/blue markers in oppositely-colored town spaces and non-town spaces, when vacated, to show that they are still under the vacating player's control until the end of turn.


So now that this hex control rule has been smashed like a crab and brought to light would it be safe to assume that contol of Neutral hexes does not matter? 5.3 Hex Contol clearly states what a neutral hex is. My question is can British and Americans ever control a Neutral hex?

Tweaks
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Jun 28, 2010 7:37 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
C Sandifer
United States
Lutherville
Maryland
Avatar
mbmbmbmbmb
Bobby Tweaks wrote:
My question is can British and Americans ever control a Neutral hex?


Here's a rewrite of rule 5.3 that Mark Kwasny, one of the game's designers, agreed was accurate:

(1) If a hex was occupied at the end of the preceding turn, it is controlled by the side whose forces occupied it. (2) If a hex was not occupied at the end of the preceding turn, control depends on whether it contains a town. If it does contain a town, it is controlled by the side that town is friendly toward. If it does not contain a town, it is neutral.

Note that #1 applies to both town and non-town hexes. So a non-town hex is only really neutral if no units occupied that hex at the beginning of the turn. In other words, vacating a non-town hex doesn't immediately make it neutral - regardless of what the original version of rule 5.3 currently implies.

The link:

http://talk.consimworld.com/WebX?14@373.lnxEbBzHeem.100@.ee6...

I'll put these clarifications in the latest version of the FAQ.

 
 Thumb up
 tip
 Thumb up
  • Edited Sun Jul 4, 2010 2:48 am
  • Posted Tue Jun 29, 2010 12:34 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.