The Hotness
Games|People|Company
Total War
Mage Knight: Board Game
Princes of the Dragon Throne
Infiltration
The Lord of the Rings: Nazgul
Eclipse
Doctor Who: The Card Game
Winter Tales
Empires of the Void
Lords of Waterdeep
Dominion
Android: Netrunner
Descent: Journeys in the Dark (Second Edition)
Snowdonia
Virgin Queen
Mice and Mystics
Libertalia
Dominion: Dark Ages
A Game of Thrones: The Board Game (Second Edition)
Agricola: All Creatures Big and Small
Munchkin
Pirate Dice: Voyage on the Rolling Seas
Twilight Struggle
Last Night on Earth: Timber Peak
Conquest Tactics
Glory to Rome
The Lord of the Rings: The Card Game
Arkham Horror
Ground Floor
Agricola
War of the Ring
7 Wonders
7 Wonders: Cities
Star Wars: X-Wing Miniatures Game
The Castles of Burgundy
1989: Dawn of Freedom
Trajan
Through the Ages: A Story of Civilization
Village
Kingdom Builder
Goa
Twilight Imperium (third edition)
Ora et Labora
Dominant Species
Sherlock Holmes Consulting Detective
Race for the Galaxy
King of Tokyo
Among the Stars
City of Horror
Battlestar Galactica
File Info Subscribe sub options | File Rolls
Board Game:
Title:
Language:
English
Uploaded By:
Bruno Pigeon
Canada
Montreal
Quebec
mbmbmbmb
License: © All rights reserved
Tags:
Your Tags: Add tags
Popular Tags: house.rules.files [+] [View All]
Recommendations:
Recommend
12 
 Thumb up
 tip
Files
Oct 30, 2010
COTE III.zip (4.25 MB) (Log in or Register to download.)
Adapted the rules of Dune for play with Conquest of the empire. Only player shield are missing. Artwork done by Alessandro Crespi
Downloads:194
Post Comment
Captain Planet
Canada
Montreal
QC
Avatar
mbmbmbmbmb
How does the dune varient play?
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Nov 25, 2010 11:46 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Dan Fielding


msg tools
Your file name is meaningless. Suggest you make it communicate what it represents, such as "COTE3_Dune_Variant.zip
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Nov 26, 2010 9:05 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Dan Fielding


msg tools
Can't read your rules document -- font size 8 is too microscopic.

Try a minimum of Times New Roman 11.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Nov 26, 2010 9:14 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Dan Fielding


msg tools
>

D. Leader Revival
If all 5 of a player’s leaders are in the ‘Elysian Fields’, a player may revive one leader per turn until all of his leaders have been revived.

If a revived leader is again killed and sent to the ‘Elysian Fields’, it cannot be revived again until all of the player’s other revivable leaders have been revived, killed and sent to the ‘Elysian Fields’ again.

>

This mechanic needs better explanation. Apparently, you need to have TWO "holding areas" for dead leaders.

1. If Holding Area B is empty, place dead leaders into Holding Area A until all 5 leaders are dead.
2. You may now revive any 1 leader per turn from Holding Area A
3. Once you have begun 2) above, any leaders who are killed are placed into Holding Area B.
4. When Holding Area A is empty, move all leaders from Holding Area B into Holding Area A.
5) Now follow the requirements of 1) above.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Nov 26, 2010 9:56 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Dan Fielding


msg tools
>Treachery Cards (33 cards)
A. 25 cards that can be played only in battle
>

Unlike the category B cards, you don't specify that they must be discarded after use. So these cards are NOT discarded ???
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Nov 26, 2010 10:03 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Dan Fielding


msg tools
>If it is a Barbarian Raid card, all gold and tokens in the territory last turned up in the Gold Mine deck are removed to the ‘Elysian Fields’ and Bank , respectively,
>

??? I think you want the gold to go to the Bank, don't you ???
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Nov 26, 2010 10:14 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Dan Fielding


msg tools
Use of the word "nexus" to describe the "game phase" in which alliances are dealt with is very odd. Is this copied from Dune?

How about something more thematic like "Conclave of the Emperors?" or Factions?

What's a Latin word like Synod but not ecclesiastical?
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Nov 26, 2010 10:22 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Dan Fielding


msg tools
>VI. PIRATE RAID
A. In the first Pirate Raid round...
>

You realize that this procedure is NOT random? The players can affect the chance of where the Pirates appear, in order to gain advantage.

>
B. In all subsequent Pirate Raid rounds, the two players who last used the wheels will independently dial a number from ‘1’ to ‘3’
>

Again, not random. And not the same as rolling 1D6 even if the players each pick a random number.

>
C. Any tokens in a land territory (except the fortified cities) over which the Pirates passes...
>

What do you mean by "passes?" If you have to examine every sea AND all of its adjacent land areas, around the points of the wheel, it sounds like a great deal of complexity. Historically, pirates raided particular places; they were not a swarm of locusts scouring every point along their route of travel.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Nov 26, 2010 10:39 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Dan Fielding


msg tools
>VIII. BIDDING ROUND
...
The player whose Emperor figure the Pirates next approaches begins the bid for the first card.
>

??? "next approaches" ???

Do you mean "The player whose Emperor figure is closest to the location pointed to by the Pirate Board needle?"
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Nov 26, 2010 10:43 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Dan Fielding


msg tools
Also:


Section D should replace Section B; because D occurs before C.

The current Section B is merely explanatory text, which should be incorporated as a preamble.

It is also a phase where all the players act simultaneously, so it should be a Major Phase, not a Sub-Phase

SO:

IX. [ALL CAPS] Revive Dead Leaders from the ‘Elysian Fields:'

All players may revive up to three tokens from the ‘Elysian Fields’

A certain number of tokens are revived for free as stated on the shield.

Any additional tokens (UP TO 3) TO be revived cost of two gold per token.

All gold expended is placed in the bank

A player can never revive more than three tokens per turn except by treachery card.

Revived tokens are placed in the player’s reserve

X. MOVEMENT
etc.

*******

Also, the following is a "meta rule" and should be a preamble to the Sequence of Play:

A. The player whose Emperor figure the Pirates next approaches is termed the "First Player." He always opens the bidding for the first treachery card and makes the first move in a turn. If the Pirate is on the same zone as the Emperor figure, it is considered to have passed that player.

*****

>If the Pirate is on the same zone as the Emperor figure, it is considered to have passed that player.
>

??? So determination of the First Player is really meant to say:

"The player whose Emperor figure is closest to the location pointed to by the Pirate Wheel, counting in a counter-clockwise direction. If the Pointer of the Pirate Wheel is IN the same zone as the Emperor figure, it is considered to have passed that player.

***

And I must say that rotating the Pirate Wheel COUNTER clockwise is very odd. Clockwise is what people regard as normal. Change it to clockwise.
 
 Thumb up
 tip
 Thumb up
  • Edited Fri Nov 26, 2010 11:10 am
  • Posted Fri Nov 26, 2010 11:03 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Bruno Pigeon
Canada
Montreal
Quebec
mbmbmbmb
Thanks for all your comments, but you should note that the rules are almost the same as Dune. I only changed some words in the rules. I didn't rewrite the rules.

So I changed spice for gold, storm for pirates, etc.

Look through the Dune Forum and you should find the answers to your questions.

I didn't play the variant yet. Not much time to play these days.
 
 Thumb up
 tip
 Thumb up
  • Edited Thu Dec 9, 2010 12:54 pm
  • Posted Thu Dec 9, 2010 12:51 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.