1. Double Gods The players plays two Gods, each one having his own people. At the end of the game, the players marks all the points of their most powerful God and half the points of their other.
2. Missionaries At the Destiny phase of rounds 1, 3 and 7, every God gets two people.
3. God of bluff Play with the regular rules, without chaging anything!
4. Random fights (author: Adel10 on TricTrac) Every time an action has to be played (minor people uprising e.g.), draw one undealt action card the same colour of the card played (red for level 1 and 2, yellow for 3 and 4). The people of this card attacks. If this people was already revealed or destroyed, it triggers a divine wrath.
It's been a long time since I played Age of Gods for the last time, I hope I remember it well (and that my translation is therefore not meaningless).