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Wow. I can tell exactly the order in which you generated the rooms based on how you numbered them. The funny thing is, that's the order I would have recommended anyway.
Good job!
"The base is overrun. Find a way to get out and get out."
Too bad I never made an "intro" text generator but yeah, this is the gist of every RanDOOM level.
Edit: Since RanDOOM was designed to go piece by piece, it doesn't remember any unpaired teleporters when the level is finished. Nice job covering that up. And with flavor text, no less!
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- Edited Sat Oct 2, 2010 3:10 am
Posted Sat Oct 2, 2010 3:04 am












