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noah v


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Files
Jan 9, 2011
SpaceAlert_LittleDucklingHandbook-2.0.pdf (3.21 MB) (Log in or Register to download.)
I would like to thank BGG user Paulmond for updating the rules and board with new graphics.

If any user knows how to make custom mission MP3 from a script please let me know so we can include these as well. I currently am using Phipsisoftware?s Space Alert Flash Player (phipsisoftware.com/space_alert.html) to make missions.
Downloads:1048
Aug 2, 2010
Little Duckling Handbook - 1.0.pdf (2.45 MB) (Log in or Register to download.)
Having an unreliable gaming group, I often don’t know if two friends or 6 will show up for a game night. One of the selling points of Space Alert was the “1-5” players advertised on the box. While I absolutely love the game with 4-5 players, to my disappointment it is not a 1-5 player game. The 1-3 player experience felt like tacked on, where each player just plays the role of 2 or more people.

To rectify this situation, I made a new board designed for a 1-3 player experience (similar to the idea of using a different board for smaller games in Small World). I dubbed the ship Little Duckling. Simply print and mount the board (on the back of the Sitting Duck if you really like it)

The rules (with examples and clear diagrams) and a complete set of missions (from tutorials through simulations to missions) are included in the Little Duckling handbook.

This has been play tested and I hope produces a balanced and fun 1-3 player experience for you as well.
Downloads:556
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This is SO interesting! What a huge job you did!
CONGRATULATIONS! I cannot wait to try it!

I am not using the flash program, rather the mission generator... Do you have any idea whether the Audio files could work with that Generator? THANKS! goo
 
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  • Posted Mon Aug 9, 2010 11:03 am
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Peaceful Gamin'
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Vancouver
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Looking for a playtester/editor/translator for your cool new game? Contact us, we're free (but we ask to be mentioned in the acknowledgements, and a copy of the game would be a nice gesture, but not necessary).
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Looking for a playtester/editor/translator for your cool new game? Contact us, we're free (but we ask to be mentioned in the acknowledgements, and a copy of the game would be a nice gesture, but not necessary).
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Reads well in the description. Will try it.
thx
 
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  • Posted Tue Aug 10, 2010 6:54 pm
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Evgeny Reznikov
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Sounds totally awesome...
 
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  • Posted Wed Aug 11, 2010 5:12 pm
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noah v


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If you could send me a link to the generator, I'll try and adapt my Excel program to make those missions.

Also, I noticed a small error in some of the 3-player Advanced Scenarios / 2 Player Missions; The generator actually made some of them 3-Player Missions. Not sure why. Best way to check is make sure they are threat level 5.

I am working in the ICU a fair bit these days so don't have much flex time, but when I get around to it, I'll fix those missions and maybe make a few readout cards (thought of a way to auto-generate them in Excel).

Thanks for the positive feedback,
Noah
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  • Posted Wed Aug 11, 2010 5:26 pm
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Here you go Noah

http://sites.google.com/site/boardgametools/SpaceAlertMissio...

Thankyou! goo

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  • Posted Wed Aug 11, 2010 10:18 pm
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noah v


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Hi,

Unfortunately, there is no mission editor with that file. You can only set up the settings and a random mission is generated.

 
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  • Posted Thu Aug 26, 2010 5:47 pm
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**MOSHIN' JOSH** [Here to have fun!]
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"Sometimes game rulebooks are meant to be used as a guide - not chiseled into stone tablets as scripture. If using a specific rule makes a game more fun for you, then it is not only your right - but it is your duty to change it." --Rob Bell
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“My opinion is that a game has its own life when published, and is really alive when players want to add their own house rules!” --Bruno Cathala
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Absolutely brilliant!!! I'm looking forward to looking at this in more detail!
 
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  • Posted Thu Sep 30, 2010 5:38 pm
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**MOSHIN' JOSH** [Here to have fun!]
Canada
Cambridge
Ontario
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"Sometimes game rulebooks are meant to be used as a guide - not chiseled into stone tablets as scripture. If using a specific rule makes a game more fun for you, then it is not only your right - but it is your duty to change it." --Rob Bell
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“My opinion is that a game has its own life when published, and is really alive when players want to add their own house rules!” --Bruno Cathala
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Having now read through it, I am astonished at how cleverly and clearly it's written, and in particular at the mind-boggling amount of time and effort that must have gone into creating, testing, and designing graphics for this variant! Thanks for sharing it with us!! I'm grateful that my wife and I can now enjoy Space Alert together as a 2-player game.
 
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  • Posted Fri Oct 1, 2010 2:37 pm
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Pablo García
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Great work!

However I've just try a solo Basic simulation and it has been imposible to me. Simply I didn't have enough actions (7) to deal with four threats.

Ok, I have the 'double actions', It makes a total of 9 actions. If there are two players they would have 14...

Am I a incompetent or it's realy hard for a solo player?
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  • Posted Fri Nov 5, 2010 6:54 pm
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noah v


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The key thing is you have to do a lot of pre-planning, think a full phase ahead. You must accept which threats will be damaged and get a good sense of timing. It can be done, but it certainly is harder as a solo player.
 
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  • Posted Sat Nov 6, 2010 11:55 pm
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Pablo García
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Thank you Noah for your quick reply. I've just play twice two players training simulation and your variant has worked smooth. As you say we've planed all the phase and we've won without big problems. I think we can go for the basic simulations with hope

I will try another soloplay this week. I hope I can do better

Thank you for your work!
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  • Posted Sun Nov 7, 2010 6:45 pm
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Giovanni Angellotti
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Thank you. Great work.
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  • Posted Wed Jan 12, 2011 4:25 pm
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Jakob Faschinger
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Is it possible to win a solo mission?
i didn't managed to fight against 4 treads with only 9 actions and so less energy, spendind two actions for the computer. You can't be everywhere.
 
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  • Posted Sun Jan 30, 2011 8:07 pm
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noah v


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Glad to see people playing the variant.

The solo missions are certainly winnable.
I play-tested the solo missions extensively and could not find a combination that was unbeatable (that is not to say one doesn't exist).

Playing solo you need to think a bit differently.
It is more about triage than anything. On some of the harder missions, you must completely ignore 1 threat and even be prepared to take a licking from a second threat.
One other thing that helps is to take a step back and not lay your cards until the last minute of the phase. The double action can be more than just two actions and must be thought out. It is much more of a puzzle.

Hope this helps,
Noah
 
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  • Posted Mon Jan 31, 2011 3:10 am
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Will
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I really like your Little Duckling Space Alert mod, so I decided to go through the v2 handbook of rules and give them a detailed proof reading. Mostly its clarifications and a few typos.

I geekmailed you the detailed list.


Edit: The "Phipsisoftware’s Space Alert Flash Player" that is talked about and linked in the Little Duckling handbook that uses all the random scripts in the back of the book is also availible as a stand alone download:
WIN: http://www.phipsisoftware.com/SA_Win.zip
MAC: http://www.phipsisoftware.com/SA_Mac.zip
Useful if one is going to a place without internet access.

I got the links from the thread from the flash player author:
http://www.boardgamegeek.com/thread/439589/space-alert-flash...
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  • Edited Wed Mar 30, 2011 12:39 am
  • Posted Tue Mar 29, 2011 12:36 am
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Matthew Ringel
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I downloaded the handbook and 2-player map a while ago and was looking forward to playing the 2-player variant with my SO. We finally got around to playing it last night and decided to try the 2-player advanced simulations. I copy and pasted the scripts from the pdf handbook into the script generator on the Space Alert Flash Player and, unfortunately, the scripts didn't work. I mean, they passed the error check, but they did buggy things. We tried a few different ones and none of them worked quite right, On one of them, it spat out a bunch of overlapping events all at once, and then the timer continued counting up past ten minutes. I eventually quit out of it as it was obviously not performing correctly.

This very well could be user error, but everything seemed pretty straight-forward. Both the map and the handbook are very well done, but we were soured on the experience when the provided scripts didn't work.

Any suggestions for what might have gone wrong?
 
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  • Posted Mon Nov 28, 2011 7:56 pm
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Deneb Banthor
United States

Arizona
I am having the same problem, Matthew! I pasted a few of the easy simulations into the flash player, and it checked out all right. However, when I actually play the mission in the flash player, I end up with events that should not be there (such as a Serious Threat in the easy missions, or Internal Threats in the normal missions).

Does anyone know of a fix? I really want to try out this version of the game, but that requires being able to create/play mission files.
 
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  • Posted Mon Dec 12, 2011 8:17 pm
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Nigel Clarke
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deneb705 wrote:
I am having the same problem, Matthew! I pasted a few of the easy simulations into the flash player, and it checked out all right. However, when I actually play the mission in the flash player, I end up with events that should not be there (such as a Serious Threat in the easy missions, or Internal Threats in the normal missions).

Does anyone know of a fix? I really want to try out this version of the game, but that requires being able to create/play mission files.


The fix is to rewrite the missions as they appear in the manual. There isn't enough time for all of the events. Here's an example of the problem.
The first 1/2 player basic simulation:

010AL1TB,055AL2TR,150CS15,210AL3STR,225DT,235AL4TB,250ID,335PE1,350DT,415ID,500CS10,540CS30,615PE2

The first data transfer happens at 2.25, and needs approx 12 seconds to complete. There is a zone blue alert, however, at 2.35, so these will overlap. Also, a 1 minute announcement happens, prior to phase end. The first phase ends at 3.35, so the announcement happens at 2.35, exactly when the aforementioned zone blue threat is announced! There is also not enough time for the last communications down announcement, before the operation end announcements.

My solution to the same simulation:

010AL1TB,055AL2TR,150CS15,205AL3STR,220DT,235AL4TB,253ID,348PE1,353DT,415ID,500CS10,540CS24,625PE2

The second 1/2 player basic simulation is even worse:

015AL1STB,200CS20,225DT,235AL3STR,245ID,335PE1,355DT,510CS10,525CS20,605PE2

Serious threats need approx 12 seconds and, in addition to the 1 minute phase end announcement, a 20 seconds announcement also takes place.

My solution:

015AL1STB,150CS20,215DT,230AL3STR,248ID,343PE1,355DT,510CS10,525CS18,605PE2

I am gradually working through the list of missions but, for the flash program to work properly, there cannot be any overlaps.

HTH.
 
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  • Posted Thu Apr 12, 2012 4:27 pm
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