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Jason Sugiuchi
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Oct 6, 2010
Day and Night Play Reference v2.pdf (127 KB) (Log in or Register to download.)
A one page rule summary with definitions of game terms explained. Good for teaching a new player.
[Revised version edited for rule and definition clarity.]
Downloads:102
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Michele Nesci
Italy

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Great aid; I can see myself using it with new players. I would have a few suggestions though:
- A location tile is a tile where either pawn is on (there is an error). Day's spells that change a location tile can be used to change Night's location tile as well.
- the "surrounding" definition is not very clear. An alternative wording could be:
Bordering: the four tiles directly above, below left or right of a given tile.
Surrounding: the eight tiles around a given tile.

In both the Spell Casting and Traveling sections I would add a reminder line like "remember your hand limit" or "remember that you won't be able to keep more than 5 spells at the end of the turn". They are redundant, but it is actually a piece of information that can be overlooked and it is important to consider while you're playing that phase. Many people might in practice skip the step 3 description.

It is not exact that temple tiles cannot be affected by spells. They can't be changed or turned over (or mystified), but they can be crystallized by Night to limit Day's movement.

Hope this helps
 
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  • Edited Wed Oct 6, 2010 11:30 pm
  • Posted Wed Oct 6, 2010 11:29 pm
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Jason Sugiuchi
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Good points! I made this awhile ago when I first started playing. I'll get it fixed up.
 
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  • Posted Thu Oct 7, 2010 12:09 am
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