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Information which after several more plays, I feel it might be useful to add to my player aid:
1. Max. occupancy = 10 inf / HQ + 3 Arm (AT units don't count),
2. One attack into an area per impulse (except AT guns),
3. Attack all committed OR uncommitted units in an area,
4. AT guns never support infantry attacks,
5. AT guns must specify which armour unit is the main target (first to be eliminated or retreated),
6. After an attack, non-casualty units may also retreat,
7. Calling up artillery fire does not commit the HQ unit.
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