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Board Game:
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Shawn Garbett
United States
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Tennessee
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Files
Jul 15, 2011
powergrid-1-4.pdf (550 KB) (Log in or Register to download.)
4th edit of the Power Grid rules in order.
Downloads:577
Jul 12, 2011
powergrid.pdf (570 KB) (Log in or Register to download.)
Version 3 of powergrid rules with artwork and edits.
Downloads:169
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Doug Bass
United States
Winston-Salem
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Nice job! thumbsup
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  • Posted Thu Dec 16, 2010 10:15 pm
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Dan C
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Nice Job.

Only thing missing I can tell is specifying 3 regions are in play for 2 players (not just 2).
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  • Posted Fri Dec 17, 2010 7:53 pm
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Fraser
Australia
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Yep that was 12 Power Grid maps back to back over two days. Worth doing, but possibly not in such a concentrated burst.
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Ooh yes, now a little to the left - my nose is itchy. No, no the other left! Now what colour is 12 supporter badge going to be I wonder?
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Not that it really matters much, but "Each player draws a random power plant to determine player order, lower values first." is not in any rules that I have seen.
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  • Posted Sun Dec 19, 2010 7:15 am
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Shawn Garbett
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Karlsen wrote:
Not that it really matters much, but "Each player draws a random power plant to determine player order, lower values first." is not in any rules that I have seen.


I added that for just making a simple direct manner to get the game started. What does your group use for determining order?

I also added a clarification on first turn auction of power plants, the way I have it is direct--but it is in the original rules just implicit.

Also I'll make the change for 3 regions for 2 players.

I'm going to contact another user who posted his own artwork and finish this rule book out with full figures and better font.
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  • Posted Thu Dec 23, 2010 5:18 pm
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Doug Bass
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CyberGarp wrote:
I'm going to contact another user who posted his own artwork and finish this rule book out with full figures and better font.

If you're going to do that, it would be neat if you can add the game title on the first page, possibly along with the designer's name - and your name, too!

Also, under Preparation, you spelled the word chooses incorrectly (you have choses).

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  • Posted Fri Dec 24, 2010 6:17 am
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Fraser
Australia
Melbourne
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Yep that was 12 Power Grid maps back to back over two days. Worth doing, but possibly not in such a concentrated burst.
badge
Ooh yes, now a little to the left - my nose is itchy. No, no the other left! Now what colour is 12 supporter badge going to be I wonder?
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CyberGarp wrote:
Karlsen wrote:
Not that it really matters much, but "Each player draws a random power plant to determine player order, lower values first." is not in any rules that I have seen.


I added that for just making a simple direct manner to get the game started. What does your group use for determining order?

Somebody grabs one house from each player and puts them into their cupped hands, shakes them about and drops one out. This is player d10-1, rinse lather and repeat until all player positions have been filled.
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  • Posted Fri Dec 24, 2010 2:07 pm
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Shawn Garbett
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A new version has been uploaded and is awaiting approval. It contains all the fixes suggested by you the readers / downloaders. I think it's a very clear document now. Next step is to add some artwork.
 
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  • Posted Fri Jul 8, 2011 7:01 pm
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Shawn Garbett
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I went ahead and asked for approval from Rio Grande games for this rule book. I got the following reply:

"You may do so. The use of it will be up to FF. Thanks Jay"
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  • Posted Tue Jul 12, 2011 3:49 pm
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Russ Williams
Poland
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page 3 wrote:
When a player other than the player who started the auction wins the auction, the auctioning player may (must in the first
found)

I think you mean "round", not "found", right?

page 5 wrote:
During the reminder of phase 2, do not replace power plants that are purchased.

This is an error in one version of the rules; hopefully it will not get propagated too much further...

See the official publisher's statement on this here:
http://www.boardgamegeek.com/thread/383964
If the »Step 3« card is drawn in phase 2 (Auction Power Plants), treat the card as the highest power plant and place it at the end of the future market. Immediately shuffle the draw stack with the remaining power plants (the power plants that were placed under the draw stack during steps 1 and 2 of the game), and place it face down next to the game board. Continue the auction of power plants and draw replacements as necessary until all players have their chance to buy a new power plant or pass. After finishing phase 2, remove the lowest numbered power plant and the »Step 3« card from the market and do not draw replacements! Step 3 starts in phase 3.
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  • Posted Fri Jul 15, 2011 7:11 am
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Shawn Garbett
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Thanks for those edits. Looks like a version 4 is in the works....

[edit] And it's out! [/edit]
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  • Edited Thu Jul 28, 2011 3:20 pm
  • Posted Fri Jul 15, 2011 3:45 pm
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Sam Link
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CyberGarp wrote:
Karlsen wrote:
Not that it really matters much, but "Each player draws a random power plant to determine player order, lower values first." is not in any rules that I have seen.


I added that for just making a simple direct manner to get the game started. What does your group use for determining order?


What my group does is take a house from each color and toss it at the board, moving the house to the nearest connection marker. Value order of the connections is the initial turn order.

We use the 'fling stuff at the board to determine start order' for many games, and it works well for us. Maybe we just like flinging.
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  • Posted Sun Aug 14, 2011 3:24 pm
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