The Hotness
Games|People|Company
Princes of the Dragon Throne
Total War
Mage Knight: Board Game
Infiltration
Winter Tales
Eclipse
Empires of the Void
The Lord of the Rings: Nazgul
Dominion
Lords of Waterdeep
Doctor Who: The Card Game
Ground Floor
Mice and Mystics
Descent: Journeys in the Dark (Second Edition)
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Android: Netrunner
Twilight Struggle
King of Tokyo
Glory to Rome
The Lord of the Rings: The Card Game
Dominion: Dark Ages
Agricola
Agricola: All Creatures Big and Small
Hegemonic
Snowdonia
Conquest Tactics
Munchkin
7 Wonders
Pirate Dice: Voyage on the Rolling Seas
7 Wonders: Cities
Arkham Horror
Through the Ages: A Story of Civilization
7 Wonders: Catan Island
Village
1989: Dawn of Freedom
Among the Stars
Race for the Galaxy
The Castles of Burgundy
Libertalia
Dominant Species
War of the Ring
Last Night on Earth: Timber Peak
Ora et Labora
King of Tokyo: Heidelbärger Brockenbär Promo Character
Star Wars: X-Wing Miniatures Game
Space Pirates
City of Horror
Kingdom Builder
Goa
File Info Subscribe sub options | File Rolls
Board Game:
Title:
Language:
English
Uploaded By:
Tom Krynicki
United States
Lakeville
Indiana
Avatar
mbmbmbmbmb
License: No rights reserved
Tags:
Your Tags: Add tags
Popular Tags: [View All]
Recommendations:
Recommend
4 
 Thumb up
 tip
Files
Dec 8, 2010
WOTR-Saruman.pdf (161 KB) (Log in or Register to download.)
Here are counters for the "Saruman-on-Steroids" in the 3-player game (a 3-(4)-5 Saruman counter with the reverse reflecting his 2-5 resurrected strength).

I have also added two 10-6 Warg units (along with sufficent breakdown counters) to give the Saruman player at least some cavalry(ish) forces in the 3-player game and, bring his force mix more in line with what he had in the story.
Downloads:172
Post Comment
Bill Dean
United States
New Orleans
Louisiana
flag msg tools
mbmbmbmb
Very nice. Any playtesting reports/effects on the siege of Helm's Deep?
1 
 Thumb up
 tip
 Thumb up
  • Edited Thu Jul 7, 2011 11:56 pm
  • Posted Thu Jul 7, 2011 11:55 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Tom Krynicki
United States
Lakeville
Indiana
Avatar
mbmbmbmbmb
Toffee

Thanx and very good question. The best answer is: directly no but indirectly yes.

Given a best case scenario (for Saruman) where he completes his Mob before Rohan Mobs and is able to throw his entire army (he leaves just one 3-5 Uruk-Hai back in Isengard) at Helms Deep which is still just occupied by the 7-5 Hornburg Garrison and Theodred (2-7). Then the odds would be:

153 to 21 (w/+2 to +4 leader bonus depending on Sarumans sorcery role) or 7-1 odds without the Wargs
173 to 21 (w/+2 to +4 leader bonus depending on Sarumans sorcery role) or 8-1 odds with the Wargs

Since odds can only go up to 5-1, either way his chances of taking Helms Deep outright range from 16.6% to 50% (depending on his sorcery role)

Given the extra ten points of reinforcements on M+1 and M+2 the Saruman player will reach the all important "4-1 odds" (the odds at which he has any possibility of taking Helms Deep in one assault) on M+2 (without the Wargs he cannot reach it until M+3). Not a great advantage but an advantage none the less.

However,their greatest advantage to the Saruman player is giving him an enhanced ability to "screen" his attack. With the Wargs (movement allowance of six) he now has the ability to reach hexes W2823 and W2824 using them to fight a delaying action against the inevitable relief forces coming from the East Emnet. This can give him one extra turn to "throw them bones" at more favorable odds.

His chances of pulling off his victory conditions are still slim (but not as slim) and it also gives him some tactics options which before he didn't have.
1 
 Thumb up
 tip
 Thumb up
  • Edited Sat Jul 9, 2011 12:47 am
  • Posted Fri Jul 8, 2011 9:11 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Bill Dean
United States
New Orleans
Louisiana
flag msg tools
mbmbmbmb
Thanks.

It's been awhile since I have played, but I recall Rohan being able to deploy a minimal picket force (enough to avoid a rout) to delay Saruman besieging Helm's Deep by one turn. This allowed Rohan to reinforce the citadel with a portion of the Emnet forces. As you said, if the wargs can engage the Rohan reinforcements, thus allowing Saruman's main force to besiege HD before their coming, I imagine it could have quite a profound effect.

Will break out this great game and report back in the future.
1 
 Thumb up
 tip
 Thumb up
  • Edited Wed Jul 20, 2011 10:20 pm
  • Posted Wed Jul 20, 2011 10:16 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alessandro Fontana di Valsalina
Italy
Gorizia
GO
mbmbmbmbmb
Hello Tom,
excuse me for my "maccheroni english", but I've a question:

You wrote


I don't understand if you take this "real good idea" from the variant of Steve Burt
(see: grognard.com - WotR Variant - "...3 player game

Saruman gets extra forces as follows:
10-6 Warg rider on M+1
Allies may move freely among each other except through Isengard/Mordor
Sauron may attack Saruman at any time
Saruman can't move eye-orcs.
Saruman may 'convert' captured leaders who have been taken to Isengard, one
per turn. They they become his units...")

If I understand ... you give to Saruman 20 Wargs points (10 in M+1 AND 10 in M+2) ?, and not ONLY 10 like Steve Burt ?

I Thank you in advance for your soon reply. I don't know how much you are a "fanatic" like me in WotR SPI, but I made a "little" expansion whistlefor this game ... if you are interested in ...
Best Regards,
Alex



1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Oct 13, 2011 8:23 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Tom Krynicki
United States
Lakeville
Indiana
Avatar
mbmbmbmbmb
Alex,

I think you are asking me if I am using Steve Burts variant and adding extra Warg units.

I guess the answer is no, I have never played with Mr. Burts variant rules.

I use the standard 3-Player Game rules out of the rulebook. I just add the extra Warg units to Sarumans force pool.

That being said, I'm not pushing for any particular rules change or "variant". If you want to reduce Saruman's Orc reinforcements by 20 to accomodate the Wargs...then have at it.

It just always bothered me that Saruman had Wargs in the novel but none in the game.

As for being a LotR/WotR fanatic.....yes, I love the story. Although I hate to admit it, I always find myself strangely drawn and rooting for Saruman. All of the other characters in the books are just a little to-to (to good,to bad). Saruman is by far the most "human".

Real people placed in desperate situations make desperate decisions usually based solely on "is this going to save my butt".

We are all "bad men pretending to be good".Of all of the plots in the story, I admre the guile of Saruman's plan and the energy he put into almost pulling it off.
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Oct 13, 2011 4:46 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.